Mhz-HPFlashColor icon

HPFlashColor

Enemy hit flash color changes based on their remaining HP percentage. 根据敌人剩余血量百分比改变受击闪烁颜色。

Last updated 3 weeks ago
Total downloads 2062
Total rating 1 
Categories Mods Misc
Dependency string Mhz-HPFlashColor-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Silksong-5.4.2303 icon
BepInEx-BepInExPack_Silksong

BepInEx modloader. Preconfigured and ready to use.

Preferred version: 5.4.2303

README

HP Flash Color MOD

Enemy hit flash color changes based on their remaining HP percentage.

🎮 Usage

HP Gradient Effect: When enemies take damage, their hit flash color transitions from the initial color (full HP) to the target color (low HP), providing visual feedback for enemy health status.

Default: White (255,255,255) → Red (255,0,0)
Both colors are fully configurable via BepInEx config file.

Debug Mode: Enable detailed logging to monitor the color calculation and HP tracking.

Configuration

Edit BepInEx/config/Mhz.hpflashcolor.cfg:

  • InitialColor: RGB values for full HP (default: "255,255,255" for white)
  • TargetColor: RGB values for low HP (default: "255,0,0" for red)
  • EnableDebugLog: Debug logging (default: false)

Installation

  1. Install BepInEx
  2. Put HPFlashColor.dll in BepInEx/plugins/ folder
  3. Start the game

血量闪烁颜色MOD

根据敌人剩余血量百分比改变受击闪烁颜色。

🎮 使用说明

血量渐变效果:敌人受到攻击时,闪烁颜色从初始颜色(满血)渐变到目标颜色(低血量),提供敌人血量的视觉反馈。

默认:白色 (255,255,255) → 红色 (255,0,0)
两种颜色均可通过BepInEx配置文件自定义。

调试模式:启用详细日志记录,监控颜色计算和血量追踪过程。

配置设置

编辑 BepInEx/config/Mhz.hpflashcolor.cfg

  • InitialColor:满血时RGB颜色值(默认:"255,255,255" 白色)
  • TargetColor:低血量时RGB颜色值(默认:"255,0,0" 红色)
  • EnableDebugLog:调试日志(默认:false)

安装方法

  1. 安装 BepInEx
  2. HPFlashColor.dll 放入 BepInEx/plugins/ 文件夹
  3. 启动游戏