using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using SkongGamemodes;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HitlessMode")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+4ea47612ffad977e464eb5f791d77a36944a72f7")]
[assembly: AssemblyProduct("HitlessMode")]
[assembly: AssemblyTitle("HitlessMode")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CarrieForle/HitlessModeSilksong")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace HitlessMode
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("io.github.carrieforle.hitlessmode", "HitlessMode", "0.1.0")]
public class HitlessModePlugin : BaseUnityPlugin
{
internal static ConfigEntry<bool> ConfigShowHp;
internal static ManualLogSource Logger;
private bool inFirstBindPrompt;
private GameObject eventGo;
private Transform? hp;
internal const bool ConfigDontDie = false;
internal const bool ConfigApplyAllModes = false;
public const string Id = "io.github.carrieforle.hitlessmode";
internal static GameModeData FragileMode { get; private set; }
internal static GameModeData GlassMode { get; private set; }
internal static bool IsCustomMode
{
get
{
if (!FragileMode.Enabled)
{
return GlassMode.Enabled;
}
return true;
}
}
private Transform? Hp
{
get
{
if ((Object)(object)hp == (Object)null)
{
hp = ((Component)GameCameras.SilentInstance.hudCanvasSlideOut).transform.Find("Health");
PatchBlueHealthFsm();
}
return hp;
}
set
{
hp = value;
}
}
public static string Name => "HitlessMode";
public static string Version => "0.1.0";
private void Start()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
eventGo = new GameObject("HideHealthEventRegister");
Object.DontDestroyOnLoad((Object)(object)eventGo);
EventRegister obj = eventGo.AddComponent<EventRegister>();
obj.SwitchEvent("HUD COMING IN");
((EventBase)obj).ReceivedEvent += TryHideHealth;
EventRegister obj2 = eventGo.AddComponent<EventRegister>();
obj2.SwitchEvent("HERO RESPAWNED");
((EventBase)obj2).ReceivedEvent += TryHideHealth;
EventRegister obj3 = eventGo.AddComponent<EventRegister>();
obj3.SwitchEvent("SPOOL APPEAR");
((EventBase)obj3).ReceivedEvent += TryHideHealth;
new Harmony("io.github.carrieforle.hitlessmode").PatchAll();
ConfigShowHp = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowHp", false, LocalisedString.op_Implicit(Localized("SHOW_HP_OPTION")));
FragileMode = GameModeManagerPlugin.Instance.Manager.Init((MonoBehaviour)(object)this, "Fragile Soul", LocalisedString.op_Implicit(Localized("FRAGILE_MODE_DESCRIPTION")), (Color?)null, false, (Sprite)null);
GlassMode = GameModeManagerPlugin.Instance.Manager.Init((MonoBehaviour)(object)this, "Glass Soul", LocalisedString.op_Implicit(Localized("GLASS_MODE_DESCRIPTION")), (Color?)null, true, (Sprite)null);
}
internal void TryHideBlueHealth()
{
if (IsCustomMode && !ConfigShowHp.Value && !((Object)(object)Hp == (Object)null))
{
ToggleBlueHealthRenderer(enable: false);
}
}
private void TryHideHealth()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if (!IsCustomMode || ConfigShowHp.Value || (Object)(object)Hp == (Object)null)
{
return;
}
ToggleHealthRenderer(enable: false);
foreach (Transform item in Hp)
{
GameObject gameObject = ((Component)item).gameObject;
if (((Object)gameObject).name == "Health 1")
{
Transform val = gameObject.transform.Find("Fractured Mask");
if (Object.op_Implicit((Object)(object)val))
{
((Component)val).gameObject.SetActive(false);
Logger.LogDebug((object)"Disabled Fractured Mask");
}
}
}
}
private Sprite? LoadSpriteFromFile(string filePath)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), filePath);
Sprite val = null;
try
{
byte[] array = File.ReadAllBytes(text);
Texture2D val2 = new Texture2D(0, 0);
if (ImageConversion.LoadImage(val2, array))
{
Rect val3 = default(Rect);
((Rect)(ref val3))..ctor(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height);
Vector2 val4 = default(Vector2);
((Vector2)(ref val4))..ctor(0.5f, 0.5f);
val = Sprite.Create(val2, val3, val4);
}
}
catch
{
}
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)("Failed to load sprite frorm \"" + text + "\""));
}
return val;
}
private void ToggleBlueHealthRenderer(bool enable)
{
ToggleRenderer("Blue Health", enable);
}
private void ToggleHealthRenderer(bool enable)
{
ToggleRenderer("Health", enable);
}
private void ToggleRenderer(string name, bool enable)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Hp == (Object)null)
{
return;
}
int num = 0;
foreach (Transform item in Hp)
{
GameObject gameObject = ((Component)item).gameObject;
if (((Object)gameObject).name.StartsWith(name))
{
MeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<MeshRenderer>(true);
MeshRenderer[] array = componentsInChildren;
for (int i = 0; i < array.Length; i++)
{
((Renderer)array[i]).enabled = enable;
}
num += componentsInChildren.Length;
}
}
Logger.LogDebug((object)$"Toggle({enable}) {num} \"{name}\" renderer");
}
private void PatchBlueHealthFsm()
{
if ((Object)(object)Hp == (Object)null)
{
return;
}
PlayMakerFSM val = ((IEnumerable<PlayMakerFSM>)((Component)Hp).GetComponents<PlayMakerFSM>()).FirstOrDefault((Func<PlayMakerFSM, bool>)((PlayMakerFSM fsm) => fsm.FsmName == "Blue Health Control"));
if (!((Object)(object)val == (Object)null))
{
FsmState val2 = ((IEnumerable<FsmState>)val.fsm.States).FirstOrDefault((Func<FsmState, bool>)((FsmState s) => s.name == "REALLY Approaching Max?"));
if (val2 != null)
{
HideBlueHealthAction hideBlueHealthAction = new HideBlueHealthAction(this);
FsmStateAction val3 = (FsmStateAction)(object)hideBlueHealthAction;
FsmStateAction[] actions = val2.actions;
int num = 0;
FsmStateAction[] array = (FsmStateAction[])(object)new FsmStateAction[1 + actions.Length];
array[num] = val3;
num++;
ReadOnlySpan<FsmStateAction> readOnlySpan = new ReadOnlySpan<FsmStateAction>(actions);
readOnlySpan.CopyTo(new Span<FsmStateAction>(array).Slice(num, readOnlySpan.Length));
num += readOnlySpan.Length;
val2.actions = array;
((FsmStateAction)hideBlueHealthAction).Init(val2);
Logger.LogDebug((object)"Patched Blue Health FSM");
}
}
}
internal static LocalisedString Localized(string key)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return new LocalisedString("Mods.io.github.carrieforle.hitlessmode", key);
}
internal static bool IsSlotCustomMode(int saveSlotIndex)
{
if (PlayerPrefs.GetInt($"{GlassMode.Name}_{saveSlotIndex}") != 1)
{
return PlayerPrefs.GetInt($"{FragileMode.Name}_{saveSlotIndex}") == 1;
}
return true;
}
}
internal class HideBlueHealthAction : FsmStateAction
{
[CompilerGenerated]
private HitlessModePlugin <plugin>P;
public HideBlueHealthAction(HitlessModePlugin plugin)
{
<plugin>P = plugin;
((FsmStateAction)this)..ctor();
}
public override void OnEnter()
{
<plugin>P.TryHideBlueHealth();
((FsmStateAction)this).Finish();
}
}
[HarmonyPatch(typeof(PlayerData), "TakeHealth")]
internal class Patch_DieInOneHit
{
private static void Postfix(PlayerData __instance, ref int amount, ref bool hasBlueHealth, ref bool allowFracturedMaskBreak)
{
if (HitlessModePlugin.IsCustomMode)
{
__instance.health = 0;
}
}
}
[HarmonyPatch(typeof(SaveSlotButton), "PresentSaveSlot")]
internal class Patch_ZeroProfileHealthBar
{
private static void Postfix(SaveSlotButton __instance)
{
if (HitlessModePlugin.ConfigShowHp.Value || !HitlessModePlugin.IsSlotCustomMode(__instance.SaveSlotIndex))
{
return;
}
foreach (Image healthImage in __instance.healthSlots.healthImages)
{
((Component)healthImage).gameObject.SetActive(false);
}
}
}
[HarmonyPatch(typeof(EventRegister), "SendEvent", new Type[]
{
typeof(string),
typeof(GameObject)
})]
internal class Patch_EventRegister
{
private static void Postfix(EventRegister __instance, string eventName, GameObject excludeGameObject)
{
string text = (((Object)(object)excludeGameObject != (Object)null) ? ((object)excludeGameObject).ToString() : "null");
HitlessModePlugin.Logger.LogDebug((object)("EventRegister.SendEvent(\"" + eventName + "\", " + text + ")"));
}
}
}