BiomeRandomizer
A configurable alternative to Dream Dives. Doesn't disable story/dialogue. Includes Great Chaos style trials. Allows longer/shorter runs. Compatible with Zagreus' Journey.
CHANGELOG
Changelog
Unreleased
0.5.5 - 2026-05-17
- fix hermes typhon shop hermes conditions
0.5.4 - 2026-05-14
- minor compatibility patch for DreamDiveTweaks
0.5.3 - 2026-04-23
- fix typhon hermes rewards
- fix Zag's Journey startng room ahving no reward
0.5.2 - 2026-04-16
- fix medea armor curse damage
- add a missing trap to scaler
- fixed some crashes
0.5.1 - 2026-04-16
- Dream points now actually show up as rewards
- VoR now applies to all bosses if run length > 4 biomes and it is maxed out
- Zags' Journey biomes now re-enabled for random run pool
0.5.0 - 2026-04-15
- add Zag's Journey badge rank compat
- add some traps to damage scaler
- fix Medea's Corrosion on Sight not working correctly for scaled enemies
- Post Launch Patch 2 fixes
- bounties now have dream points as reward
0.4.1 - 2026-03-07
- remove high freq. debug print
0.4.0 - 2026-02-26
- add more biome pool config options for true rando
- add support for longer runs (upto 6 now)
- hitless/elite/time challenges can now appear in rando runs
- custom rest stops after Chronos, Typhon and Hades no longer cause a broken checkpoint to be created after save/reload
0.3.0 - 2026-02-11
- add rest spots after Typhon, Chronos and Hades if they are not the final boss
- spawn starting loot for non-standard starting biomes
- make player invulnerable during custom run clear screen
- fix timer being disbaled in some cases
- some scaling adjustments
0.2.1 - 2026-02-06
- handle cases where custom route has H1 biomes but the mod's been disabled
- add some missing enemies to scaler
0.2.0 - 2026-02-02
- configure run length
- configure starting depth
- configure a custom route
- new option for true biome randomizer
- scale enemies for true randomizer
0.1.0 - 2026-01-25
- First version of the mod