using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using Silksong.FsmUtil;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RevoltAndDevotion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+0b02b220e8a6b8ef4a44144904b6da7a1ded914c")]
[assembly: AssemblyProduct("RevoltAndDevotion")]
[assembly: AssemblyTitle("RevoltAndDevotion")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/astrum-nova/RevoltAndDevotion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class WidowSceneLoader
{
private static readonly string sceneFolder;
private static readonly string bellsFolder;
private static AssetBundle? sceneBundle;
private static bool loadedAssets;
public static async Task<GameObject> LoadWidowIntoScene(string sourceScene, Scene targetScene)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sceneBundle != (Object)null)
{
sceneBundle.Unload(true);
}
sceneBundle = null;
sceneBundle = AssetBundle.LoadFromFile(Path.Combine(sceneFolder, (sourceScene + ".bundle").ToLower()));
LoadAsset("atlases_assets_assets\\sprites\\_atlases\\spinner_thread_pull.spriteatlas.bundle");
LoadAsset("materials_assets_areabell.bundle");
LoadAsset("tk2dcollections_assets_areabell.bundle");
LoadAsset("localpoolprefabs_assets_areabell.bundle");
LoadAsset("enemycorpses_assets_areabell.bundle");
LoadAsset("tk2danimations_assets_areabell.bundle");
LoadAsset("fsmtemplates_assets_areabell.bundle");
LoadAsset("animations_assets_areabell.bundle");
LoadAsset("textures_assets_areabell.bundle");
LoadAsset("sfxdynamic_assets_areabell.bundle");
LoadAsset("audiocuesdynamic_assets_areabell.bundle");
LoadAsset("sfxstatic_assets_areabell.bundle");
LoadAsset("audiocuesstatic_assets_areabell.bundle");
if (!loadedAssets)
{
new Hook((MethodBase)typeof(AssetBundle).GetMethod("UnloadAsync"), (Delegate)(Func<Func<AssetBundle, bool, AssetBundleUnloadOperation>, AssetBundle, bool, AssetBundleUnloadOperation>)((Func<AssetBundle, bool, AssetBundleUnloadOperation> orig, AssetBundle self, bool _) => orig.Invoke(self, false)));
loadedAssets = true;
}
Awaiter val = AsyncOperationAwaitableExtensions.GetAwaiter(SceneManager.LoadSceneAsync(sourceScene, (LoadSceneMode)1));
Awaiter val2 = default(Awaiter);
if (!((Awaiter)(ref val)).IsCompleted)
{
await val;
val = val2;
val2 = default(Awaiter);
}
((Awaiter)(ref val)).GetResult();
Scene widowScene = SceneManager.GetSceneByName(sourceScene);
GameObject widowClone = Object.Instantiate<GameObject>(FindGameObjectInChildren("Boss Scene", FindGameObjectInChildren("Normal World", ((IEnumerable<GameObject>)((Scene)(ref widowScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "Black Thread States Thread Only Variant")))));
Object.Destroy((Object)(object)FindGameObjectInChildren("Gates", widowClone));
Object.Destroy((Object)(object)FindGameObjectInChildren("CamLock B", widowClone));
Object.Destroy((Object)(object)FindGameObjectInChildren("Intro Spinner", widowClone));
Object.Destroy((Object)(object)FindGameObjectInChildren("Bell Bench", widowClone));
Object.Destroy((Object)(object)FindGameObjectInChildren("Challenge Region", widowClone));
Object.Destroy((Object)(object)FindGameObjectInChildren("Speak Region", widowClone));
SceneManager.MoveGameObjectToScene(widowClone, targetScene);
SceneManager.MoveGameObjectToScene(Object.Instantiate<GameObject>(((IEnumerable<GameObject>)((Scene)(ref widowScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "_Managers"))), targetScene);
Awaiter val3 = AsyncOperationAwaitableExtensions.GetAwaiter(SceneManager.UnloadSceneAsync(sourceScene));
if (!((Awaiter)(ref val3)).IsCompleted)
{
await val3;
val3 = val2;
}
((Awaiter)(ref val3)).GetResult();
return widowClone;
}
private static void LoadAsset(string assetPath)
{
AssetBundle.LoadFromFile(Path.Combine(bellsFolder, assetPath.ToLower()));
}
public static GameObject FindGameObjectInChildren(string gameObjectName, GameObject parent)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
GameObject result = null;
foreach (Transform item in parent.transform)
{
Transform val = item;
if (((Object)((Component)val).gameObject).name == gameObjectName)
{
result = ((Component)val).gameObject;
}
}
return result;
}
static WidowSceneLoader()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Invalid comparison between Unknown and I4
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Invalid comparison between Unknown and I4
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Invalid comparison between Unknown and I4
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Invalid comparison between Unknown and I4
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Invalid comparison between Unknown and I4
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Invalid comparison between Unknown and I4
string streamingAssetsPath = Application.streamingAssetsPath;
RuntimePlatform platform = Application.platform;
if (1 == 0)
{
}
string path = (((int)platform == 1) ? "StandaloneOSX" : (((int)platform == 2) ? "StandaloneWindows64" : (((int)platform != 13) ? "" : "StandaloneLinux64")));
if (1 == 0)
{
}
sceneFolder = Path.Combine(streamingAssetsPath, "aa", path, "scenes_scenes_scenes");
string streamingAssetsPath2 = Application.streamingAssetsPath;
RuntimePlatform platform2 = Application.platform;
if (1 == 0)
{
}
path = (((int)platform2 == 1) ? "StandaloneOSX" : (((int)platform2 == 2) ? "StandaloneWindows64" : (((int)platform2 != 13) ? "" : "StandaloneLinux64")));
if (1 == 0)
{
}
bellsFolder = Path.Combine(streamingAssetsPath2, "aa", path);
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace RevoltAndDevotion
{
public class BellStunner : MonoBehaviour
{
private bool deflected;
private void OnTriggerEnter2D(Collider2D collision)
{
if (!RevoltAndDevotionPlugin.foundWidowControl || !RevoltAndDevotionPlugin.foundSinnerControl)
{
return;
}
bool flag;
switch (RevoltAndDevotionPlugin.sinnerControl.ActiveStateName)
{
case "Death Stagger F":
case "Death Stagger End":
case "Set P2 Start":
flag = true;
break;
default:
flag = false;
break;
}
if (!flag)
{
if (((Object)((Component)collision).gameObject).name.Contains("Slash"))
{
deflected = true;
}
if ((Object)(object)RevoltAndDevotionPlugin.sinnerControl != (Object)null && (Object)(object)((Component)collision).gameObject == (Object)(object)((Component)RevoltAndDevotionPlugin.sinnerControl).gameObject && deflected)
{
RevoltAndDevotionPlugin.sinnerControl.SetState("Bind Break");
HealthManager component = ((Component)RevoltAndDevotionPlugin.sinnerControl).gameObject.GetComponent<HealthManager>();
component.hp -= 30;
deflected = false;
}
}
}
private void OnEnable()
{
deflected = false;
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("io.github.astrum-nova.revoltanddevotion", "RevoltAndDevotion", "0.1.0")]
public class RevoltAndDevotionPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <Start>d__19 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RevoltAndDevotionPlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Start>d__19(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
Harmony.CreateAndPatchAll(typeof(TitleNamePatch), (string)null);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <StopWidowAfterDeath>d__30 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <StopWidowAfterDeath>d__30(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
widowControl.Fsm.manualUpdate = false;
widowControl.SetState("Tele Out");
<>2__current = (object)new WaitForSeconds(0.25f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
widowControl.Fsm.manualUpdate = true;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static bool foundWidowControl;
public static bool foundSinnerControl;
private static bool p2ForBoth;
private static int lastSinnerHp;
private static int PHASE_1_HP = 1300;
private static int PHASE_2_HP = 1000;
private static int PHASE_3_HP = 630;
private const float WIDOW_GROUND = 18.5f;
public static PlayMakerFSM widowControl;
public static PlayMakerFSM sinnerControl;
private static HealthManager widowHealthManager;
private static HealthManager sinnerHealthManager;
private static Transform? widowTransform;
private static GameObject widowClone;
public const string Id = "io.github.astrum-nova.revoltanddevotion";
private static RevoltAndDevotionPlugin Instance { get; set; } = null;
public static string Name => "RevoltAndDevotion";
public static string Version => "0.1.0";
private void Awake()
{
Instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.astrum-nova.revoltanddevotion) has loaded!"));
PHASE_1_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 1 HP", 1300, "Sets the starting HP").Value;
PHASE_2_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 2 HP", 1000, "Sets the HP where widow unlocks the mass bells attack").Value;
PHASE_3_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 3 HP", 630, "Sets the HP for phase 2").Value;
Harmony.CreateAndPatchAll(typeof(RevoltAndDevotionPlugin), (string)null);
}
[IteratorStateMachine(typeof(<Start>d__19))]
public IEnumerator Start()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Start>d__19(0)
{
<>4__this = this
};
}
public void OnEnable()
{
SceneManager.sceneLoaded += sceneLoadSetup;
}
public void OnDisable()
{
SceneManager.sceneLoaded -= sceneLoadSetup;
}
private void sceneLoadSetup(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name != "Slab_10b")
{
DeathReset();
}
else
{
SpawnWidow();
}
}
private static async void SpawnWidow()
{
widowClone = await WidowSceneLoader.LoadWidowIntoScene("Belltown_Shrine", SceneManager.GetSceneByName("Slab_10b"));
SetupWidow();
}
private static void SetupWidow()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
widowClone.transform.position = new Vector3(47f, 18.5f, 0f);
GameObject val = WidowSceneLoader.FindGameObjectInChildren("Bellshrine Sequence Bellhart", widowClone);
val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y, 0.3f);
GameObject val2 = WidowSceneLoader.FindGameObjectInChildren("Spinner Boss", widowClone);
ConstrainPosition component = val2.GetComponent<ConstrainPosition>();
component.constrainX = true;
component.xMin = 23.4001f;
component.xMax = 53.5146f;
GameObject parent = WidowSceneLoader.FindGameObjectInChildren("HarpShots", widowClone);
GameObject val3 = WidowSceneLoader.FindGameObjectInChildren("Spinner BellShot 1", parent);
GameObject val4 = WidowSceneLoader.FindGameObjectInChildren("Spinner BellShot 2", parent);
FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val3, "Control"), "Pos R").maxValue = FsmFloat.op_Implicit(49f);
FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val3, "Control"), "Pos L").minValue = FsmFloat.op_Implicit(28f);
FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val4, "Control"), "Pos R").maxValue = FsmFloat.op_Implicit(49f);
FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val4, "Control"), "Pos L").minValue = FsmFloat.op_Implicit(28f);
widowControl = FSMUtility.LocateMyFSM(val2, "Control");
widowHealthManager = ((Component)widowControl).gameObject.GetComponent<HealthManager>();
foundWidowControl = true;
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Random Pos").min = FsmFloat.op_Implicit(25f);
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Random Pos").max = FsmFloat.op_Implicit(52f);
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos").min = FsmFloat.op_Implicit(25f);
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos").max = FsmFloat.op_Implicit(52f);
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos Low").min = FsmFloat.op_Implicit(25f);
FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos Low").max = FsmFloat.op_Implicit(52f);
FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Set Scuttle").compareTo = FsmFloat.op_Implicit(38.5f);
FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Scream Side").compareTo = FsmFloat.op_Implicit(38.5f);
FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Ptn Choice").compareTo = FsmFloat.op_Implicit(33f);
FsmUtil.GetLastActionOfType<CheckXPosition>(widowControl, "Ptn Choice").compareTo = FsmFloat.op_Implicit(43f);
FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 1").minValue = FsmFloat.op_Implicit(25f);
FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 1").maxValue = FsmFloat.op_Implicit(52f);
FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 3").minValue = FsmFloat.op_Implicit(25f);
FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 3").maxValue = FsmFloat.op_Implicit(52f);
FsmUtil.GetFirstActionOfType<FloatCompare>(widowControl, "Aim SlamString").float2 = FsmFloat.op_Implicit(52f);
FsmUtil.GetLastActionOfType<FloatCompare>(widowControl, "Aim SlamString").float2 = FsmFloat.op_Implicit(25f);
FsmUtil.GetLastActionOfType<Wait>(widowControl, "Death Stagger F").time = FsmFloat.op_Implicit(1.2f);
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams L"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams L 2"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams R"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams R 2"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Mid"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Mid 2"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Outer"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Outer 2"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 1"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 2"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 3"));
ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 4"));
FsmUtil.GetLastActionOfType<CompareHP>(widowControl, "Phase Check").integer2 = FsmInt.op_Implicit(PHASE_2_HP);
widowClone.SetActive(true);
PlayerData.instance.encounteredFirstWeaver = true;
}
private static void ShiftSlams(SpawnObjectFromGlobalPoolDelay[] bells)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
foreach (SpawnObjectFromGlobalPoolDelay val in bells)
{
FsmVector3 position = val.position;
position.Value -= new Vector3(14.5f, 0f, 0f);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayMakerFSM), "Start")]
private static void OnFsmStart(PlayMakerFSM __instance)
{
if (((Object)__instance).name.StartsWith("Spinner AtkBell"))
{
((Component)__instance).gameObject.AddComponent<BellStunner>();
RemoveEventFromState(__instance, "Air", "WALL L");
RemoveEventFromState(__instance, "Air", "WALL R");
}
}
public static void RemoveEventFromState(PlayMakerFSM fsm, string stateName, string eventName)
{
string eventName2 = eventName;
FsmState state = fsm.Fsm.GetState(stateName);
if (((state != null) ? state.Transitions : null) != null)
{
List<FsmTransition> list = state.Transitions.ToList();
int num = list.RemoveAll((FsmTransition t) => t.EventName == eventName2);
if (num > 0)
{
state.Transitions = list.ToArray();
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FsmState), "OnEnter")]
private static void OnFsmStateEntered(FsmState __instance)
{
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
if (__instance.name == "Hornet Dead")
{
DeathReset();
}
string name = ((Object)__instance.Fsm.FsmComponent).name;
string text = name;
if (!(text == "First Weaver"))
{
if (text == "Spinner Boss" && __instance.name == "Death Stagger")
{
widowControl.Fsm.manualUpdate = true;
((MonoBehaviour)Instance).StartCoroutine(StopWidowAfterDeath());
}
return;
}
bool flag = !foundSinnerControl;
bool flag2 = flag;
if (flag2)
{
string name2 = __instance.name;
bool flag3 = ((name2 == "Refight Appear" || name2 == "Intro Flourish") ? true : false);
flag2 = flag3;
}
if (flag2)
{
sinnerControl = __instance.Fsm.FsmComponent;
sinnerHealthManager = ((Component)sinnerControl).gameObject.GetComponent<HealthManager>();
foundSinnerControl = true;
widowControl.SetState("Intro In");
((Component)widowControl).gameObject.transform.position = new Vector3(32f, 12f, 0f);
widowControl.Fsm.manualUpdate = false;
Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)sinnerControl).gameObject, "Fake Death"));
Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)sinnerControl).gameObject, "Stun Control"));
Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)widowControl).gameObject, "Fake Death"));
Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)widowControl).gameObject, "Stun Control"));
FsmUtil.RemoveAction(FsmUtil.GetState(widowControl, "Death Stagger F"), 14);
FsmUtil.RemoveAction(FsmUtil.GetState(widowControl, "Death Stagger"), 18);
widowTransform = ((Component)widowControl).gameObject.transform;
widowHealthManager.hp = PHASE_1_HP;
sinnerHealthManager.hp = PHASE_1_HP;
}
}
private static void DeathReset()
{
foundWidowControl = false;
foundSinnerControl = false;
p2ForBoth = false;
Object.Destroy((Object)(object)widowClone);
}
[IteratorStateMachine(typeof(<StopWidowAfterDeath>d__30))]
private static IEnumerator StopWidowAfterDeath()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <StopWidowAfterDeath>d__30(0);
}
private void LateUpdate()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
if (!foundWidowControl || !foundSinnerControl)
{
return;
}
if (widowTransform.position.y < 12f)
{
widowTransform.position = new Vector3(((Component)widowControl).gameObject.transform.position.x, 12f, 0f);
if (widowControl.ActiveStateName.StartsWith("DashSlash") && !widowControl.ActiveStateName.EndsWith("Land"))
{
widowControl.SetState("DashSlash Land");
}
}
int hp = sinnerHealthManager.hp;
int hp2 = widowHealthManager.hp;
int num = ((lastSinnerHp >= hp) ? Math.Min(hp, hp2) : Math.Max(hp, hp2));
if (!p2ForBoth && num < PHASE_3_HP)
{
sinnerControl.SetState("Death Stagger F");
widowControl.SetState("Death Stagger F");
p2ForBoth = true;
num = PHASE_3_HP;
}
if (hp <= 0 || hp2 <= 0)
{
sinnerHealthManager.Die((float?)0f, (AttackTypes)1, false);
widowHealthManager.Die((float?)0f, (AttackTypes)1, false);
foundWidowControl = false;
foundSinnerControl = false;
p2ForBoth = false;
}
sinnerHealthManager.hp = num;
widowHealthManager.hp = num;
lastSinnerHp = hp;
}
}
[HarmonyPatch(typeof(Language), "Get")]
[HarmonyPatch(new Type[]
{
typeof(string),
typeof(string)
})]
public class TitleNamePatch
{
private static void Postfix(string key, string sheetTitle, ref string __result)
{
if (1 == 0)
{
}
string text;
switch (key)
{
case "FIRST_WEAVER_SUPER":
case "SPINNER_SUPER":
text = "First Sinner and Widow";
break;
case "FIRST_WEAVER_MAIN":
case "SPINNER_MAIN":
text = "Revolt and Devotion";
break;
default:
text = __result;
break;
}
if (1 == 0)
{
}
__result = text;
}
}
}