Decompiled source of Always Act 3 v1.0.0

AlwaysAct3.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AlwaysAct3")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Always Act 3")]
[assembly: AssemblyTitle("AlwaysAct3")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AutoQuestEnder
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AlwaysAct3";

		public const string PLUGIN_NAME = "Always Act 3";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AlwaysAct3
{
	[BepInPlugin("AlwaysAct3", "Always Act 3", "1.0.0")]
	public class AlwaysAct3Main : BaseUnityPlugin
	{
		private Harmony harmony;

		public void Awake()
		{
			harmony = Harmony.CreateAndPatchAll(typeof(AlwaysAct3Main).Assembly, (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Always Act 3 is loaded");
			SceneManager.sceneLoaded += CheckGmsScene;
		}

		private void CheckGmsScene(Scene scene, LoadSceneMode mode)
		{
			if (!(((Scene)(ref scene)).name != "Cradle_03"))
			{
				SetSnareReady();
			}
		}

		private void SetSnareReady()
		{
			if (PlayerData.instance.soulSnareReady)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"SOUL SNARE IS ALREADY FINISHED");
			}
			else
			{
				PlayerData.instance.soulSnareReady = true;
			}
		}

		public void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
			SceneManager.sceneLoaded -= CheckGmsScene;
		}
	}
}