using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HarderSong")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("HarderSong")]
[assembly: AssemblyTitle("HarderSong")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HarderSong
{
[BepInPlugin("cuckson.hardersong", "HarderSong", "1.0.1")]
public class HarderSong : BaseUnityPlugin
{
[HarmonyPatch(typeof(HeroController), "BindCompleted")]
private class Patch_HeroController_BindCompleted
{
[CompilerGenerated]
private sealed class <DelayedDamage>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedDamage>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.05f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
GameManager.instance.hero_ctrl.TakeHealth(1);
GameManager.instance.hero_ctrl.CancelAttack();
GameManager.instance.hero_ctrl.RegainControl();
GameManager.instance.hero_ctrl.StartAnimationControl();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static void Postfix()
{
if (_currentHealth == GameManager.instance.hero_ctrl.playerData.maxHealth - 3 || _currentHealth == GameManager.instance.hero_ctrl.playerData.CurrentMaxHealth - 3)
{
((MonoBehaviour)instance).StartCoroutine(DelayedDamage());
}
else if (GameManager.instance.hero_ctrl.playerData.health < GameManager.instance.hero_ctrl.playerData.maxHealth && GameManager.instance.hero_ctrl.playerData.health < GameManager.instance.hero_ctrl.playerData.CurrentMaxHealth)
{
((MonoBehaviour)instance).StartCoroutine(DelayedDamage());
}
}
[IteratorStateMachine(typeof(<DelayedDamage>d__1))]
private static IEnumerator DelayedDamage()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedDamage>d__1(0);
}
}
[HarmonyPatch(typeof(PlayerData), "AddHealth")]
private class Patch_PlayerData_AddHealth
{
private static void Prefix()
{
_currentHealth = GameManager.instance.hero_ctrl.playerData.health;
}
}
private static HarderSong instance;
private static int _currentHealth;
internal static ConfigEntry<int> HealthMult;
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
instance = this;
HealthMult = ((BaseUnityPlugin)this).Config.Bind<int>("Extra", "Health Mult", 2, "Multiply Boss Health by amount.");
Harmony val = new Harmony("cuckson.hardersong");
val.PatchAll();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private static IEnumerable<GameObject> GetAllGameObjectsInScene(Scene scene)
{
GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
List<GameObject> list = new List<GameObject>();
GameObject[] array = rootGameObjects;
foreach (GameObject val in array)
{
list.Add(val);
list.AddRange(from t in val.GetComponentsInChildren<Transform>(true)
select ((Component)t).gameObject);
}
return list;
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject item in GetAllGameObjectsInScene(scene))
{
if (((Object)item).name.Equals("Boss Scene"))
{
BeefyEnemies(scene);
break;
}
}
}
private static void BeefyEnemies(Scene scene)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject item in GetAllGameObjectsInScene(scene))
{
HealthManager component = item.GetComponent<HealthManager>();
if ((Object)(object)component != (Object)null)
{
component.hp *= HealthMult.Value;
}
}
}
private static void DumpAllHealthManagers()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
HealthManager[] array = Object.FindObjectsOfType<HealthManager>(true);
ManualLogSource logger = ((BaseUnityPlugin)instance).Logger;
object arg = array.Length;
Scene activeScene = SceneManager.GetActiveScene();
logger.LogInfo((object)$"Found {arg} HealthManager(s) in scene {((Scene)(ref activeScene)).name}");
HealthManager[] array2 = array;
foreach (HealthManager val in array2)
{
GameObject gameObject = ((Component)val).gameObject;
((BaseUnityPlugin)instance).Logger.LogInfo((object)$"HealthManager on GameObject: {((Object)gameObject).name}, Position: {gameObject.transform.position}");
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "cuckson.hardersong";
public const string PLUGIN_NAME = "HarderSong";
public const string PLUGIN_VERSION = "1.0.1";
}
}