Decompiled source of HitlessMode v0.1.0

plugins/HitlessMode.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using SkongGamemodes;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HitlessMode")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+4ea47612ffad977e464eb5f791d77a36944a72f7")]
[assembly: AssemblyProduct("HitlessMode")]
[assembly: AssemblyTitle("HitlessMode")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CarrieForle/HitlessModeSilksong")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace HitlessMode
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("io.github.carrieforle.hitlessmode", "HitlessMode", "0.1.0")]
	public class HitlessModePlugin : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> ConfigShowHp;

		internal static ManualLogSource Logger;

		private bool inFirstBindPrompt;

		private GameObject eventGo;

		private Transform? hp;

		internal const bool ConfigDontDie = false;

		internal const bool ConfigApplyAllModes = false;

		public const string Id = "io.github.carrieforle.hitlessmode";

		internal static GameModeData FragileMode { get; private set; }

		internal static GameModeData GlassMode { get; private set; }

		internal static bool IsCustomMode
		{
			get
			{
				if (!FragileMode.Enabled)
				{
					return GlassMode.Enabled;
				}
				return true;
			}
		}

		private Transform? Hp
		{
			get
			{
				if ((Object)(object)hp == (Object)null)
				{
					hp = ((Component)GameCameras.SilentInstance.hudCanvasSlideOut).transform.Find("Health");
					PatchBlueHealthFsm();
				}
				return hp;
			}
			set
			{
				hp = value;
			}
		}

		public static string Name => "HitlessMode";

		public static string Version => "0.1.0";

		private void Start()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			eventGo = new GameObject("HideHealthEventRegister");
			Object.DontDestroyOnLoad((Object)(object)eventGo);
			EventRegister obj = eventGo.AddComponent<EventRegister>();
			obj.SwitchEvent("HUD COMING IN");
			((EventBase)obj).ReceivedEvent += TryHideHealth;
			EventRegister obj2 = eventGo.AddComponent<EventRegister>();
			obj2.SwitchEvent("HERO RESPAWNED");
			((EventBase)obj2).ReceivedEvent += TryHideHealth;
			EventRegister obj3 = eventGo.AddComponent<EventRegister>();
			obj3.SwitchEvent("SPOOL APPEAR");
			((EventBase)obj3).ReceivedEvent += TryHideHealth;
			new Harmony("io.github.carrieforle.hitlessmode").PatchAll();
			ConfigShowHp = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowHp", false, LocalisedString.op_Implicit(Localized("SHOW_HP_OPTION")));
			FragileMode = GameModeManagerPlugin.Instance.Manager.Init((MonoBehaviour)(object)this, "Fragile Soul", LocalisedString.op_Implicit(Localized("FRAGILE_MODE_DESCRIPTION")), (Color?)null, false, (Sprite)null);
			GlassMode = GameModeManagerPlugin.Instance.Manager.Init((MonoBehaviour)(object)this, "Glass Soul", LocalisedString.op_Implicit(Localized("GLASS_MODE_DESCRIPTION")), (Color?)null, true, (Sprite)null);
		}

		internal void TryHideBlueHealth()
		{
			if (IsCustomMode && !ConfigShowHp.Value && !((Object)(object)Hp == (Object)null))
			{
				ToggleBlueHealthRenderer(enable: false);
			}
		}

		private void TryHideHealth()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if (!IsCustomMode || ConfigShowHp.Value || (Object)(object)Hp == (Object)null)
			{
				return;
			}
			ToggleHealthRenderer(enable: false);
			foreach (Transform item in Hp)
			{
				GameObject gameObject = ((Component)item).gameObject;
				if (((Object)gameObject).name == "Health 1")
				{
					Transform val = gameObject.transform.Find("Fractured Mask");
					if (Object.op_Implicit((Object)(object)val))
					{
						((Component)val).gameObject.SetActive(false);
						Logger.LogDebug((object)"Disabled Fractured Mask");
					}
				}
			}
		}

		private Sprite? LoadSpriteFromFile(string filePath)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), filePath);
			Sprite val = null;
			try
			{
				byte[] array = File.ReadAllBytes(text);
				Texture2D val2 = new Texture2D(0, 0);
				if (ImageConversion.LoadImage(val2, array))
				{
					Rect val3 = default(Rect);
					((Rect)(ref val3))..ctor(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height);
					Vector2 val4 = default(Vector2);
					((Vector2)(ref val4))..ctor(0.5f, 0.5f);
					val = Sprite.Create(val2, val3, val4);
				}
			}
			catch
			{
			}
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogWarning((object)("Failed to load sprite frorm \"" + text + "\""));
			}
			return val;
		}

		private void ToggleBlueHealthRenderer(bool enable)
		{
			ToggleRenderer("Blue Health", enable);
		}

		private void ToggleHealthRenderer(bool enable)
		{
			ToggleRenderer("Health", enable);
		}

		private void ToggleRenderer(string name, bool enable)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Hp == (Object)null)
			{
				return;
			}
			int num = 0;
			foreach (Transform item in Hp)
			{
				GameObject gameObject = ((Component)item).gameObject;
				if (((Object)gameObject).name.StartsWith(name))
				{
					MeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<MeshRenderer>(true);
					MeshRenderer[] array = componentsInChildren;
					for (int i = 0; i < array.Length; i++)
					{
						((Renderer)array[i]).enabled = enable;
					}
					num += componentsInChildren.Length;
				}
			}
			Logger.LogDebug((object)$"Toggle({enable}) {num} \"{name}\" renderer");
		}

		private void PatchBlueHealthFsm()
		{
			if ((Object)(object)Hp == (Object)null)
			{
				return;
			}
			PlayMakerFSM val = ((IEnumerable<PlayMakerFSM>)((Component)Hp).GetComponents<PlayMakerFSM>()).FirstOrDefault((Func<PlayMakerFSM, bool>)((PlayMakerFSM fsm) => fsm.FsmName == "Blue Health Control"));
			if (!((Object)(object)val == (Object)null))
			{
				FsmState val2 = ((IEnumerable<FsmState>)val.fsm.States).FirstOrDefault((Func<FsmState, bool>)((FsmState s) => s.name == "REALLY Approaching Max?"));
				if (val2 != null)
				{
					HideBlueHealthAction hideBlueHealthAction = new HideBlueHealthAction(this);
					FsmStateAction val3 = (FsmStateAction)(object)hideBlueHealthAction;
					FsmStateAction[] actions = val2.actions;
					int num = 0;
					FsmStateAction[] array = (FsmStateAction[])(object)new FsmStateAction[1 + actions.Length];
					array[num] = val3;
					num++;
					ReadOnlySpan<FsmStateAction> readOnlySpan = new ReadOnlySpan<FsmStateAction>(actions);
					readOnlySpan.CopyTo(new Span<FsmStateAction>(array).Slice(num, readOnlySpan.Length));
					num += readOnlySpan.Length;
					val2.actions = array;
					((FsmStateAction)hideBlueHealthAction).Init(val2);
					Logger.LogDebug((object)"Patched Blue Health FSM");
				}
			}
		}

		internal static LocalisedString Localized(string key)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return new LocalisedString("Mods.io.github.carrieforle.hitlessmode", key);
		}

		internal static bool IsSlotCustomMode(int saveSlotIndex)
		{
			if (PlayerPrefs.GetInt($"{GlassMode.Name}_{saveSlotIndex}") != 1)
			{
				return PlayerPrefs.GetInt($"{FragileMode.Name}_{saveSlotIndex}") == 1;
			}
			return true;
		}
	}
	internal class HideBlueHealthAction : FsmStateAction
	{
		[CompilerGenerated]
		private HitlessModePlugin <plugin>P;

		public HideBlueHealthAction(HitlessModePlugin plugin)
		{
			<plugin>P = plugin;
			((FsmStateAction)this)..ctor();
		}

		public override void OnEnter()
		{
			<plugin>P.TryHideBlueHealth();
			((FsmStateAction)this).Finish();
		}
	}
	[HarmonyPatch(typeof(PlayerData), "TakeHealth")]
	internal class Patch_DieInOneHit
	{
		private static void Postfix(PlayerData __instance, ref int amount, ref bool hasBlueHealth, ref bool allowFracturedMaskBreak)
		{
			if (HitlessModePlugin.IsCustomMode)
			{
				__instance.health = 0;
			}
		}
	}
	[HarmonyPatch(typeof(SaveSlotButton), "PresentSaveSlot")]
	internal class Patch_ZeroProfileHealthBar
	{
		private static void Postfix(SaveSlotButton __instance)
		{
			if (HitlessModePlugin.ConfigShowHp.Value || !HitlessModePlugin.IsSlotCustomMode(__instance.SaveSlotIndex))
			{
				return;
			}
			foreach (Image healthImage in __instance.healthSlots.healthImages)
			{
				((Component)healthImage).gameObject.SetActive(false);
			}
		}
	}
	[HarmonyPatch(typeof(EventRegister), "SendEvent", new Type[]
	{
		typeof(string),
		typeof(GameObject)
	})]
	internal class Patch_EventRegister
	{
		private static void Postfix(EventRegister __instance, string eventName, GameObject excludeGameObject)
		{
			string text = (((Object)(object)excludeGameObject != (Object)null) ? ((object)excludeGameObject).ToString() : "null");
			HitlessModePlugin.Logger.LogDebug((object)("EventRegister.SendEvent(\"" + eventName + "\", " + text + ")"));
		}
	}
}