using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AlwaysAct3")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Always Act 3")]
[assembly: AssemblyTitle("AlwaysAct3")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AutoQuestEnder
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AlwaysAct3";
public const string PLUGIN_NAME = "Always Act 3";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AlwaysAct3
{
[BepInPlugin("AlwaysAct3", "Always Act 3", "1.0.0")]
public class AlwaysAct3Main : BaseUnityPlugin
{
private Harmony harmony;
public void Awake()
{
harmony = Harmony.CreateAndPatchAll(typeof(AlwaysAct3Main).Assembly, (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Always Act 3 is loaded");
SceneManager.sceneLoaded += CheckGmsScene;
}
private void CheckGmsScene(Scene scene, LoadSceneMode mode)
{
if (!(((Scene)(ref scene)).name != "Cradle_03"))
{
SetSnareReady();
}
}
private void SetSnareReady()
{
if (PlayerData.instance.soulSnareReady)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"SOUL SNARE IS ALREADY FINISHED");
}
else
{
PlayerData.instance.soulSnareReady = true;
}
}
public void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
SceneManager.sceneLoaded -= CheckGmsScene;
}
}
}