Decompiled source of Refund Silk On Failed Cross Stitch v1.0.0

RefundSilkOnFailedParry.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RefundSilkOnFailedParry")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RefundSilkOnFailedParry")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("91c9ba1d-05fb-45fb-9aa7-37bebd34dbca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("silksong.parry.refund.onfail.correct", "Refund Silk On Failed Cross Stitch", "2.0.0")]
[BepInProcess("Hollow Knight Silksong.exe")]
public class RefundSilkOnFailedCrossStitch : BaseUnityPlugin
{
	[HarmonyPatch(typeof(PlayMakerFSM), "SendEvent")]
	private static class ParryStartPatch
	{
		private static void Prefix(string eventName)
		{
			if (!(eventName != "PARRY"))
			{
				parryActive = true;
				if (refundRoutine != null)
				{
					((MonoBehaviour)HeroController.instance).StopCoroutine(refundRoutine);
					refundRoutine = null;
				}
				refundRoutine = ((MonoBehaviour)HeroController.instance).StartCoroutine(RefundIfFailed());
				Log.LogInfo((object)"[Parry] Attempt started (FSM PARRY)");
			}
		}
	}

	[HarmonyPatch(typeof(HeroController), "CrossStitchInvuln")]
	private static class ParrySuccessPatch
	{
		private static void Prefix()
		{
			if (parryActive)
			{
				parryActive = false;
				if (refundRoutine != null)
				{
					((MonoBehaviour)HeroController.instance).StopCoroutine(refundRoutine);
					refundRoutine = null;
				}
				Log.LogInfo((object)"[Parry] Success detected — no refund");
			}
		}
	}

	[CompilerGenerated]
	private sealed class <RefundIfFailed>d__8 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <RefundIfFailed>d__8(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(ResolveWindow.Value);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				if (parryActive)
				{
					HeroController.instance.AddSilk(SilkRefund.Value, false);
					Log.LogInfo((object)$"[Parry] Failed — refunded {SilkRefund.Value} silk");
				}
				parryActive = false;
				refundRoutine = null;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private static ConfigEntry<int> SilkRefund;

	private static ConfigEntry<float> ResolveWindow;

	private static bool parryActive;

	private static Coroutine refundRoutine;

	private static ManualLogSource Log;

	private void Awake()
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		SilkRefund = ((BaseUnityPlugin)this).Config.Bind<int>("Parry", "Silk Refund On Failure", 4, "Silk refunded when Cross Stitch parry fails");
		ResolveWindow = ((BaseUnityPlugin)this).Config.Bind<float>("Parry", "Resolve Window (seconds)", 1.4f, "Time to wait for Cross Stitch success before refunding silk");
		Log = ((BaseUnityPlugin)this).Logger;
		new Harmony("silksong.parry.refund.onfail.correct.harmony").PatchAll();
		Log.LogInfo((object)"Refund Silk On Failed Cross Stitch loaded");
	}

	[IteratorStateMachine(typeof(<RefundIfFailed>d__8))]
	private static IEnumerator RefundIfFailed()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <RefundIfFailed>d__8(0);
	}
}