using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GlobalEnums;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using QoL.Patches;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("QoL")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0.0+87a2d8ff5fa4aa18d5a96c49d3d1f130a8278694")]
[assembly: AssemblyProduct("QoL")]
[assembly: AssemblyTitle("vitaxses.qol")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace QoL
{
public class CallActionFsm : FsmStateAction
{
public Action? action;
public CallActionFsm(Action action)
{
this.action = action;
}
public override void Reset()
{
action = null;
((FsmStateAction)this).Reset();
}
public override void OnEnter()
{
action?.Invoke();
((FsmStateAction)this).Finish();
}
}
public static class Helper
{
[CompilerGenerated]
private sealed class <delay>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Action action;
public float time;
public bool realtime;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <delay>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (realtime)
{
<>2__current = (object)new WaitForSeconds(time);
<>1__state = 1;
return true;
}
<>2__current = (object)new WaitForSecondsRealtime(time);
<>1__state = 2;
return true;
case 1:
<>1__state = -1;
break;
case 2:
<>1__state = -1;
break;
}
action();
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static Fsm GetFsm(this GameObject obj, string wantedFSM = "")
{
PlayMakerFSM[] components = obj.GetComponents<PlayMakerFSM>();
if (Extensions.IsNullOrEmpty<PlayMakerFSM>((ICollection<PlayMakerFSM>)components))
{
Debug.LogWarning((object)("Getting FSM on Object (obj: " + ((Object)obj).name + " has no PlayMakerFSM component)"));
return null;
}
PlayMakerFSM[] array = components;
foreach (PlayMakerFSM val in array)
{
if (val.FsmName.Equals(wantedFSM, StringComparison.OrdinalIgnoreCase))
{
return val.Fsm;
}
}
return components[0].Fsm;
}
public static void Delay(Action action, float time, bool realtime = false)
{
if (!((Object)(object)GameManager.instance == (Object)null))
{
((MonoBehaviour)GameManager.instance).StartCoroutine(delay(action, time, realtime));
}
}
[IteratorStateMachine(typeof(<delay>d__2))]
private static IEnumerator delay(Action action, float time, bool realtime)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <delay>d__2(0)
{
action = action,
time = time,
realtime = realtime
};
}
public static GameObject SpawnPlatform(Vector3 pos, bool isDusty, GameObject reference, Vector3? size = null, float spriteAlpha = 0.7f)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(reference);
((Object)val).name = "QOL Skip-Helper";
Transform transform = val.transform;
Vector3 position = (val.transform.localPosition = pos);
transform.position = position;
val.transform.localScale = (Vector3)(((??)size) ?? reference.transform.localScale);
val.GetComponent<SpriteRenderer>().color = new Color(1f, 0.5f, 0.5f, spriteAlpha);
if (isDusty)
{
Object.DestroyImmediate((Object)(object)val.GetComponent<DustyPlatform>());
}
return val;
}
}
[BepInPlugin("vitaxses.qol", "QoL", "0.2.0.0")]
public class QoLPlugin : BaseUnityPlugin
{
private const string ID = "vitaxses.qol";
private Harmony harmony = new Harmony("vitaxses.qol");
public const string Id = "vitaxses.qol";
public static ManualLogSource Logger { get; private set; }
public static ConfigEntry<bool> SkipWeakness { get; private set; }
public static ConfigEntry<bool> FastMenu { get; private set; }
public static ConfigEntry<bool> FasterLevers { get; private set; }
public static ConfigEntry<bool> InstantText { get; private set; }
public static ConfigEntry<bool> FastPickup { get; private set; }
public static ConfigEntry<bool> SeePercentage { get; private set; }
public static ConfigEntry<bool> NoCutscenes { get; private set; }
public static ConfigEntry<bool> SkipPlatforms { get; private set; }
public static ConfigEntry<bool> FastNPC { get; private set; }
public static ConfigEntry<bool> OldPatch { get; private set; }
public static ConfigEntry<bool> NoHardFalls { get; private set; }
public static ConfigEntry<bool> NoBump { get; private set; }
public static string Name => "QoL";
public static string Version => "0.2.0.0";
private void Awake()
{
harmony.PatchAll();
SceneChangePatch.Setup();
Logger = ((BaseUnityPlugin)this).Logger;
RegisterConfiguration();
Logger.LogInfo((object)"vitaxses.qol loaded!");
}
private void RegisterConfiguration()
{
SkipWeakness = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "SkipWeakness", true, (ConfigDescription)null);
FastMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FastMenu", true, (ConfigDescription)null);
FasterLevers = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FasterLevers", true, (ConfigDescription)null);
InstantText = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "InstantText", true, (ConfigDescription)null);
FastPickup = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FastPickup", true, (ConfigDescription)null);
NoCutscenes = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "NoCutscenes", true, (ConfigDescription)null);
SeePercentage = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "SeePercentage", false, (ConfigDescription)null);
SkipPlatforms = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "SkipPlatforms", true, (ConfigDescription)null);
FastNPC = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FastNPC", true, (ConfigDescription)null);
OldPatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "OldPatch", true, (ConfigDescription)null);
NoHardFalls = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "NoHardFalls", false, (ConfigDescription)null);
NoBump = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "NoBump", false, (ConfigDescription)null);
}
}
}
namespace QoL.Patches
{
[HarmonyPatch(typeof(CharacterBumpCheck), "CheckForBump")]
internal class CharacterBumpCheckPatch
{
[HarmonyPrefix]
private static bool CheckForBumpPrefix()
{
return !QoLPlugin.NoBump.Value;
}
}
[HarmonyPatch(typeof(DialogueBox))]
internal class DialogueBoxPatch
{
[HarmonyPatch(typeof(DialogueBox), "Start")]
private static void Postfix(DialogueBox __instance)
{
if (QoLPlugin.InstantText.Value)
{
__instance.currentRevealSpeed = (__instance.regularRevealSpeed = (__instance.fastRevealSpeed *= 4f));
}
}
}
[HarmonyPatch(typeof(HeroController))]
internal class HardLandPatch
{
[HarmonyPatch(typeof(HeroController), "ShouldHardLand")]
[HarmonyPrefix]
private static bool ShouldHardLandPrefix(ref bool __result)
{
if (QoLPlugin.NoHardFalls.Value)
{
return __result = false;
}
return true;
}
}
[HarmonyPatch(typeof(InventoryPaneInput))]
internal class InventoryPatch
{
[HarmonyPatch(typeof(InventoryPaneInput), "Start")]
[HarmonyPostfix]
private static void StartPostfix(InventoryPaneInput __instance)
{
Fsm fsm = ((Component)__instance).gameObject.GetFsm("UI Inventory");
FsmState state = fsm.GetState("Completion Rate");
if (state != null)
{
FsmStateAction[] actions = state.Actions;
FsmStateAction obj = actions[0];
PlayerDataBoolTest val = (PlayerDataBoolTest)(object)((obj is PlayerDataBoolTest) ? obj : null);
if (val != null)
{
val.boolName = FsmString.op_Implicit(PlayerDataPatch.boolName);
}
}
}
}
[HarmonyPatch(typeof(Lever))]
internal class LeverPatch
{
[HarmonyPatch(typeof(Lever), "Start")]
[HarmonyPostfix]
private static void LeverStartPostfix(Lever __instance)
{
if (QoLPlugin.FasterLevers.Value)
{
__instance.openGateDelay = 0f;
}
}
}
[HarmonyPatch(typeof(Lever_tk2d))]
internal class Lever_tk2dPatch
{
[HarmonyPatch(typeof(Lever_tk2d), "Start")]
[HarmonyPostfix]
private static void TK2DLeverStartPostfix(Lever_tk2d __instance)
{
if (QoLPlugin.FasterLevers.Value)
{
__instance.openGateDelay = 0f;
}
}
}
[HarmonyPatch(typeof(PressurePlateBase))]
internal class PressurePlatePatch
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
private static bool GateDelayPrefix(PressurePlateBase __instance, ref float __result)
{
if (QoLPlugin.FasterLevers.Value)
{
__instance.gateOpenDelay = (__instance.waitTime = (__result = 0f));
return false;
}
return true;
}
}
[HarmonyPatch(typeof(PlayerData))]
internal class PlayerDataPatch
{
public static string boolName = "Vitax's QOL CanSeePercentage";
[HarmonyPatch(typeof(PlayerData), "GetBool")]
[HarmonyPrefix]
private static bool StartPrefix(PlayerData __instance, ref string boolName, ref bool __result)
{
if (boolName == PlayerDataPatch.boolName && (__instance.ConstructedFarsight || QoLPlugin.SeePercentage.Value))
{
__result = true;
return false;
}
return true;
}
}
public class SceneChangePatch
{
public static void Setup()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode lsm)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)HeroController.instance == (Object)null))
{
FastNPC(scene);
Helper.Delay(delegate
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
SkipWeakness(scene);
FastPickup(scene);
OldPatch(scene);
CreateSkipPlatforms(scene);
}, 0.5f);
}
}
private static void OldPatch(Scene to)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (!QoLPlugin.OldPatch.Value)
{
return;
}
string name = ((Scene)(ref to)).name;
string text = name;
if (text == "Under_17")
{
GameObject val = GameObject.Find("terrain collider (15)");
if (!((Object)(object)val == (Object)null))
{
Transform transform = val.transform;
Transform transform2 = val.transform;
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(12.25f, 7.64f, 0f);
transform2.localPosition = val2;
transform.position = val2;
Object.Destroy((Object)(object)val.GetComponent<NonSlider>());
}
}
}
private static void FastNPC(Scene to)
{
if (QoLPlugin.FastNPC.Value && ((Scene)(ref to)).name == "Bone_04")
{
PlayerData.instance.metMapper = true;
}
}
private static void CreateSkipPlatforms(Scene to)
{
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_05a5: Unknown result type (might be due to invalid IL or missing references)
//IL_05d1: Unknown result type (might be due to invalid IL or missing references)
//IL_05fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0496: Unknown result type (might be due to invalid IL or missing references)
//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
//IL_051a: Unknown result type (might be due to invalid IL or missing references)
//IL_0546: Unknown result type (might be due to invalid IL or missing references)
//IL_0572: Unknown result type (might be due to invalid IL or missing references)
if (!QoLPlugin.SkipPlatforms.Value)
{
return;
}
string text = ((Scene)(ref to)).name.ToLower();
switch (text)
{
case "bone_east_08_boss_golem":
if (PlayerData.instance.hasDash && !PlayerData.instance.defeatedSongGolem && PlayerData.instance.hasBrolly)
{
Helper.SpawnPlatform(new Vector3(48.5f, 6.5f, 0f), isDusty: false, GameObject.Find("bone_plat_02"), (Vector3?)new Vector3(1.1f, 0.8f, 1f), 0.7f);
}
break;
case "bone_01":
if (!PlayerData.instance.bone01shortcutPlat)
{
Helper.SpawnPlatform(new Vector3(104.5f, 69.5f, -0.09f), isDusty: true, GameObject.Find("bone_plat_03 (2)"));
}
break;
case "crawl_01":
if (!PlayerData.instance.hasDash && !PlayerData.instance.hasDoubleJump)
{
Helper.SpawnPlatform(new Vector3(65f, 47f, -0.09f), isDusty: true, GameObject.Find("bone_plat_02"), (Vector3?)new Vector3(0.8f, 0.7f), 0.7f);
}
break;
case "crawl_03b":
if (!PlayerData.instance.hasDash && !PlayerData.instance.hasDoubleJump)
{
Helper.SpawnPlatform(new Vector3(17f, 10.5f, -0.09f), isDusty: true, GameObject.Find("bone_plat_03"));
}
break;
case "aspid_01":
if (!PlayerData.instance.hasDash && !PlayerData.instance.hasDoubleJump && !PlayerData.instance.hasWalljump)
{
Helper.SpawnPlatform(new Vector3(47f, 200f, -0.09f), isDusty: true, GameObject.Find("bone_plat_03"));
}
break;
case "bellway_03":
if (!PlayerData.instance.hasBrolly && !PlayerData.instance.hasDoubleJump && PlayerData.instance.hasWalljump && !PlayerData.instance.hasSuperJump)
{
Helper.SpawnPlatform(new Vector3(110f, 6f, -0.09f), isDusty: true, GameObject.Find("bone_plat_01 (2)"), (Vector3?)new Vector3(1.0325f, 0.9829f, 1.0346f), 1f);
}
break;
case "peak_01":
case "peak_07":
if (!PlayerData.instance.hasHarpoonDash && PlayerData.instance.hasDash && !PlayerData.instance.hasDoubleJump && ((ToolItemManager.IsToolEquipped("Silk Charge") && PlayerData.instance.hasBrolly) || (ToolItemManager.IsToolEquipped("Thread Sphere") && ToolItemManager.IsToolEquipped("Flea Brew") && ToolItemManager.IsToolEquipped("Lifeblood Syringe") && PlayerData.instance.hasBrolly)))
{
GameObject reference = GameObject.Find("crumble_plat_peak_small (2)");
if (text.Equals("peak_01"))
{
Helper.SpawnPlatform(new Vector3(36f, 62f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(20.5602f, 123f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(28.5f, 154f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(27f, 162f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(60.9638f, 283.9561f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(51.9965f, 286.0029f, 0.004f), isDusty: false, reference, null, 1f);
}
else
{
Helper.SpawnPlatform(new Vector3(32.4671f, 14f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(43.7945f, 40.2256f, 0.004f), isDusty: false, reference, null, 1f);
Helper.SpawnPlatform(new Vector3(63.7128f, 48f, 0.004f), isDusty: false, reference, null, 1f);
}
}
break;
}
}
private static void FastPickup(Scene to)
{
if (!QoLPlugin.FastPickup.Value)
{
return;
}
switch (((Scene)(ref to)).name.ToLower())
{
case "mosstown_02":
{
Fsm fsm6 = GameObject.Find("Shrine Weaver Ability").GetFsm();
if (fsm6 == null)
{
break;
}
FsmTransition transition5 = fsm6.GetState("Idle").GetTransition(0);
transition5.toState = "Bind Prepare";
transition5.toFsmState = fsm6.GetState("Bind Prepare");
fsm6.GetState("End").Actions = CollectionExtensions.AddItem<FsmStateAction>((IEnumerable<FsmStateAction>)fsm6.GetState("End").Actions, (FsmStateAction)(object)new CallActionFsm(delegate
{
if (QoLPlugin.FastNPC.Value)
{
PlayerData.instance.SetBool("encounteredBellBeast", true);
PlayerData.instance.SetBool("seenBellBeast", true);
}
})).ToArray();
break;
}
case "bone_east_05":
{
Fsm fsm5 = GameObject.Find("Shrine Weaver Ability").GetFsm();
if (fsm5 == null)
{
break;
}
FsmTransition transition4 = fsm5.GetState("Idle").GetTransition(0);
transition4.toState = "Bind Prepare";
transition4.toFsmState = fsm5.GetState("Bind Prepare");
fsm5.GetState("End").Actions = CollectionExtensions.AddItem<FsmStateAction>((IEnumerable<FsmStateAction>)fsm5.GetState("End").Actions, (FsmStateAction)(object)new CallActionFsm(delegate
{
if (QoLPlugin.FastNPC.Value)
{
PlayerData.instance.SetBool("encounteredLace1", true);
}
})).ToArray();
break;
}
case "shellwood_10":
{
Fsm fsm3 = GameObject.Find("Shrine Weaver Ability").GetFsm();
if (fsm3 != null)
{
FsmTransition transition2 = fsm3.GetState("Idle").GetTransition(0);
transition2.toState = "Bind Prepare";
transition2.toFsmState = fsm3.GetState("Bind Prepare");
}
break;
}
case "bone_05_boss":
{
GameObject obj = GameObject.Find("Boss Scene");
Fsm fsm4 = obj.GetFsm("Battle End");
FsmState state2 = fsm4.GetState("End Pause");
FsmTransition transition3 = fsm4.GetState("Idle").GetTransition(0);
transition3.toState = "End Pause";
transition3.toFsmState = state2;
state2.Actions = CollectionExtensions.AddItem<FsmStateAction>((IEnumerable<FsmStateAction>)state2.Actions, (FsmStateAction)(object)new CallActionFsm(delegate
{
PlayerData.instance.SetBool("HasSeenSilkHearts", true);
HeroController.instance.AddToMaxSilkRegen(1);
PlayerData.instance.SetBool("UnlockedFastTravel", true);
GameManager.instance.CheckAllAchievements();
})).ToArray();
break;
}
case "under_18":
{
Fsm fsm2 = GameObject.Find("Ability Scene/Shrine Weaver Ability").GetFsm();
if (fsm2 != null)
{
FsmTransition transition = fsm2.GetState("Idle").GetTransition(0);
transition.toState = "Bind Prepare";
transition.toFsmState = fsm2.GetState("Bind Prepare");
}
break;
}
case "song_tower_01":
{
Transform bossScene2 = GameObject.Find("Boss Scene").transform;
Object.Destroy((Object)(object)((Component)bossScene2.GetChild(8)).gameObject);
Fsm fsm = ((Component)bossScene2.GetChild(6)).gameObject.GetFsm("Control");
FsmState state = fsm.GetState("Death");
state.Actions = CollectionExtensions.AddItem<FsmStateAction>((IEnumerable<FsmStateAction>)state.Actions, (FsmStateAction)(object)new CallActionFsm(delegate
{
PlayerData.instance.SetBool("HasSeenSilkHearts", true);
HeroController.instance.AddToMaxSilkRegen(1);
PlayerData.instance.defeatedLaceTower = true;
GameObject.Find("State Control/song_tower_right_gate").GetFsm().SetState("Init");
GameManager.instance.CheckAllAchievements();
((Component)((Component)bossScene2).transform.GetChild(8)).gameObject.GetFsm().SetState("Silk Quest?");
})).ToArray();
break;
}
}
}
private static void SkipWeakness(Scene to)
{
if (!QoLPlugin.SkipWeakness.Value)
{
return;
}
string text = ((Scene)(ref to)).name.ToLower();
bool flag = false;
if (text.Equals("bonetown"))
{
flag = true;
PlayerData.instance.completedTutorial = true;
GameObject.Find("Churchkeeper Intro Scene").GetFsm().SetState("Set End");
}
if (text.Equals("tut_03") || text.Equals("tut_01"))
{
flag = true;
}
if (flag)
{
GameObject val = GameObject.Find("Weakness Scene");
if ((Object)(object)val == (Object)null)
{
return;
}
val.SetActive(false);
PlayerData.instance.churchKeeperIntro = true;
}
if (text.Equals("cog_09_destroyed"))
{
GameObject val2 = GameObject.Find("Weakness Cog Drop Scene");
if (!((Object)(object)val2 == (Object)null))
{
val2.SetActive(false);
}
}
}
}
[HarmonyPatch(typeof(SkippableSequence))]
internal class SkippableSequencePatch
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
private static bool Prefix(SkippableSequence __instance, ref bool __result)
{
if (!QoLPlugin.NoCutscenes.Value)
{
return true;
}
__instance.AllowSkip();
__instance.canSkip = (__result = true);
return false;
}
}
[HarmonyPatch(typeof(InputHandler), "SetSkipMode")]
internal class InputHandlerPatch
{
[HarmonyPrefix]
private static bool Prefix(InputHandler __instance, ref SkipPromptMode newMode)
{
string sceneName = GameManager.instance.sceneName;
if (!QoLPlugin.NoCutscenes.Value || sceneName.Equals("End_Game_Completion") || sceneName.Equals("PermaDeath"))
{
return true;
}
if ((int)newMode == 2 && !sceneName.Equals("End_Credits") && !sceneName.Equals("Opening_Sequence") && !sceneName.Equals("Bone_East_Umbrella") && !sceneName.Equals("Cinematic_Stag_travel") && !sceneName.Equals("Opening_Sequence_Act3"))
{
return true;
}
newMode = (SkipPromptMode)(sceneName.Equals("End_Credits") ? 1 : 0);
__instance.readyToSkipCutscene = true;
__instance.skipCooldownTime = 0.0;
__instance.SkipMode = newMode;
return false;
}
}
[HarmonyPatch(typeof(UIManager))]
internal class UIManagerPatch
{
[HarmonyPatch(typeof(UIManager), "Start")]
[HarmonyPostfix]
private static void Postfix(UIManager __instance)
{
if (QoLPlugin.FastMenu.Value)
{
__instance.MENU_FADE_SPEED *= 7f;
}
}
}
}