Decompiled source of Cursed Crest mode v1.0.1

CursedCrestMode.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GlobalSettings;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("CursedCrestMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CursedCrestMode")]
[assembly: AssemblyTitle("CursedCrestMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CursedCrestMode
{
	[BepInPlugin("CursedCrestMode", "CursedCrestMode", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private Harmony _harmony;

		private ConfigEntry<bool> modEnabled;

		private void Awake()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin CursedCrestMode is loaded!");
			modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
			modEnabled.SettingChanged += delegate
			{
				if (modEnabled.Value)
				{
					Logger.LogInfo((object)"CursedCrestMode enabled");
					HeroController instance = HeroController.instance;
					if ((Object)(object)instance != (Object)null)
					{
						if (instance.playerData.CurrentCrestID != Gameplay.CursedCrest.name)
						{
							instance.playerData.CurrentCrestID = Gameplay.CursedCrest.name;
							instance.ClearEffects();
							Logger.LogInfo((object)"Switched to Cursed Crest");
						}
						else
						{
							Logger.LogInfo((object)"Current crest is already Cursed Crest, no need to switch");
						}
					}
				}
				else
				{
					Logger.LogInfo((object)"CursedCrestMode disabled");
					Logger.LogInfo((object)"Switching to Hunter Crest...");
					HeroController instance2 = HeroController.instance;
					if ((Object)(object)instance2 != (Object)null)
					{
						if (instance2.playerData.CurrentCrestID == Gameplay.CursedCrest.name)
						{
							instance2.playerData.CurrentCrestID = Gameplay.HunterCrest.name;
							instance2.ClearEffects();
							Logger.LogInfo((object)"Switched to Hunter Crest");
						}
						else
						{
							Logger.LogInfo((object)"Current crest is not Cursed Crest, no need to switch");
						}
					}
				}
			};
			_harmony = new Harmony("CursedCrestMode");
			_harmony.PatchAll();
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)290))
			{
				modEnabled.Value = !modEnabled.Value;
			}
			if (modEnabled.Value)
			{
				HeroController instance = HeroController.instance;
				if ((Object)(object)instance != (Object)null && instance.playerData.CurrentCrestID != Gameplay.CursedCrest.name)
				{
					instance.playerData.CurrentCrestID = Gameplay.CursedCrest.name;
					instance.ClearEffects();
					Logger.LogInfo((object)"Switched to Cursed Crest");
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CursedCrestMode";

		public const string PLUGIN_NAME = "CursedCrestMode";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}