using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using Silksong.FsmUtil;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("KingOfTheCoralKin")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+0086cc18d0e10168b0b0039ffd4907282292b23c")]
[assembly: AssemblyProduct("KingOfTheCoralKin")]
[assembly: AssemblyTitle("KingOfTheCoralKin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace KingOfTheCoralKin
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("io.github.kingofthecoralkin", "KingOfTheCoralKin", "0.1.0")]
public class KingOfTheCoralKinPlugin : BaseUnityPlugin
{
private static class SpikePools
{
private static readonly List<GameObject> longSpear = new List<GameObject>();
private static readonly List<GameObject> uppercutSpear = new List<GameObject>();
private static readonly List<GameObject> airSpear = new List<GameObject>();
public static List<GameObject> getReleveantPool()
{
return coralSpikeFSMState switch
{
CoralSpikeState.UPPERCUT => uppercutSpear,
CoralSpikeState.JAB => longSpear,
CoralSpikeState.AIRJAB => airSpear,
_ => null,
};
}
public static void resetPools()
{
longSpear.Clear();
uppercutSpear.Clear();
airSpear.Clear();
}
}
private enum CoralSpikeState
{
UPPERCUT,
JAB,
AIRJAB
}
[CompilerGenerated]
private sealed class <>c__DisplayClass30_0
{
public string eventName;
internal bool <ForceNextState>b__0(FsmTransition t)
{
return t.EventName == eventName;
}
}
[CompilerGenerated]
private sealed class <DisableClone>d__28 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GameObject clone;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableClone>d__28(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
clone.SetActive(false);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DisableCrossCooldown>d__33 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableCrossCooldown>d__33(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
crossCooldown = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DisableCrossed>d__32 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableCrossed>d__32(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
crossed = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DisableScheduledCoralRain>d__35 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableScheduledCoralRain>d__35(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
scheduledCoralRain = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DisableThreeSpiked>d__34 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableThreeSpiked>d__34(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
threeSpiked = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <FadeTeleport>d__29 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FadeTeleport>d__29(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
GameCameras.instance.cameraFadeFSM.SetState("Scene Fade Out");
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
GameCameras.instance.cameraFadeFSM.SetState("Scene Fade In");
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <ForceNextState>d__30 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public string eventName;
public float delay;
public FsmState state;
private <>c__DisplayClass30_0 <>8__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ForceNextState>d__30(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass30_0();
<>8__1.eventName = eventName;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
FsmTransition val = ((IEnumerable<FsmTransition>)state.Transitions).FirstOrDefault((Func<FsmTransition, bool>)((FsmTransition t) => t.EventName == <>8__1.eventName));
if (val != null)
{
state.Fsm.SetState(val.ToState);
}
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <ScheduleNextState>d__31 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public float duration;
public string stateName;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ScheduleNextState>d__31(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(duration);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
bossControlFSM.SetState(stateName);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnSpike>d__27 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public float delay;
public GameObject go;
public Vector3 direction;
public int distance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnSpike>d__27(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
GameObject newSpike = GetNewSpike(go);
newSpike.transform.position = go.transform.position + direction * (float)distance;
newSpike.transform.rotation = go.transform.rotation;
newSpike.transform.localScale = go.transform.localScale;
if (coralSpikeFSMState == CoralSpikeState.JAB)
{
Extensions.FlipLocalScale(newSpike.transform, true, false, false);
newSpike.transform.position = new Vector3((newSpike.transform.position.x > 50f) ? 16.57f : 94.27f, newSpike.transform.position.y, newSpike.transform.position.z);
}
newSpike.SetActive(true);
((MonoBehaviour)Instance).StartCoroutine(DisableClone(newSpike));
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <Start>d__21 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Start>d__21(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
Harmony.CreateAndPatchAll(typeof(Language_Get_Patch), (string)null);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool inCoralMemory;
private static bool teleportToBoss;
private static bool disableContactDamage;
private static HeroController? hornet;
private static PlayMakerFSM? bossControlFSM;
private static CoralSpikeState coralSpikeFSMState;
private static bool P2;
private static bool P3;
private static bool scheduledCoralRain;
private static int groundHits;
private static bool crossed;
private static bool threeSpiked;
private static bool crossCooldown;
public const string Id = "io.github.kingofthecoralkin";
private static KingOfTheCoralKinPlugin Instance { get; set; }
public static string Name => "KingOfTheCoralKin";
public static string Version => "0.1.0";
private void Awake()
{
Instance = this;
teleportToBoss = ((BaseUnityPlugin)this).Config.Bind<bool>("King Of The Coral Kin", "TeleportOnSuperDash", true, "If true, the silksoar will take hornet directly up to the boss, skipping everything else").Value;
disableContactDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("King Of The Coral Kin", "DisableContactDamage", true, "If true, the boss contact damage will be disabled").Value;
Harmony.CreateAndPatchAll(typeof(KingOfTheCoralKinPlugin), (string)null);
SceneManager.sceneLoaded += sceneLoadSetup;
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.kingofthecoralkin) has loaded!"));
}
private void FixedUpdate()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
if (inCoralMemory && hornet.cState.superDashing && teleportToBoss)
{
string activeStateName = GameCameras.instance.cameraFadeFSM.ActiveStateName;
if ((!(activeStateName == "Scene Fade Out") && !(activeStateName == "Scene Fade In")) || 1 == 0)
{
((MonoBehaviour)Instance).StartCoroutine(FadeTeleport());
}
float y = hornet.transform.position.y;
if (y > 40f && y < 50f)
{
hornet.transform.position = new Vector3(55.2f, 500f, 0.004f);
}
}
}
[IteratorStateMachine(typeof(<Start>d__21))]
public IEnumerator Start()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Start>d__21(0);
}
[HarmonyPatch(typeof(ActivateGameObject), "OnEnter")]
private static void Postfix(ActivateGameObject __instance)
{
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_02af: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Unknown result type (might be due to invalid IL or missing references)
//IL_0352: Unknown result type (might be due to invalid IL or missing references)
//IL_0388: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
if (!inCoralMemory || (Object)(object)__instance.activatedGameObject == (Object)null)
{
return;
}
GameObject activatedGameObject = __instance.activatedGameObject;
if (!((Object)activatedGameObject).name.StartsWith("Coral_spear_long"))
{
return;
}
switch (coralSpikeFSMState)
{
case CoralSpikeState.UPPERCUT:
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, P2 ? 8 : 10, Vector3.right, 0.05f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, P2 ? (-8) : (-10), Vector3.right, 0.05f));
if (P2)
{
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, 16, Vector3.right, 0.2f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, -16, Vector3.right, 0.2f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, 24, Vector3.right, 0.3f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, -24, Vector3.right, 0.3f));
}
if (P3 && !threeSpiked)
{
threeSpiked = true;
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, Extensions.GetRandomElement<int>(new int[2] { 4, -4 }), Vector3.right, 0.1f));
((MonoBehaviour)Instance).StartCoroutine(DisableThreeSpiked());
}
break;
case CoralSpikeState.JAB:
{
GameObject newSpike2 = GetNewSpike(activatedGameObject);
newSpike2.transform.position = activatedGameObject.transform.position;
newSpike2.transform.rotation = activatedGameObject.transform.rotation;
newSpike2.transform.localScale = activatedGameObject.transform.localScale;
newSpike2.SetActive(true);
((MonoBehaviour)Instance).StartCoroutine(DisableClone(newSpike2));
activatedGameObject.SetActive(false);
if (!crossed)
{
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, P2 ? Extensions.GetRandomElement<int>(new int[2] { 4, 8 }) : 8, Vector3.up, 0.1f));
}
else
{
crossed = false;
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, 8, Vector3.up, 0.1f));
}
break;
}
case CoralSpikeState.AIRJAB:
{
GameObject newSpike = GetNewSpike(activatedGameObject);
newSpike.transform.position = activatedGameObject.transform.position;
newSpike.transform.rotation = activatedGameObject.transform.rotation;
newSpike.transform.localScale = activatedGameObject.transform.localScale;
newSpike.SetActive(true);
((MonoBehaviour)Instance).StartCoroutine(DisableClone(newSpike));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, P2 ? 11 : 12, Vector3.right, 0.05f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, P2 ? (-11) : (-12), Vector3.right, 0.05f));
if (P2)
{
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, 22, Vector3.right, 0.2f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, -22, Vector3.right, 0.2f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, 33, Vector3.right, 0.3f));
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, -33, Vector3.right, 0.3f));
}
if (P3)
{
((MonoBehaviour)Instance).StartCoroutine(SpawnSpike(activatedGameObject, Extensions.GetRandomElement<int>(new int[2] { 5, -5 }), Vector3.right, 0.1f));
}
break;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FsmState), "OnEnter")]
private static void OnFsmStateEntered(FsmState __instance)
{
//IL_0506: Unknown result type (might be due to invalid IL or missing references)
if (!inCoralMemory)
{
return;
}
string name = __instance.name;
if (name == null)
{
return;
}
switch (name.Length)
{
case 7:
switch (name[0])
{
case 'D':
if (!(name == "Drop In"))
{
break;
}
bossControlFSM = __instance.Fsm.FsmComponent;
if (disableContactDamage)
{
DamageHero[] componentsInChildren = ((Component)bossControlFSM).gameObject.GetComponentsInChildren<DamageHero>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Object.Destroy((Object)(object)componentsInChildren[i]);
}
}
setupBossValues();
P2 = (P3 = false);
scheduledCoralRain = false;
groundHits = 0;
SpikePools.resetPools();
break;
case 'P':
if (name == "P3 Roar")
{
((MonoBehaviour)Instance).StartCoroutine(ScheduleNextState(Extensions.GetRandomElement<string>(new string[4] { "UC Antic", "Air Jab Aim", "Cross Antic", "Jab Dir" }), 1f));
}
break;
case 'C':
if (name == "Cross 2")
{
crossed = true;
crossCooldown = true;
((MonoBehaviour)Instance).StartCoroutine(DisableCrossed());
((MonoBehaviour)Instance).StartCoroutine(DisableCrossCooldown());
((MonoBehaviour)Instance).StartCoroutine(ForceNextState(__instance, "CROSS CHOP", 0.05f));
}
break;
}
break;
case 11:
switch (name[0])
{
default:
return;
case 'H':
if (name == "Hornet Dead")
{
P2 = (P3 = false);
scheduledCoralRain = false;
groundHits = 0;
crossed = false;
SpikePools.resetPools();
}
return;
case 'C':
if (name == "Cross Antic" && crossCooldown)
{
PlayMakerFSM val = bossControlFSM;
val.SetState(coralSpikeFSMState switch
{
CoralSpikeState.UPPERCUT => (Random.value < 0.5f) ? "Air Jab Aim" : "Jab Dir",
CoralSpikeState.JAB => (Random.value < 0.5f) ? "Air Jab Aim" : "UC Antic",
CoralSpikeState.AIRJAB => (Random.value < 0.5f) ? "UC Antic" : "Jab Dir",
_ => null,
});
crossCooldown = false;
}
return;
case 'S':
break;
}
if (!(name == "Shoot Antic"))
{
break;
}
goto IL_04a2;
case 13:
switch (name[0])
{
case 'D':
if (name == "Death Stagger")
{
inCoralMemory = false;
P2 = (P3 = false);
scheduledCoralRain = false;
groundHits = 0;
crossed = false;
SpikePools.resetPools();
((MonoBehaviour)Instance).StopAllCoroutines();
}
break;
case 'A':
if (name == "Air Jab Antic")
{
coralSpikeFSMState = CoralSpikeState.AIRJAB;
}
break;
}
break;
case 2:
switch (name[1])
{
case '2':
if (name == "P2" && !P2)
{
P2 = true;
((MonoBehaviour)Instance).StartCoroutine(ForceNextState(__instance, "PHASE ROAR", 0f));
}
break;
case '3':
if (name == "P3" && !P3)
{
P3 = true;
((MonoBehaviour)Instance).StartCoroutine(ForceNextState(__instance, "PHASE ROAR", 0f));
}
break;
}
break;
case 9:
switch (name[0])
{
default:
return;
case 'J':
if (name == "Jab Antic")
{
if (coralSpikeFSMState == CoralSpikeState.JAB)
{
bossControlFSM.SetState(Extensions.GetRandomElement<string>(new string[3] { "Cross Antic", "Air Jab Aim", "UC Antic" }));
}
else
{
coralSpikeFSMState = CoralSpikeState.JAB;
}
}
return;
case 'S':
break;
}
if (!(name == "Shoot Pos"))
{
break;
}
goto IL_04a2;
case 8:
if (name == "UC Antic")
{
if (coralSpikeFSMState == CoralSpikeState.UPPERCUT)
{
bossControlFSM.SetState("Air Jab Aim");
}
else
{
coralSpikeFSMState = CoralSpikeState.UPPERCUT;
}
}
break;
case 10:
if (name == "Ground Hit")
{
if (groundHits >= 2)
{
groundHits = 0;
}
else
{
((MonoBehaviour)Instance).StartCoroutine(ScheduleNextState("Ground Hit", 0.35f));
}
groundHits++;
}
break;
case 5:
{
if (!(name == "Antic") || !((Object)__instance.Fsm.FsmComponent).name.StartsWith("Coral Spike"))
{
break;
}
PlayMakerFSM fsmComponent = __instance.Fsm.FsmComponent;
if (P3)
{
((MonoBehaviour)Instance).StartCoroutine(ScheduleNextState("Air Jab Aim", 1.2f));
if (((Component)fsmComponent).transform.position.y > 557f)
{
Object.Destroy((Object)(object)((Component)fsmComponent).gameObject);
}
if (!scheduledCoralRain)
{
scheduledCoralRain = true;
((MonoBehaviour)Instance).StartCoroutine(ScheduleNextState("Ground Hit", 0.2f));
((MonoBehaviour)Instance).StartCoroutine(DisableScheduledCoralRain());
}
}
break;
}
case 3:
case 4:
case 6:
case 12:
break;
IL_04a2:
bossControlFSM.SetState("P3");
break;
}
}
private static void sceneLoadSetup(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name != "Memory_Coral_Tower")
{
inCoralMemory = false;
return;
}
inCoralMemory = true;
hornet = HeroController.instance;
PlayerData.instance.encounteredCoralKing = true;
}
private static GameObject GetNewSpike(GameObject go)
{
List<GameObject> releveantPool = SpikePools.getReleveantPool();
GameObject val = null;
bool flag = false;
for (int i = 0; i < releveantPool.Count; i++)
{
if (!releveantPool[i].activeSelf)
{
val = releveantPool[i];
flag = true;
break;
}
}
if (!flag)
{
val = Object.Instantiate<GameObject>(go, go.transform.parent);
GameObject obj = val;
((Object)obj).name = ((Object)obj).name + "_POOLED";
releveantPool.Add(val);
}
return val;
}
private static void setupBossValues()
{
Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)bossControlFSM).gameObject, "Stun Control"));
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P1").floatVariable = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P1").floatValue = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P2").floatVariable = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P2").floatValue = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P3").floatVariable = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<SetFloatValue>(bossControlFSM, "P3").floatValue = FsmFloat.op_Implicit(0f);
FsmUtil.GetFirstActionOfType<FloatOperator>(bossControlFSM, "Roar Recover").float1 = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Jab 2").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Uppercut 2").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Cross 2").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Air Jab 2").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Cross Followup 2").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Ground Hit").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetLastActionOfType<Wait>(bossControlFSM, "Ground Hit").time = FsmFloat.op_Implicit(0.5f);
FsmUtil.GetFirstActionOfType<Wait>(bossControlFSM, "Followup Pause").time = FsmFloat.op_Implicit(0f);
}
[IteratorStateMachine(typeof(<SpawnSpike>d__27))]
private static IEnumerator SpawnSpike(GameObject go, int distance, Vector3 direction, float delay)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnSpike>d__27(0)
{
go = go,
distance = distance,
direction = direction,
delay = delay
};
}
[IteratorStateMachine(typeof(<DisableClone>d__28))]
private static IEnumerator DisableClone(GameObject clone)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableClone>d__28(0)
{
clone = clone
};
}
[IteratorStateMachine(typeof(<FadeTeleport>d__29))]
private static IEnumerator FadeTeleport()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FadeTeleport>d__29(0);
}
[IteratorStateMachine(typeof(<ForceNextState>d__30))]
private static IEnumerator ForceNextState(FsmState state, string eventName, float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ForceNextState>d__30(0)
{
state = state,
eventName = eventName,
delay = delay
};
}
[IteratorStateMachine(typeof(<ScheduleNextState>d__31))]
private static IEnumerator ScheduleNextState(string stateName, float duration)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ScheduleNextState>d__31(0)
{
stateName = stateName,
duration = duration
};
}
[IteratorStateMachine(typeof(<DisableCrossed>d__32))]
private static IEnumerator DisableCrossed()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableCrossed>d__32(0);
}
[IteratorStateMachine(typeof(<DisableCrossCooldown>d__33))]
private static IEnumerator DisableCrossCooldown()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableCrossCooldown>d__33(0);
}
[IteratorStateMachine(typeof(<DisableThreeSpiked>d__34))]
private static IEnumerator DisableThreeSpiked()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableThreeSpiked>d__34(0);
}
[IteratorStateMachine(typeof(<DisableScheduledCoralRain>d__35))]
private static IEnumerator DisableScheduledCoralRain()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableScheduledCoralRain>d__35(0);
}
}
[HarmonyPatch(typeof(Language), "Get")]
[HarmonyPatch(new Type[]
{
typeof(string),
typeof(string)
})]
public static class Language_Get_Patch
{
private static void Postfix(string key, string sheetTitle, ref string __result)
{
if (key == "CORAL_KING_SUPER")
{
__result = "King Of The";
}
if (key == "CORAL_KING_MAIN")
{
__result = "Coral Kin";
}
}
}
}