Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
BepInEx modloader, preconfigured and ready to use for Silksong
Last updated: a day ago
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 3 weeks ago
Grants Dive-dash and Neutral Pogo movement speeds automatically, with configurable speed values.
Last updated: a day ago
Adds a ludicrous amount of gauntlets to the game, as well as new enemies, bosses, and reworked progression.
Last updated: a day ago
The Silksong level editor mod, easily make and share custom levels with an in-game level editor and level sharer.
Last updated: a day ago
Rainbow health masks with optional scrolling animation. 彩虹血条mod
Last updated: 2 days ago
Mod that make it possible to reload Rosary Cannon with rosary string as resource material.
Last updated: 3 days ago
An modern and lightweight alternative mod manager for Thunderstore.
Last updated: 3 days ago
A small mod that allows you to downgrade (change) which Needle upgrade Hornet uses — check the README!
Last updated: 3 days ago
Ultimate Chicken Horse in Silksong, using SSMP and the Architect mod.
Last updated: 5 days ago
The premier practice tool for Silksong, with fully-featured savestates, cheats, and many more features. Based on Hollow Knight's DebugMod.
Last updated: 6 days ago
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Last updated: a week ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: a week ago
A mod to have infinite resources for your tools, according to your choice.
Last updated: a week ago
Silksong skin featuring mango puppy (95% done)
Last updated: a week ago
Extensions to DebugMod for Glitched speedrun practice.
Last updated: 2 weeks ago
Take your duster and start cleaning up Pharloom!
Last updated: 2 weeks ago
Tools are now replenished over time during gameplay without needing to sit on a bench
Last updated: 2 weeks ago
Makes tools use separate keybinds instead of relying on the looking direction.
Last updated: 2 weeks ago