Speedrun Timer
Displays RTA and load-removed timers on screen during runs.
CHANGELOG
Changelog
Unreleased
1.1.2 - 2026-05-06
Changed
- Split recording now uses explicit Start/Clear/Stop controls for both single-run and multi-run modes.
- Single-run timer results now persist after the victory screen until the next run or recording reset.
1.1.1 - 2026-05-05
Changed
- Quick tab minor bug fix
- Single run timer now persists after victory screen
1.1.0 - 2026-05-05
Changed
- Moved game hooks to the ModpackLib hook contract for reload-safe registration.
- Hardened GitHub Actions so Lua validation runs before releases.
- Moved timer HUD rendering onto ModpackLib managed overlays.
- Reworked the module UI around selectable timer columns, live timer rows, split table visibility, split mode, and batch recording controls.
- Updated the packaged README to describe the current player-facing timer and split features.
Added
- Added IGT, RTA, and LrT column selection for live timer rows and split tables.
- Added biome split tables for Underworld, Surface, and Dream Dive routes.
- Added multi-run batch recording with cumulative IGT/RTA/LrT totals.
- Added Quick Setup content with a simple module enable toggle.
- Added runtime persistence for batch recording intent across reloads.
- Added tests for timer formatting, route rows, batch recording, and UI fallback behavior.
1.0.0 - 2026-04-21
Initial release