
HPFlashColor
Enemy hit flash color changes based on their remaining HP percentage. 根据敌人剩余血量百分比改变受击闪烁颜色。
Last updated | 3 weeks ago |
Total downloads | 2062 |
Total rating | 1 |
Categories | Mods Misc |
Dependency string | Mhz-HPFlashColor-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_Silksong
BepInEx modloader. Preconfigured and ready to use.
Preferred version: 5.4.2303README
HP Flash Color MOD
Enemy hit flash color changes based on their remaining HP percentage.
🎮 Usage
HP Gradient Effect: When enemies take damage, their hit flash color transitions from the initial color (full HP) to the target color (low HP), providing visual feedback for enemy health status.
Default: White (255,255,255) → Red (255,0,0)
Both colors are fully configurable via BepInEx config file.
Debug Mode: Enable detailed logging to monitor the color calculation and HP tracking.
Configuration
Edit BepInEx/config/Mhz.hpflashcolor.cfg
:
InitialColor
: RGB values for full HP (default: "255,255,255" for white)TargetColor
: RGB values for low HP (default: "255,0,0" for red)EnableDebugLog
: Debug logging (default: false)
Installation
- Install BepInEx
- Put
HPFlashColor.dll
inBepInEx/plugins/
folder - Start the game
血量闪烁颜色MOD
根据敌人剩余血量百分比改变受击闪烁颜色。
🎮 使用说明
血量渐变效果:敌人受到攻击时,闪烁颜色从初始颜色(满血)渐变到目标颜色(低血量),提供敌人血量的视觉反馈。
默认:白色 (255,255,255) → 红色 (255,0,0)
两种颜色均可通过BepInEx配置文件自定义。
调试模式:启用详细日志记录,监控颜色计算和血量追踪过程。
配置设置
编辑 BepInEx/config/Mhz.hpflashcolor.cfg
:
InitialColor
:满血时RGB颜色值(默认:"255,255,255" 白色)TargetColor
:低血量时RGB颜色值(默认:"255,0,0" 红色)EnableDebugLog
:调试日志(默认:false)
安装方法
- 安装 BepInEx
- 将
HPFlashColor.dll
放入BepInEx/plugins/
文件夹 - 启动游戏