using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using InControl;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("inventory_key_fix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+11e4e81d6a0acff03e100559728b327afa8c4c36")]
[assembly: AssemblyProduct("inventory_key_fix")]
[assembly: AssemblyTitle("inventory_key_fix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace inventory_key_fix
{
[BepInPlugin("com.bigfootmech.silksong.inv_keyfix", "inventory_key_fix", "0.1.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(InventoryPaneInput), "GetInventoryInputPressed")]
public class AtStart
{
[HarmonyPostfix]
private static void Postfix(PaneTypes __result, HeroActions ia)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
try
{
if (ButtPressed(ia) && SanityCheck(__result) && (int)__result == 0 && (int)lastOpen != 0)
{
FsmSwitchToInv();
}
}
catch (Exception)
{
}
}
private static bool SanityCheck(PaneTypes result)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)paneListPtr == (Object)null)
{
return false;
}
InventoryPane pane = paneListPtr.GetPane(result);
if ((Object)(object)pane == (Object)null || !pane.IsAvailable)
{
return false;
}
return true;
}
private static bool ButtPressed(HeroActions ia)
{
if (!((OneAxisInputControl)ia.OpenInventory).WasPressed && !((OneAxisInputControl)ia.OpenInventoryMap).WasPressed && !((OneAxisInputControl)ia.OpenInventoryJournal).WasPressed && !((OneAxisInputControl)ia.OpenInventoryTools).WasPressed)
{
return ((OneAxisInputControl)ia.OpenInventoryQuests).WasPressed;
}
return true;
}
}
[HarmonyPatch(typeof(InventoryPaneInput), "Update")]
public class OnUpdateDo
{
[HarmonyPostfix]
private static void Postfix(InventoryPaneInput __instance, ref PaneTypes ___paneControl, ref InventoryPaneList ___paneList)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if ((int)___paneControl != -1)
{
if ((Object)(object)paneListPtr == (Object)null)
{
paneListPtr = ___paneList;
}
if ((Object)(object)inventoryObject == (Object)null)
{
inventoryObject = ((Component)___paneList).gameObject;
}
lastInst = __instance;
lastOpen = ___paneControl;
}
}
}
[HarmonyPatch(typeof(SetCurrentInventoryPane), "OnEnter")]
public class SetInvPane
{
[HarmonyPrefix]
private static void Prefix(SetCurrentInventoryPane __instance)
{
if (((NamedVariable)__instance.PaneIndex).ToInt() == -1)
{
__instance.PaneIndex = FsmInt.op_Implicit(0);
}
}
}
private const string modGUID = "com.bigfootmech.silksong.inv_keyfix";
internal static ManualLogSource Logger;
private readonly Harmony harmony = new Harmony("com.bigfootmech.silksong.inv_keyfix");
public const int INV_INDEX = 0;
public static InventoryPaneList paneListPtr;
public static InventoryPaneInput lastInst;
public static GameObject inventoryObject;
public static PaneTypes lastOpen = (PaneTypes)(-1);
public static bool snapshot = false;
public static FsmVariables savedVars = new FsmVariables();
public static ListenForInventoryShortcut listenForInvShortInst;
public static string saveState = "None";
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin inventory_key_fix is loaded!");
harmony.PatchAll();
}
private static void FsmSwitchToInv()
{
if (!((Object)(object)inventoryObject == (Object)null))
{
PlayMakerFSM obj = PlayMakerFSM.FindFsmOnGameObject(inventoryObject, "Inventory Control");
obj.FsmVariables.FindFsmInt("Target Pane Index").Value = 0;
obj.SendEvent("MOVE PANE TO");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "inventory_key_fix";
public const string PLUGIN_NAME = "inventory_key_fix";
public const string PLUGIN_VERSION = "0.1.1";
}
}