Decompiled source of AbilitiesUnlocked v1.0.0

AbilitiesUnlocked.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SkyLevelCooldown")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkyLevelCooldown")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("74eb5aae-2b80-4e14-b616-24649964c125")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.sky.silksong.unlockabilities", "Silksong Unlock Abilities", "1.0.0")]
[BepInProcess("Hollow Knight Silksong.exe")]
public class UnlockAbilitiesPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "com.sky.silksong.unlockabilities";

	public const string PluginName = "Silksong Unlock Abilities";

	public const string PluginVersion = "1.0.0";

	internal static ManualLogSource Log;

	private Harmony _harmony;

	internal static ConfigEntry<bool> UnlockDash;

	internal static ConfigEntry<bool> UnlockWalljump;

	internal static ConfigEntry<bool> UnlockDoubleJump;

	internal static ConfigEntry<bool> UnlockSuperJump;

	internal static ConfigEntry<bool> UnlockGlide;

	internal static ConfigEntry<bool> UnlockNeedolin;

	internal static ConfigEntry<bool> UnlockHarpoonDash;

	internal static ConfigEntry<bool> UnlockChargeSlash;

	private void Awake()
	{
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		UnlockDash = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockDash", true, "Unlock Dash at game start");
		UnlockWalljump = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockWalljump", true, "Unlock Walljump at game start");
		UnlockDoubleJump = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockDoubleJump", true, "Unlock DoubleJump at game start");
		UnlockSuperJump = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockSuperJump", true, "Unlock SuperJump at game start");
		UnlockGlide = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockGlide", true, "Unlock Glide (Brolly) at game start");
		UnlockNeedolin = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockNeedolin", true, "Unlock Needolin (music) at game start");
		UnlockHarpoonDash = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockHarpoonDash", true, "Unlock Harpoon/Grapple Dash at game start");
		UnlockChargeSlash = ((BaseUnityPlugin)this).Config.Bind<bool>("Abilities", "UnlockChargeSlash", true, "Unlock Charge Slash attack at game start");
		_harmony = new Harmony("com.sky.silksong.unlockabilities");
		_harmony.PatchAll(Assembly.GetExecutingAssembly());
		Log.LogInfo((object)"Silksong Unlock Abilities v1.0.0 loaded and patches applied.");
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}
[HarmonyPatch]
internal static class HeroController_Awake_Patch
{
	private static MethodBase TargetMethod()
	{
		Type type = AccessTools.TypeByName("HeroController");
		if (type == null)
		{
			throw new Exception("Could not find type HeroController");
		}
		return AccessTools.Method(type, "Start", (Type[])null, (Type[])null);
	}

	private static void Postfix(object __instance)
	{
		try
		{
			Type type = __instance.GetType();
			object pd = AccessTools.Field(type, "playerData")?.GetValue(__instance);
			if (pd == null)
			{
				UnlockAbilitiesPlugin.Log.LogWarning((object)"[UnlockAbilities] PlayerData was null, skipping unlock.");
				return;
			}
			if (UnlockAbilitiesPlugin.UnlockDash.Value)
			{
				SetBool("hasDash");
			}
			if (UnlockAbilitiesPlugin.UnlockWalljump.Value)
			{
				SetBool("hasWalljump");
			}
			if (UnlockAbilitiesPlugin.UnlockDoubleJump.Value)
			{
				SetBool("hasDoubleJump");
			}
			if (UnlockAbilitiesPlugin.UnlockSuperJump.Value)
			{
				SetBool("hasSuperJump");
			}
			if (UnlockAbilitiesPlugin.UnlockGlide.Value)
			{
				SetBool("hasBrolly");
			}
			if (UnlockAbilitiesPlugin.UnlockNeedolin.Value)
			{
				SetBool("hasNeedolin");
			}
			if (UnlockAbilitiesPlugin.UnlockHarpoonDash.Value)
			{
				SetBool("hasHarpoonDash");
			}
			if (UnlockAbilitiesPlugin.UnlockChargeSlash.Value)
			{
				SetBool("hasChargeSlash");
			}
			UnlockAbilitiesPlugin.Log.LogInfo((object)"[UnlockAbilities] Config-based abilities unlocked at game start.");
			void SetBool(string fieldName)
			{
				FieldInfo fieldInfo = AccessTools.Field(pd.GetType(), fieldName);
				if (fieldInfo != null)
				{
					fieldInfo.SetValue(pd, true);
					UnlockAbilitiesPlugin.Log.LogDebug((object)("Unlocked ability: " + fieldName));
				}
			}
		}
		catch (Exception arg)
		{
			UnlockAbilitiesPlugin.Log.LogError((object)$"[UnlockAbilities] Failed to unlock abilities: {arg}");
		}
	}
}