Decompiled source of UnambiguousFrost v1.0.0

UnambiguousFrost.dll

Decompiled 2 days ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ClassLibrary1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ClassLibrary1")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("73fecea6-9f8c-46e8-b2b0-e09d41f18cfc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.nitefury.unambiguousfrost", "Unambiguous Frost", "1.0.0")]
public class UnambiguousFrost : BaseUnityPlugin
{
	private Text frostText;

	private float lastFrost = 0f;

	private bool phrostloomInstalled = false;

	private bool phrostloomChecked = false;

	private float hideThreshold = 0f;

	private float hideTimer = 0f;

	private void Start()
	{
		CreateUI();
		AttachEvent();
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDestroy()
	{
		SceneManager.sceneLoaded -= OnSceneLoaded;
		if ((Object)(object)HeroController.SilentInstance != (Object)null)
		{
			HeroController.SilentInstance.FrostAmountUpdated -= OnFrostAmountUpdated;
		}
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		AttachEvent();
		if (!phrostloomChecked && IsGameplayScene(((Scene)(ref scene)).name))
		{
			phrostloomChecked = true;
			DetectPhrostloom();
			hideThreshold = (phrostloomInstalled ? 0.04f : 0f);
		}
	}

	private bool IsGameplayScene(string sceneName)
	{
		return !sceneName.Contains("Menu") && !sceneName.Contains("Title");
	}

	private void DetectPhrostloom()
	{
		foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
		{
			if (pluginInfo.Key == "com.sybv11.phrostloom")
			{
				phrostloomInstalled = true;
				break;
			}
		}
	}

	private void AttachEvent()
	{
		if (!((Object)(object)HeroController.SilentInstance == (Object)null))
		{
			HeroController.SilentInstance.FrostAmountUpdated -= OnFrostAmountUpdated;
			HeroController.SilentInstance.FrostAmountUpdated += OnFrostAmountUpdated;
			UpdateUI(lastFrost);
		}
	}

	private void OnFrostAmountUpdated(float frostAmount)
	{
		lastFrost = frostAmount;
		UpdateUI(frostAmount);
	}

	private void UpdateUI(float frostAmount)
	{
		if (!((Object)(object)frostText == (Object)null))
		{
			if (frostAmount > 0f)
			{
				frostText.text = $"Frost: {Mathf.RoundToInt(frostAmount * 100f)}%";
			}
			if (frostAmount > hideThreshold)
			{
				((Behaviour)frostText).enabled = true;
				hideTimer = 0f;
			}
			else if (hideTimer <= 0f)
			{
				hideTimer = 0.3f;
			}
		}
	}

	private void Update()
	{
		if (hideTimer > 0f)
		{
			hideTimer -= Time.deltaTime;
			if (hideTimer <= 0f)
			{
				((Behaviour)frostText).enabled = false;
			}
		}
	}

	private void CreateUI()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject("FrostCanvas");
		Object.DontDestroyOnLoad((Object)(object)val);
		Canvas val2 = val.AddComponent<Canvas>();
		val2.renderMode = (RenderMode)0;
		GameObject val3 = new GameObject("FrostText");
		val3.transform.SetParent(((Component)val2).transform);
		frostText = val3.AddComponent<Text>();
		Font builtinResource = Resources.GetBuiltinResource<Font>("Arial.ttf");
		frostText.font = builtinResource;
		frostText.fontSize = 30;
		frostText.alignment = (TextAnchor)0;
		frostText.horizontalOverflow = (HorizontalWrapMode)1;
		frostText.verticalOverflow = (VerticalWrapMode)1;
		RectTransform rectTransform = ((Graphic)frostText).rectTransform;
		rectTransform.anchorMin = new Vector2(0f, 1f);
		rectTransform.anchorMax = new Vector2(0f, 1f);
		rectTransform.pivot = new Vector2(0f, 1f);
		rectTransform.anchoredPosition = new Vector2(20f, -20f);
		rectTransform.sizeDelta = new Vector2(500f, 50f);
		((Behaviour)frostText).enabled = false;
		builtinResource.RequestCharactersInTexture("Frost: 0%", frostText.fontSize, (FontStyle)0);
	}
}