using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArchitectDrill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArchitectDrill")]
[assembly: AssemblyTitle("ArchitectDrill")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ArchitectDrill
{
[BepInPlugin("Mhz.architectdrill", "ArchitectDrill", "1.0.0")]
public class ArchitectDrillMod : BaseUnityPlugin
{
private static ManualLogSource? _logger;
private Harmony? _harmony;
public static ConfigEntry<bool>? EnableArchitectDrill { get; private set; }
private void Awake()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
_logger = ((BaseUnityPlugin)this).Logger;
EnableArchitectDrill = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "EnableArchitectDrill", true, "Enable replacing Architect's downward attack with drill effect. 启用将建筑师向下攻击替换为掘洞钻效果。");
_logger.LogInfo((object)"Loading ArchitectDrill v1.0.0 | 加载 ArchitectDrill v1.0.0");
_harmony = new Harmony("Mhz.architectdrill");
_harmony.PatchAll();
_logger.LogInfo((object)"Architect Drill MOD loaded successfully! | 建筑师掘洞钻MOD加载完成!");
}
private void OnDestroy()
{
Harmony? harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
internal static void LogError(string message)
{
ManualLogSource? logger = _logger;
if (logger != null)
{
logger.LogError((object)message);
}
}
}
[HarmonyPatch]
public class ArchitectDrillPatches
{
[HarmonyPatch(typeof(HeroController), "DownAttack")]
[HarmonyPrefix]
public static bool DownAttackPrefix(HeroController __instance, ref bool isSlashing)
{
try
{
ConfigEntry<bool>? enableArchitectDrill = ArchitectDrillMod.EnableArchitectDrill;
if (enableArchitectDrill == null || !enableArchitectDrill.Value)
{
return true;
}
if (!__instance.IsArchitectCrestEquipped())
{
return true;
}
isSlashing = false;
object? obj = typeof(HeroController).GetField("toolEventTarget", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(__instance);
PlayMakerFSM val = (PlayMakerFSM)((obj is PlayMakerFSM) ? obj : null);
if ((Object)(object)val != (Object)null)
{
__instance.CancelAttack(true);
__instance.ResetLook();
__instance.cState.recoiling = false;
__instance.cState.floating = false;
val.SendEvent("TAKE CONTROL");
val.SendEvent("SCREW");
typeof(HeroController).GetMethod("DidAttack", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(__instance, null);
return false;
}
return true;
}
catch (Exception arg)
{
ArchitectDrillMod.LogError($"Error in DownAttack patch | DownAttack补丁发生错误: {arg}");
return true;
}
}
}
internal static class PluginInfo
{
public const string PLUGIN_GUID = "Mhz.architectdrill";
public const string PLUGIN_NAME = "ArchitectDrill";
public const string PLUGIN_VERSION = "1.0.0";
}
}