using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GlobalEnums;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MenderbugsHaunting")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MenderbugsHaunting")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f62411ea-0cd7-4dbd-bdfb-72066201088a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.chrismzz.menderbugshaunting", "Menderbug's Haunting", "1.0.0")]
public class MenderbugsHaunting : BaseUnityPlugin
{
internal static ConfigEntry<int> damageOnBreak;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"MenderbugsHaunting loaded and initialized.");
damageOnBreak = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Damage On Break", 100, "Amount of damage to deal to Hornet when she breaks something.");
Harmony.CreateAndPatchAll(typeof(MenderbugsHaunting), (string)null);
}
[HarmonyPatch(typeof(Breakable), "Break")]
[HarmonyPostfix]
private static void Die()
{
HeroController.instance.TakeDamage((GameObject)null, (CollisionSide)3, damageOnBreak.Value, (HazardType)8, (DamagePropertyFlags)0);
}
}