using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReturnToBench")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5+02962c0fb3561283f159dbe7dbd97e623b5bf397")]
[assembly: AssemblyProduct("ReturnToBench")]
[assembly: AssemblyTitle("Silksong.ReturnToBench")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Silksong.ReturnToBench
{
[HarmonyPatch]
[BepInPlugin("silksong.returntobench", "Return to Bench", "1.0.5")]
public class ReturnToBenchPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <GameManagerPauseGameToggleByMenu>d__15 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public IEnumerator __result;
public GameManager __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GameManagerPauseGameToggleByMenu>d__15(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (__result.MoveNext())
{
<>2__current = __result.Current;
<>1__state = 1;
return true;
}
if (returningToBench)
{
StopAllSceneMusic();
HeroController.instance.cState.dead = true;
__instance.needFirstFadeIn = true;
__instance.ReadyForRespawn(false);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static ReturnToBenchPlugin instance;
private static ManualLogSource logger;
private static GameObject? returnButton;
private static Entry? entry;
private static bool returningToBench;
private const string PAUSE_BENCH = "PAUSE_BENCH";
private Harmony? harmony;
public const string Id = "silksong.returntobench";
public static string Name => "Return to Bench";
public static string Version => "1.0.5";
private void Awake()
{
instance = this;
logger = ((BaseUnityPlugin)this).Logger;
harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
private void Start()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
MethodInfo methodInfo = AccessTools.Method(typeof(Language), "SwitchLanguage", new Type[1] { typeof(LanguageCode) }, (Type[])null);
HarmonyMethod val = new HarmonyMethod(typeof(ReturnToBenchPlugin), "LanguageSwitchLanguage", (Type[])null);
Harmony? obj = harmony;
if (obj != null)
{
obj.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
private void OnDestroy()
{
Harmony? obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
if (Object.op_Implicit((Object)(object)returnButton))
{
Object.Destroy((Object)(object)returnButton);
}
if (entry != null && Object.op_Implicit((Object)(object)UIManager._instance))
{
MenuButtonList component = ((Component)UIManager._instance.pauseMenuScreen).GetComponent<MenuButtonList>();
List<Entry> list = component.entries.ToList();
list.Remove(entry);
component.entries = list.ToArray();
}
}
private void Update()
{
if (!Object.op_Implicit((Object)(object)returnButton))
{
CreateReturnButton();
}
if (returningToBench && Object.op_Implicit((Object)(object)GameManager._instance) && GameManager._instance.sceneName == "Menu_Title")
{
returningToBench = false;
}
}
private static void CreateReturnButton()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
MenuScreen val = UIManager._instance?.pauseMenuScreen;
if (Object.op_Implicit((Object)(object)val))
{
Transform obj = ((Component)val).transform.Find("Container/Controls");
Transform val2 = ((obj != null) ? obj.Find("ContinueButton") : null);
Transform val3 = ((obj != null) ? obj.Find("ExitButton") : null);
if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val3))
{
LanguageSwitchLanguage(Language._currentLanguage);
returnButton = Object.Instantiate<GameObject>(((Component)val2).gameObject, val2.parent);
((Object)returnButton).name = "ReturnToBenchButton";
returnButton.transform.SetSiblingIndex(val3.GetSiblingIndex());
((Component)val3).transform.SetSiblingIndex(val3.GetSiblingIndex() + 1);
PauseMenuButton component = returnButton.GetComponent<PauseMenuButton>();
MenuButtonList component2 = ((Component)val).GetComponent<MenuButtonList>();
entry = new Entry
{
selectable = (Selectable)(object)component
};
List<Entry> list = component2.entries.ToList();
list.Insert(list.Count - 1, entry);
component2.entries = list.ToArray();
AutoLocalizeTextUI componentInChildren = returnButton.GetComponentInChildren<AutoLocalizeTextUI>();
componentInChildren.TextSheet = "silksong.returntobench";
componentInChildren.TextKey = "PAUSE_BENCH";
}
}
}
private static void LanguageSwitchLanguage(LanguageCode code)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Invalid comparison between Unknown and I4
Language._currentEntrySheets?.TryAdd("silksong.returntobench", new Dictionary<string, string> {
{
"PAUSE_BENCH",
((int)code == 199) ? "返回长椅" : "Return to Bench"
} });
}
[HarmonyPatch(typeof(PauseMenuButton), "OnSubmit")]
[HarmonyPostfix]
private static void PauseMenuButtonOnSubmit(PauseMenuButton __instance)
{
if ((Object)(object)((Component)__instance).gameObject == (Object)(object)returnButton && ((Selectable)__instance).interactable && __instance.ih.PauseAllowed && !UIManager.instance.ignoreUnpause)
{
returningToBench = true;
}
else
{
returningToBench = false;
}
}
[HarmonyPatch(typeof(HeroController), "CanTakeDamage")]
[HarmonyPostfix]
private static void HeroControllerCanTakeDamage(ref bool __result)
{
if (returningToBench)
{
__result = false;
}
}
[IteratorStateMachine(typeof(<GameManagerPauseGameToggleByMenu>d__15))]
[HarmonyPatch(typeof(GameManager), "PauseGameToggleByMenu")]
[HarmonyPostfix]
private static IEnumerator GameManagerPauseGameToggleByMenu(IEnumerator __result, GameManager __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GameManagerPauseGameToggleByMenu>d__15(0)
{
__result = __result,
__instance = __instance
};
}
[HarmonyPatch(typeof(HeroController), "FinishedEnteringScene")]
[HarmonyPostfix]
private static void HeroControllerFinishedEnteringScene(HeroController __instance)
{
if (returningToBench)
{
returningToBench = false;
__instance.proxyFSM.SendEvent("HeroCtrl-EnteringScene");
}
}
private static void StopAllSceneMusic()
{
GameManager obj = GameManager.instance;
obj.AudioManager.StopAndClearMusic();
obj.AudioManager.StopAndClearAtmos();
Transform val = ((Component)obj.AudioManager).transform.Find("Music");
if (Object.op_Implicit((Object)(object)val))
{
Transform obj2 = val.Find("RestArea");
PlayMakerFSM val2 = ((obj2 != null) ? ((Component)obj2).GetComponent<PlayMakerFSM>() : null);
if (Object.op_Implicit((Object)(object)val2))
{
val2.fsm.Finished = false;
Extensions.SendEventSafe(val2, "REST AREA MUSIC STOP FAST");
}
Transform obj3 = val.Find("FleaCaravan");
PlayMakerFSM val3 = ((obj3 != null) ? ((Component)obj3).GetComponent<PlayMakerFSM>() : null);
if (Object.op_Implicit((Object)(object)val3))
{
val3.fsm.Finished = false;
Extensions.SendEventSafe(val3, "FLEA MUSIC STOP FAST");
}
}
}
}
}