using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GitGudDeath")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("GitGudDeath")]
[assembly: AssemblyTitle("GitGudDeath")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace GitGudDeath
{
[BepInPlugin("io.github.gitguddeath", "GitGudDeath", "0.1.0")]
public class GitGudDeathPlugin : BaseUnityPlugin
{
[HarmonyPatch]
public class GameManagerPatch
{
[CompilerGenerated]
private sealed class <MyWrapper>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public IEnumerator result;
public float waitTime;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <MyWrapper>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
gitgud = true;
GameManagerPatch.waitTime = waitTime;
break;
case 1:
<>1__state = -1;
break;
}
if (result.MoveNext())
{
<>2__current = result.Current;
<>1__state = 1;
return true;
}
gitgud = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool gitgud;
private static float waitTime;
[IteratorStateMachine(typeof(<MyWrapper>d__2))]
[HarmonyPostfix]
[HarmonyPatch(typeof(GameManager), "PlayerDead")]
private static IEnumerator MyWrapper(IEnumerator result, float waitTime)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <MyWrapper>d__2(0)
{
result = result,
waitTime = waitTime
};
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameManager), "SaveGame", new Type[]
{
typeof(int),
typeof(Action<bool>),
typeof(bool),
typeof(AutoSaveName)
})]
private static void SaveGamePrefix(GameManager __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.playerData.permadeathMode == 0 && gitgud)
{
((MonoBehaviour)__instance).StartCoroutine(PlayGitGudAfter(waitTime - 1.5f));
}
gitgud = false;
}
}
[CompilerGenerated]
private sealed class <LoadOggAudio>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GitGudDeathPlugin <>4__this;
private UnityWebRequest <request>5__1;
private AudioClip <audioClip>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadOggAudio>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<request>5__1 = null;
<audioClip>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<request>5__1 = UnityWebRequestMultimedia.GetAudioClip(path, (AudioType)14);
<>2__current = <request>5__1.SendWebRequest();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<audioClip>5__2 = DownloadHandlerAudioClip.GetContent(<request>5__1);
if ((Object)(object)<audioClip>5__2 != (Object)null)
{
GitGud = <audioClip>5__2;
AudioSource.resource = (AudioResource)(object)GitGud;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <PlayGitGudAfter>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public float time;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayGitGudAfter>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(time);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
AudioSource.Play();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static AudioClip GitGud;
private static AudioSource AudioSource;
private static string path;
private Harmony harmony;
public const string Id = "io.github.gitguddeath";
public static string Name => "GitGudDeath";
public static string Version => "0.1.0";
private void Awake()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.gitguddeath) has loaded!"));
path = Path.Combine(new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.FullName, "gitgud.ogg");
GameObject val = new GameObject("GitGud");
AudioSource val2 = val.AddComponent<AudioSource>();
val2.spatialBlend = 0f;
Object.DontDestroyOnLoad((Object)(object)val);
AudioSource = val2;
((MonoBehaviour)this).StartCoroutine(LoadOggAudio());
harmony = new Harmony("io.github.gitguddeath");
harmony.PatchAll();
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}
private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "PermaDeath")
{
((MonoBehaviour)this).StartCoroutine(PlayGitGudAfter(1.5f));
}
}
[IteratorStateMachine(typeof(<LoadOggAudio>d__6))]
private IEnumerator LoadOggAudio()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadOggAudio>d__6(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<PlayGitGudAfter>d__7))]
private static IEnumerator PlayGitGudAfter(float time)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayGitGudAfter>d__7(0)
{
time = time
};
}
}
}