using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GlobalEnums;
using HarmonyLib;
using HealthbarPlugin;
using Silk_HpBar_PRO;
using TMProOld;
using TeamCherry.Localization;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Silk_HpBarPro")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Silk_HpBarPro")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5cb25a01-44e8-4dec-8f48-00508341c886")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace HealthbarPlugin
{
public class DamageTextManager : MonoBehaviour
{
[CompilerGenerated]
private sealed class <AnimateDamageText>d__10 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject damageTextCanvas;
public Text damageText;
public DamageTextManager <>4__this;
private Vector3 <startPosition>5__1;
private Vector3 <endPosition>5__2;
private Color <startColor>5__3;
private float <duration>5__4;
private float <elapsedTime>5__5;
private float <t>5__6;
private Color <currentColor>5__7;
private float <fadeT>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <AnimateDamageText>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<startPosition>5__1 = damageTextCanvas.transform.position;
<endPosition>5__2 = <startPosition>5__1 + new Vector3(0f, 0.3f, 0f);
<startColor>5__3 = ((Graphic)damageText).color;
<duration>5__4 = Plugin.DamageTextDuration.Value;
<elapsedTime>5__5 = 0f;
break;
case 1:
<>1__state = -1;
break;
}
if (<elapsedTime>5__5 < <duration>5__4)
{
if ((Object)(object)damageTextCanvas == (Object)null || (Object)(object)damageText == (Object)null)
{
return false;
}
<t>5__6 = <elapsedTime>5__5 / <duration>5__4;
damageTextCanvas.transform.position = Vector3.Lerp(<startPosition>5__1, <endPosition>5__2, <t>5__6);
<currentColor>5__7 = <startColor>5__3;
if (<t>5__6 > 0.66f)
{
<fadeT>5__8 = (<t>5__6 - 0.66f) / 0.34f;
<currentColor>5__7.a = Mathf.Lerp(1f, 0f, <fadeT>5__8);
}
else
{
<currentColor>5__7.a = 1f;
}
((Graphic)damageText).color = <currentColor>5__7;
<elapsedTime>5__5 += Time.deltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
if ((Object)(object)damageTextCanvas != (Object)null)
{
<>4__this.activeDamageTexts.Remove(damageTextCanvas);
Object.Destroy((Object)(object)damageTextCanvas);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CleanupDamageTexts>d__11 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public DamageTextManager <>4__this;
private int <i>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CleanupDamageTexts>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
<i>5__1 = <>4__this.activeDamageTexts.Count - 1;
while (<i>5__1 >= 0)
{
if ((Object)(object)<>4__this.activeDamageTexts[<i>5__1] == (Object)null)
{
<>4__this.activeDamageTexts.RemoveAt(<i>5__1);
}
<i>5__1--;
}
break;
}
<>2__current = (object)new WaitForSeconds(Plugin.DamageTextDuration.Value + 2f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static DamageTextManager _instance;
private List<GameObject> activeDamageTexts = new List<GameObject>();
private Font damageFont;
public static DamageTextManager Instance
{
get
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("DamageTextManager");
_instance = val.AddComponent<DamageTextManager>();
Object.DontDestroyOnLoad((Object)(object)val);
}
return _instance;
}
}
public static Font SharedFont => Instance.damageFont;
private void Awake()
{
if ((Object)(object)_instance == (Object)null)
{
_instance = this;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
LoadDamageFont();
((MonoBehaviour)this).StartCoroutine(CleanupDamageTexts());
}
else if ((Object)(object)_instance != (Object)(object)this)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
private void LoadDamageFont()
{
try
{
Font[] source = Resources.FindObjectsOfTypeAll<Font>();
damageFont = ((IEnumerable<Font>)source).FirstOrDefault((Func<Font, bool>)((Font f) => ((Object)f).name.Contains("TrajanPro-Regular")));
if ((Object)(object)damageFont == (Object)null)
{
damageFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
if ((Object)(object)damageFont == (Object)null)
{
Plugin.Log.LogWarning((object)"[DamageTextManager] 未找到合适的字体,将使用默认字体");
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("[DamageTextManager] 加载字体时出错: " + ex.Message));
}
}
public void ShowDamageText(Vector2 worldPosition, float damage)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = new GameObject("DamageTextCanvas");
Canvas val2 = val.AddComponent<Canvas>();
val2.renderMode = (RenderMode)2;
val2.sortingOrder = 1000;
float num = Random.Range(-0.5f, 0.5f);
float num2 = Random.Range(1f, 2f);
Vector3 position = default(Vector3);
((Vector3)(ref position))..ctor(worldPosition.x + num, worldPosition.y + num2, 0f);
val.transform.position = position;
RectTransform component = val.GetComponent<RectTransform>();
float num3 = Mathf.Max(200, Plugin.DamageTextFontSize.Value * 4);
float num4 = Mathf.Max(50f, (float)Plugin.DamageTextFontSize.Value * 1.5f);
component.sizeDelta = new Vector2(num3, num4);
GameObject val3 = new GameObject("DamageText");
val3.transform.SetParent(val.transform);
Text val4 = val3.AddComponent<Text>();
if (Plugin.DamageTextUseSign.Value)
{
val4.text = ((damage > 0f) ? $"- {damage}" : $"+ {Mathf.Abs(damage)}");
}
else
{
val4.text = damage.ToString();
}
val4.fontSize = Plugin.DamageTextFontSize.Value;
val4.alignment = (TextAnchor)4;
if (damage > 0f)
{
Color color = default(Color);
if (ColorUtility.TryParseHtmlString(Plugin.DamageTextColor.Value, ref color))
{
((Graphic)val4).color = color;
}
else
{
((Graphic)val4).color = Color.red;
}
}
else
{
((Graphic)val4).color = Color.green;
}
if ((Object)(object)damageFont != (Object)null)
{
val4.font = damageFont;
}
RectTransform component2 = val3.GetComponent<RectTransform>();
component2.anchorMin = Vector2.zero;
component2.anchorMax = Vector2.one;
component2.offsetMin = Vector2.zero;
component2.offsetMax = Vector2.zero;
activeDamageTexts.Add(val.gameObject);
val.transform.localScale = Vector3.one * 0.01f;
((MonoBehaviour)this).StartCoroutine(AnimateDamageText(val.gameObject, val4));
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("[DamageTextManager] 显示伤害文本时出错: " + ex.Message));
}
}
[IteratorStateMachine(typeof(<AnimateDamageText>d__10))]
private IEnumerator AnimateDamageText(GameObject damageTextCanvas, Text damageText)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <AnimateDamageText>d__10(0)
{
<>4__this = this,
damageTextCanvas = damageTextCanvas,
damageText = damageText
};
}
[IteratorStateMachine(typeof(<CleanupDamageTexts>d__11))]
private IEnumerator CleanupDamageTexts()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CleanupDamageTexts>d__11(0)
{
<>4__this = this
};
}
public void ClearAllDamageTexts()
{
try
{
foreach (GameObject activeDamageText in activeDamageTexts)
{
if ((Object)(object)activeDamageText != (Object)null)
{
Object.Destroy((Object)(object)activeDamageText);
}
}
activeDamageTexts.Clear();
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("DamageTextManager: 清理伤害文本时发生错误: " + ex.Message));
}
}
private void OnDestroy()
{
foreach (GameObject activeDamageText in activeDamageTexts)
{
if ((Object)(object)activeDamageText != (Object)null)
{
Object.Destroy((Object)(object)activeDamageText);
}
}
activeDamageTexts.Clear();
}
}
}
namespace Silk_HpBar_PRO
{
public class BossHealthBarManager : MonoBehaviour
{
private static BossHealthBarManager _instance;
private List<BossHealthBar> activeBossHealthBars = new List<BossHealthBar>();
private float HEALTH_BAR_SPACING = 50f;
private int MAX_HEALTH_BARS = 2;
private float SCREEN_TOP_THRESHOLD = 0.6f;
public static BossHealthBarManager Instance
{
get
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("BossHealthBarManager");
_instance = val.AddComponent<BossHealthBarManager>();
Object.DontDestroyOnLoad((Object)(object)val);
}
return _instance;
}
}
private void Awake()
{
if ((Object)(object)_instance == (Object)null)
{
_instance = this;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
}
else if ((Object)(object)_instance != (Object)(object)this)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public bool RegisterHealthBar(BossHealthBar healthBar)
{
if (activeBossHealthBars.Count >= MAX_HEALTH_BARS)
{
return false;
}
activeBossHealthBars.Add(healthBar);
ArrangeHealthBars();
return true;
}
public void UnregisterHealthBar(BossHealthBar healthBar)
{
if (activeBossHealthBars.Remove(healthBar))
{
ArrangeHealthBars();
}
}
public void ArrangeHealthBars()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
if (activeBossHealthBars.Count == 0)
{
return;
}
BossHealthBar bossHealthBar = activeBossHealthBars[0];
if (activeBossHealthBars.Count == 1)
{
bossHealthBar.RefreshLayout();
}
RectTransform healthBarTransform = bossHealthBar.GetHealthBarTransform();
if ((Object)(object)healthBarTransform == (Object)null)
{
return;
}
Vector2 anchoredPosition = healthBarTransform.anchoredPosition;
float y = healthBarTransform.sizeDelta.y;
bool flag = IsInUpperScreen(healthBarTransform);
for (int i = 0; i < activeBossHealthBars.Count; i++)
{
BossHealthBar bossHealthBar2 = activeBossHealthBars[i];
RectTransform healthBarTransform2 = bossHealthBar2.GetHealthBarTransform();
if ((Object)(object)healthBarTransform2 == (Object)null)
{
continue;
}
Vector2 anchoredPosition2 = anchoredPosition;
if (i == 0)
{
if (!flag && activeBossHealthBars.Count > 1)
{
anchoredPosition2.y += y + HEALTH_BAR_SPACING;
}
}
else
{
if (flag)
{
anchoredPosition2.y -= (float)i * (y + HEALTH_BAR_SPACING);
}
else
{
anchoredPosition2.y += (float)i * (y + HEALTH_BAR_SPACING);
}
bossHealthBar2.SetBossName(isHide: true);
}
healthBarTransform2.anchoredPosition = anchoredPosition2;
}
}
private bool IsInUpperScreen(RectTransform healthBarRect)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthBarRect == (Object)null)
{
return false;
}
Canvas componentInParent = ((Component)healthBarRect).GetComponentInParent<Canvas>();
if ((Object)(object)componentInParent == (Object)null)
{
return false;
}
RectTransform component = ((Component)componentInParent).GetComponent<RectTransform>();
if ((Object)(object)component == (Object)null)
{
return false;
}
Vector2 val = default(Vector2);
RectTransformUtility.ScreenPointToLocalPointInRectangle(component, RectTransformUtility.WorldToScreenPoint(componentInParent.worldCamera, ((Transform)healthBarRect).position), componentInParent.worldCamera, ref val);
float y = component.sizeDelta.y;
float num = (val.y + y * 0.5f) / y;
return num > SCREEN_TOP_THRESHOLD;
}
public int GetActiveHealthBarCount()
{
return activeBossHealthBars.Count;
}
public void ClearAllHealthBars()
{
activeBossHealthBars.Clear();
}
}
[BepInPlugin("com.xiaohai.HealthBarPro", "HealthBarPro", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.xiaohai.HealthBarPro";
public const string PLUGIN_NAME = "HealthBarPro";
public const string PLUGIN_VERSION = "1.0.1";
public static Harmony harmony;
public static ManualLogSource Log;
public static ConfigEntry<int> BossHealthThreshold;
public static ConfigEntry<float> BossPositionX;
public static ConfigEntry<float> BossPositionY;
public static ConfigEntry<float> BossScale;
public static ConfigEntry<float> BossWidthOffset;
public static ConfigEntry<float> BossHeightOffset;
public static ConfigEntry<string> PreTitle;
public static ConfigEntry<string> PostTitle;
public static ConfigEntry<float> BossExpandDuration;
public static ConfigEntry<float> NormalPositionX;
public static ConfigEntry<float> NormalPositionY;
public static ConfigEntry<float> NormalScale;
public static ConfigEntry<float> NormalWidthOffset;
public static ConfigEntry<float> NormalHeightOffset;
public static ConfigEntry<float> NormalHideDelay;
public static ConfigEntry<float> DamageTextDuration;
public static ConfigEntry<int> DamageTextFontSize;
public static ConfigEntry<string> DamageTextColor;
public static ConfigEntry<bool> DamageTextUseSign;
public static AssetBundle healthBarAssetBundle;
public static GameObject bossHealthBarPrefab;
public static GameObject healthBarPrefab;
private void Awake()
{
//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
BossHealthThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Boss识别设置", "血量阈值", 119, "Boss血量判定阈值,血量大于此值的敌人将被识别为Boss并使用Boss血条 / Boss health threshold, enemies with health above this value will be recognized as Boss and use Boss health bar");
BossPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "X轴位置偏移", 0f, "BOSS血条X轴位置偏移量 / Boss health bar X-axis position offset");
BossPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "Y轴位置偏移", 0f, "BOSS血条Y轴位置偏移量 / Boss health bar Y-axis position offset");
BossScale = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "缩放倍数", 1f, "BOSS血条缩放倍数 / Boss health bar scale multiplier");
BossWidthOffset = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "宽度偏移", 0f, "BOSS血条宽度偏移量 / Boss health bar width offset");
BossHeightOffset = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "高度偏移", 0f, "BOSS血条高度偏移量 / Boss health bar height offset");
PreTitle = ((BaseUnityPlugin)this).Config.Bind<string>("BOSS血条调整/BossHpBar", "标题前缀", "盘踞于", "BOSS血条标题前缀 / Boss health bar title prefix");
PostTitle = ((BaseUnityPlugin)this).Config.Bind<string>("BOSS血条调整/BossHpBar", "标题后缀", "的", "BOSS血条标题后缀 / Boss health bar title suffix");
BossExpandDuration = ((BaseUnityPlugin)this).Config.Bind<float>("BOSS血条调整/BossHpBar", "A展开动画时长", 1f, "BOSS血条从左到右展开的动画时长(秒) / Boss health bar expand animation duration (seconds)");
NormalPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "X轴位置偏移", 0f, "普通血条X轴位置偏移量 / Normal health bar X-axis position offset");
NormalPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "Y轴位置偏移", 0f, "普通血条Y轴位置偏移量 / Normal health bar Y-axis position offset");
NormalScale = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "缩放倍数", 1f, "普通血条缩放倍数 / Normal health bar scale multiplier");
NormalWidthOffset = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "宽度偏移", 0f, "普通血条宽度偏移量 / Normal health bar width offset");
NormalHeightOffset = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "高度偏移", 0f, "普通血条高度偏移量 / Normal health bar height offset");
NormalHideDelay = ((BaseUnityPlugin)this).Config.Bind<float>("普通血条调整/NormalHpBar", "A隐藏延迟", 3f, "普通血条在受到伤害后持续显示的时间(秒) / Normal health bar display duration after taking damage (seconds)");
DamageTextDuration = ((BaseUnityPlugin)this).Config.Bind<float>("A伤害文本/DamageText", "Duration", 2f, "伤害文本显示持续时间(秒) / Damage text display duration (seconds)");
DamageTextFontSize = ((BaseUnityPlugin)this).Config.Bind<int>("A伤害文本/DamageText", "FontSize", 55, "伤害文本字体大小 / Damage text font size");
DamageTextColor = ((BaseUnityPlugin)this).Config.Bind<string>("A伤害文本/DamageText", "DamageColor", "#0e0404ff", "伤害文本颜色(十六进制格式,如#FF0000为红色)颜色十六进制代码转换:http://pauli.cn/tool/color.htm / Damage text color (hex format, e.g. #FF0000 for red)");
DamageTextUseSign = ((BaseUnityPlugin)this).Config.Bind<bool>("A伤害文本/DamageText", "UseSign", true, "伤害文本是否显示符号?(Plus:+, Minus:-) / Whether to show signs in damage text (Plus:+, Minus:-)");
LoadAssetBundle();
new Harmony("com.xiaohai.HealthBarPro").PatchAll();
TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
TMP_FontAsset[] array2 = array;
foreach (TMP_FontAsset val in array2)
{
Log.LogInfo((object)("字体找到: " + ((Object)val).name));
}
}
private void LoadAssetBundle()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "healthbar_pro");
if (!File.Exists(text))
{
Log.LogError((object)"healthbar_pro 为空");
return;
}
healthBarAssetBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)healthBarAssetBundle == (Object)null)
{
Log.LogError((object)"healthBarAssetBundle 为空");
return;
}
bossHealthBarPrefab = healthBarAssetBundle.LoadAsset<GameObject>("BossHealthBar.prefab");
if ((Object)(object)bossHealthBarPrefab == (Object)null)
{
bossHealthBarPrefab = healthBarAssetBundle.LoadAsset<GameObject>("BossHealthBar_1.prefab");
if ((Object)(object)bossHealthBarPrefab == (Object)null)
{
Log.LogError((object)"BossHealthBar和BossHealthBar_1都为空");
return;
}
}
healthBarPrefab = healthBarAssetBundle.LoadAsset<GameObject>("HealthBar.prefab");
if ((Object)(object)healthBarPrefab == (Object)null)
{
Log.LogError((object)"HealthBar 为空");
}
}
private void Update()
{
if (Input.GetKey((KeyCode)306) || Input.GetKey((KeyCode)305))
{
BossHealthBar[] array = Object.FindObjectsByType<BossHealthBar>((FindObjectsSortMode)0);
bool flag = false;
BossHealthBar[] array2 = array;
foreach (BossHealthBar bossHealthBar in array2)
{
if (bossHealthBar.IsExpanding())
{
flag = true;
break;
}
}
if (flag)
{
return;
}
bool flag2 = false;
if (Input.GetKey((KeyCode)273))
{
ConfigEntry<float> bossPositionY = BossPositionY;
bossPositionY.Value += 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)274))
{
ConfigEntry<float> bossPositionY2 = BossPositionY;
bossPositionY2.Value -= 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)276))
{
ConfigEntry<float> bossPositionX = BossPositionX;
bossPositionX.Value -= 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)275))
{
ConfigEntry<float> bossPositionX2 = BossPositionX;
bossPositionX2.Value += 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)270))
{
ConfigEntry<float> bossScale = BossScale;
bossScale.Value += 0.01f;
flag2 = true;
}
if (Input.GetKey((KeyCode)269))
{
ConfigEntry<float> bossScale2 = BossScale;
bossScale2.Value -= 0.01f;
flag2 = true;
}
if (Input.GetKey((KeyCode)43) || Input.GetKey((KeyCode)61))
{
ConfigEntry<float> bossWidthOffset = BossWidthOffset;
bossWidthOffset.Value += 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)45))
{
ConfigEntry<float> bossWidthOffset2 = BossWidthOffset;
bossWidthOffset2.Value -= 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)91))
{
ConfigEntry<float> bossHeightOffset = BossHeightOffset;
bossHeightOffset.Value += 0.1f;
flag2 = true;
}
if (Input.GetKey((KeyCode)93))
{
ConfigEntry<float> bossHeightOffset2 = BossHeightOffset;
bossHeightOffset2.Value -= 0.1f;
flag2 = true;
}
if (Input.GetKeyDown((KeyCode)261))
{
BossPositionX.Value = 0f;
BossPositionY.Value = 0f;
BossScale.Value = 1f;
BossWidthOffset.Value = 0f;
BossHeightOffset.Value = 0f;
flag2 = true;
Log.LogInfo((object)"BOSS血条参数已重置");
}
if (Input.GetKeyDown((KeyCode)262))
{
NormalPositionX.Value = 0f;
NormalPositionY.Value = 0f;
NormalScale.Value = 1f;
NormalWidthOffset.Value = 0f;
NormalHeightOffset.Value = 0f;
flag2 = true;
Log.LogInfo((object)"普通血条参数已重置");
}
if (flag2)
{
RefreshAllBossHealthBars();
}
}
if (Input.GetKey((KeyCode)308) || Input.GetKey((KeyCode)307))
{
bool flag3 = false;
if (Input.GetKey((KeyCode)273))
{
ConfigEntry<float> normalPositionY = NormalPositionY;
normalPositionY.Value += 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)274))
{
ConfigEntry<float> normalPositionY2 = NormalPositionY;
normalPositionY2.Value -= 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)276))
{
ConfigEntry<float> normalPositionX = NormalPositionX;
normalPositionX.Value -= 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)275))
{
ConfigEntry<float> normalPositionX2 = NormalPositionX;
normalPositionX2.Value += 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)270))
{
ConfigEntry<float> normalScale = NormalScale;
normalScale.Value += 0.01f;
flag3 = true;
}
if (Input.GetKey((KeyCode)269))
{
ConfigEntry<float> normalScale2 = NormalScale;
normalScale2.Value -= 0.01f;
flag3 = true;
}
if (Input.GetKey((KeyCode)43) || Input.GetKey((KeyCode)61))
{
ConfigEntry<float> normalWidthOffset = NormalWidthOffset;
normalWidthOffset.Value += 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)45))
{
ConfigEntry<float> normalWidthOffset2 = NormalWidthOffset;
normalWidthOffset2.Value -= 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)91))
{
ConfigEntry<float> normalHeightOffset = NormalHeightOffset;
normalHeightOffset.Value += 0.1f;
flag3 = true;
}
if (Input.GetKey((KeyCode)93))
{
ConfigEntry<float> normalHeightOffset2 = NormalHeightOffset;
normalHeightOffset2.Value -= 0.1f;
flag3 = true;
}
if (flag3)
{
RefreshAllNormalHealthBars();
}
}
}
private void RefreshAllBossHealthBars()
{
BossHealthBar[] array = Object.FindObjectsByType<BossHealthBar>((FindObjectsSortMode)0);
BossHealthBar[] array2 = array;
foreach (BossHealthBar bossHealthBar in array2)
{
bossHealthBar.RefreshLayout();
}
}
private void RefreshAllNormalHealthBars()
{
HealthBar[] array = Object.FindObjectsByType<HealthBar>((FindObjectsSortMode)0);
HealthBar[] array2 = array;
foreach (HealthBar healthBar in array2)
{
healthBar.RefreshLayout();
}
}
private void OnDestroy()
{
if ((Object)(object)healthBarAssetBundle != (Object)null)
{
healthBarAssetBundle.Unload(true);
healthBarAssetBundle = null;
}
}
}
[HarmonyPatch]
public class Patch
{
[HarmonyPatch(typeof(HealthManager), "Awake")]
[HarmonyPostfix]
public static void HealthManagerPatch(HealthManager __instance)
{
if (__instance.initHp >= 5)
{
HealthBarData healthBarData = ((Component)__instance).gameObject.AddComponent<HealthBarData>();
if (__instance.initHp > Plugin.BossHealthThreshold.Value)
{
((Component)__instance).gameObject.AddComponent<BossHealthBar>();
healthBarData.barType = HealthBarData.BarType.Boss;
}
else
{
((Component)__instance).gameObject.AddComponent<HealthBar>();
healthBarData.barType = HealthBarData.BarType.Normal;
}
}
}
[HarmonyPatch(typeof(HealthManager), "TakeDamage")]
[HarmonyPrefix]
public static void TakeDamagePrefix(HealthManager __instance)
{
HealthBarData component = ((Component)__instance).GetComponent<HealthBarData>();
if (!((Object)(object)component == (Object)null))
{
component.lastHp = __instance.hp;
}
}
[HarmonyPatch(typeof(HealthManager), "TakeDamage")]
[HarmonyPostfix]
public static void TakeDamagePatch(HealthManager __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
HealthBarData component = ((Component)__instance).GetComponent<HealthBarData>();
if ((Object)(object)component == (Object)null)
{
return;
}
float num = component.lastHp - (float)__instance.hp;
if (num != 0f)
{
DamageTextManager.Instance.ShowDamageText(Vector2.op_Implicit(((Component)__instance).transform.position), num);
}
if (component.barType == HealthBarData.BarType.Boss)
{
BossHealthBar bossHealthBar = ((Component)__instance).GetComponent<BossHealthBar>();
if ((Object)(object)bossHealthBar == (Object)null)
{
bossHealthBar = ((Component)__instance).gameObject.AddComponent<BossHealthBar>();
}
bossHealthBar.OnTakeDamage();
}
else
{
HealthBar healthBar = ((Component)__instance).GetComponent<HealthBar>();
if ((Object)(object)healthBar == (Object)null)
{
healthBar = ((Component)__instance).gameObject.AddComponent<HealthBar>();
}
healthBar.OnTakeDamage();
}
}
}
public class HealthBarData : MonoBehaviour
{
public enum BarType
{
Normal,
Boss
}
public float lastHp;
public BarType barType = BarType.Normal;
}
public class HealthBar : MonoBehaviour
{
private HealthManager healthManager;
private float lastHealth;
private float maxHealth;
public float detectionDistance = 15f;
private Transform playerTransform;
private Collider2D colliders2D;
private GameObject healthBarUI;
private static Canvas sharedCanvas;
private Image bgImage;
private Image fillImage;
public static float baseScale = 1f;
private float lastDamageTime;
private bool isDamageVisible = false;
private bool isUICreated = false;
private void Awake()
{
if (((Component)this).GetComponents<HealthBar>().Length > 1)
{
Object.Destroy((Object)(object)this);
return;
}
healthManager = ((Component)this).GetComponent<HealthManager>();
maxHealth = healthManager.initHp;
lastHealth = healthManager.hp;
playerTransform = Object.FindFirstObjectByType<HeroController>().transform;
colliders2D = ((Component)this).GetComponent<Collider2D>();
lastDamageTime = Time.time;
}
private void Update()
{
if (!((Object)(object)healthManager == (Object)null))
{
CheckVisibilityConditions();
if ((Object)(object)healthBarUI == (Object)null && !isUICreated)
{
CreateHealthBarUI();
}
float num = healthManager.hp;
UpdateMaxHealth();
if (num != lastHealth)
{
lastHealth = num;
UpdateHealthBar();
}
if ((Object)(object)healthBarUI != (Object)null)
{
UpdateHealthBarPosition();
}
}
}
private void UpdateHealthBarPosition()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthBarUI == (Object)null || (Object)(object)sharedCanvas == (Object)null)
{
return;
}
Vector3 headOffset = GetHeadOffset();
Vector3 val = ((Component)this).transform.position + headOffset;
Camera val2 = GameCameras.instance?.mainCamera;
if ((Object)(object)val2 != (Object)null)
{
Vector3 val3 = val2.WorldToScreenPoint(val);
if (val3.z < 0f || val3.x < 0f || val3.x > (float)Screen.width || val3.y < 0f || val3.y > (float)Screen.height)
{
if (healthBarUI.activeSelf)
{
healthBarUI.SetActive(false);
}
return;
}
RectTransform component = healthBarUI.GetComponent<RectTransform>();
RectTransform component2 = ((Component)sharedCanvas).GetComponent<RectTransform>();
Vector2 val4 = default(Vector2);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(component2, Vector2.op_Implicit(val3), (Camera)null, ref val4))
{
val4.x += Plugin.NormalPositionX.Value;
val4.y += Plugin.NormalPositionY.Value;
((Transform)component).localPosition = Vector2.op_Implicit(val4);
}
}
if (!healthBarUI.activeSelf && isDamageVisible)
{
healthBarUI.SetActive(true);
}
}
private void CreateHealthBarUI()
{
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Expected O, but got Unknown
if ((Object)(object)healthBarUI != (Object)null)
{
return;
}
healthBarUI = Object.Instantiate<GameObject>(Plugin.healthBarPrefab);
Canvas component = healthBarUI.GetComponent<Canvas>();
if ((Object)(object)component != (Object)null)
{
CanvasScaler component2 = healthBarUI.GetComponent<CanvasScaler>();
if ((Object)(object)component2 != (Object)null)
{
Object.DestroyImmediate((Object)(object)component2);
}
GraphicRaycaster component3 = healthBarUI.GetComponent<GraphicRaycaster>();
if ((Object)(object)component3 != (Object)null)
{
Object.DestroyImmediate((Object)(object)component3);
}
Object.DestroyImmediate((Object)(object)component);
}
if ((Object)(object)sharedCanvas == (Object)null)
{
GameObject val = new GameObject("SharedHealthBarCanvas");
sharedCanvas = val.AddComponent<Canvas>();
sharedCanvas.renderMode = (RenderMode)0;
sharedCanvas.sortingOrder = 100;
val.AddComponent<CanvasScaler>();
val.AddComponent<GraphicRaycaster>();
}
healthBarUI.transform.SetParent(((Component)sharedCanvas).transform, false);
Transform val2 = healthBarUI.transform.Find("BG");
bgImage = ((Component)val2).GetComponent<Image>();
fillImage = ((Component)val2.Find("Fill")).GetComponent<Image>();
fillImage.type = (Type)3;
fillImage.fillMethod = (FillMethod)0;
SetupUILayout();
UpdateHealthBar();
ShowHealthBar();
isUICreated = true;
}
private Vector3 GetHeadOffset()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
return new Vector3(0f, 1f, 0f);
}
private void ShowHealthBar()
{
if ((Object)(object)healthBarUI != (Object)null)
{
healthBarUI.SetActive(true);
}
}
private void HideHealthBar()
{
if ((Object)(object)healthBarUI != (Object)null)
{
healthBarUI.SetActive(false);
}
}
private void SetupUILayout()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)bgImage != (Object)null)
{
RectTransform rectTransform = ((Graphic)bgImage).rectTransform;
((Transform)rectTransform).localScale = Vector3.one * baseScale * Plugin.NormalScale.Value;
rectTransform.sizeDelta = new Vector2(320f + Plugin.NormalWidthOffset.Value, 32f + Plugin.NormalHeightOffset.Value);
((Graphic)fillImage).rectTransform.sizeDelta = rectTransform.sizeDelta;
}
}
public void RefreshLayout()
{
SetupUILayout();
}
private void UpdateMaxHealth()
{
if (!((Object)(object)healthManager == (Object)null))
{
float num = healthManager.hp;
if (num > maxHealth && num <= 3000f)
{
maxHealth = num;
}
}
}
private void UpdateHealthBar()
{
if (!((Object)(object)fillImage == (Object)null) && !((Object)(object)healthManager == (Object)null))
{
float fillAmount = (float)healthManager.hp / maxHealth;
fillImage.fillAmount = fillAmount;
}
}
private void CheckVisibilityConditions()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthBarUI == (Object)null || (Object)(object)playerTransform == (Object)null)
{
return;
}
bool flag = true;
float num = Vector3.Distance(((Component)this).transform.position, playerTransform.position);
if (num > detectionDistance)
{
flag = false;
}
if (!((Component)this).gameObject.activeInHierarchy)
{
flag = false;
}
if (!Object.op_Implicit((Object)(object)colliders2D) || !((Behaviour)colliders2D).enabled)
{
flag = false;
}
if (isDamageVisible && Time.time - lastDamageTime > Plugin.NormalHideDelay.Value)
{
isDamageVisible = false;
}
if (!isDamageVisible)
{
flag = false;
}
if (healthBarUI.activeSelf != flag)
{
if (flag)
{
ShowHealthBar();
}
else
{
HideHealthBar();
}
}
}
public void OnTakeDamage()
{
lastDamageTime = Time.time;
isDamageVisible = true;
if ((Object)(object)healthBarUI != (Object)null)
{
ShowHealthBar();
}
}
private void OnDestroy()
{
if ((Object)(object)healthBarUI != (Object)null)
{
Object.Destroy((Object)(object)healthBarUI);
healthBarUI = null;
}
isUICreated = false;
}
}
public class BossHealthBar : MonoBehaviour
{
[CompilerGenerated]
private sealed class <ExpandHealthBarAnimation>d__23 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public BossHealthBar <>4__this;
private float <originalBgAlpha>5__1;
private float <originalFillAmount>5__2;
private RectTransform <fillRect>5__3;
private RectTransform <rightTransform>5__4;
private Vector2 <originalRightPosition>5__5;
private Color <bgColor>5__6;
private float <elapsedTime>5__7;
private float <duration>5__8;
private float <fillWidth>5__9;
private float <progress>5__10;
private float <easedProgress>5__11;
private float <fillWidth>5__12;
private float <currentRightX>5__13;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ExpandHealthBarAnimation>d__23(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<fillRect>5__3 = null;
<rightTransform>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_0310: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
{
<>1__state = -1;
if ((Object)(object)<>4__this.bgImage == (Object)null || (Object)(object)<>4__this.fillImage == (Object)null)
{
return false;
}
<>4__this.isExpanding = true;
<originalBgAlpha>5__1 = ((Graphic)<>4__this.bgImage).color.a;
<originalFillAmount>5__2 = <>4__this.fillImage.fillAmount;
<fillRect>5__3 = ((Graphic)<>4__this.fillImage).rectTransform;
Transform obj = ((Transform)<fillRect>5__3).Find("Right");
<rightTransform>5__4 = ((obj != null) ? ((Component)obj).GetComponent<RectTransform>() : null);
<originalRightPosition>5__5 = Vector2.zero;
if ((Object)(object)<rightTransform>5__4 != (Object)null)
{
<originalRightPosition>5__5 = <rightTransform>5__4.anchoredPosition;
}
<bgColor>5__6 = ((Graphic)<>4__this.bgImage).color;
<bgColor>5__6.a = 0f;
((Graphic)<>4__this.bgImage).color = <bgColor>5__6;
<>4__this.fillImage.fillAmount = 0f;
if ((Object)(object)<rightTransform>5__4 != (Object)null)
{
<fillWidth>5__9 = <fillRect>5__3.sizeDelta.x;
<rightTransform>5__4.anchoredPosition = new Vector2((0f - <fillWidth>5__9) / 2f + 65f, <originalRightPosition>5__5.y);
}
<elapsedTime>5__7 = 0f;
<duration>5__8 = Plugin.BossExpandDuration.Value;
break;
}
case 1:
<>1__state = -1;
break;
}
if (<elapsedTime>5__7 < <duration>5__8)
{
<elapsedTime>5__7 += Time.deltaTime;
<progress>5__10 = <elapsedTime>5__7 / <duration>5__8;
<easedProgress>5__11 = Mathf.SmoothStep(0f, 1f, <progress>5__10);
<>4__this.fillImage.fillAmount = <easedProgress>5__11;
if ((Object)(object)<rightTransform>5__4 != (Object)null)
{
<fillWidth>5__12 = <fillRect>5__3.sizeDelta.x;
<currentRightX>5__13 = (0f - <fillWidth>5__12) / 2f + 65f + <fillWidth>5__12 * <easedProgress>5__11;
<rightTransform>5__4.anchoredPosition = new Vector2(<currentRightX>5__13, <originalRightPosition>5__5.y);
}
<>2__current = null;
<>1__state = 1;
return true;
}
<>4__this.fillImage.fillAmount = <originalFillAmount>5__2;
<bgColor>5__6.a = <originalBgAlpha>5__1;
((Graphic)<>4__this.bgImage).color = <bgColor>5__6;
if ((Object)(object)<rightTransform>5__4 != (Object)null)
{
<rightTransform>5__4.anchoredPosition = <originalRightPosition>5__5;
}
<>4__this.isExpanding = false;
<>4__this.hasExpanded = true;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private HealthManager healthManager;
private float lastHealth;
private float maxHealth;
public float detectionDistance = 50f;
private Transform playerTransform;
private GameObject healthBarUI;
private Canvas canvas;
private Image bgImage;
private Image fillImage;
private Text bossNameText;
private Image leftImage;
private Image rightImage;
public static float baseScale = 0.5f;
private float fixedDistance = 150f;
private bool isExpanding = false;
private bool hasExpanded = false;
private Vector2 originalSize;
private PlayMakerFSM fsm;
public bool IsExpanding()
{
return isExpanding;
}
private void Awake()
{
if (((Component)this).GetComponents<BossHealthBar>().Length > 1)
{
Object.Destroy((Object)(object)this);
return;
}
HealthBar component = ((Component)this).GetComponent<HealthBar>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
healthManager = ((Component)this).GetComponent<HealthManager>();
if (((Object)((Component)this).gameObject).name == "Silk Boss" && healthManager.hp >= 1000)
{
maxHealth = 100f;
lastHealth = 100f;
}
else
{
maxHealth = healthManager.hp;
lastHealth = healthManager.hp;
}
Plugin.Log.LogInfo((object)("Boss对象名:" + ((Object)((Component)this).gameObject).name));
playerTransform = Object.FindFirstObjectByType<HeroController>().transform;
fsm = ((Component)this).gameObject.GetComponent<PlayMakerFSM>();
}
private void Update()
{
if ((Object)(object)healthManager == (Object)null)
{
return;
}
int activeHealthBarCount = BossHealthBarManager.Instance.GetActiveHealthBarCount();
if (activeHealthBarCount < 2)
{
SetBossName(isHide: false);
}
float num = healthManager.hp;
UpdateMaxHealth();
if (num != lastHealth)
{
lastHealth = num;
if ((Object)(object)healthBarUI == (Object)null)
{
CreateHealthBarUI();
}
UpdateHealthBar();
ShowHealthBar();
}
CheckVisibilityConditions();
}
private void CreateHealthBarUI()
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)healthBarUI != (Object)null) && BossHealthBarManager.Instance.RegisterHealthBar(this))
{
healthBarUI = Object.Instantiate<GameObject>(Plugin.bossHealthBarPrefab);
canvas = healthBarUI.GetComponent<Canvas>();
canvas.renderMode = (RenderMode)0;
canvas.sortingOrder = 100;
CanvasScaler component = healthBarUI.GetComponent<CanvasScaler>();
if ((Object)(object)component != (Object)null)
{
Object.DestroyImmediate((Object)(object)component);
}
Transform val = healthBarUI.transform.Find("BG");
bgImage = ((Component)val).GetComponent<Image>();
((Graphic)bgImage).color = new Color(((Graphic)bgImage).color.r, ((Graphic)bgImage).color.g, ((Graphic)bgImage).color.b, 0.25f);
fillImage = ((Component)val.Find("Fill")).GetComponent<Image>();
fillImage.type = (Type)3;
fillImage.fillMethod = (FillMethod)0;
bossNameText = ((Component)val.Find("BossName")).GetComponent<Text>();
leftImage = ((Component)val.Find("BossName").Find("Left")).GetComponent<Image>();
rightImage = ((Component)val.Find("BossName").Find("Right")).GetComponent<Image>();
SetupUILayout();
if ((Object)(object)bgImage != (Object)null)
{
originalSize = ((Graphic)bgImage).rectTransform.sizeDelta;
}
bossNameText.text = GetBossName();
bossNameText.fontSize = 65;
UpdateNameLayout();
UpdateBossTitle();
BossHealthBarManager.Instance.ArrangeHealthBars();
HideHealthBar();
int num = BossHealthBarManager.Instance.GetActiveHealthBarCount() - 1;
if (num > 0)
{
SetBossName(isHide: true);
}
}
}
private void ShowHealthBar()
{
if ((Object)(object)healthBarUI != (Object)null)
{
healthBarUI.SetActive(true);
if (!hasExpanded && !isExpanding)
{
((MonoBehaviour)this).StartCoroutine(ExpandHealthBarAnimation());
}
}
}
[IteratorStateMachine(typeof(<ExpandHealthBarAnimation>d__23))]
private IEnumerator ExpandHealthBarAnimation()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ExpandHealthBarAnimation>d__23(0)
{
<>4__this = this
};
}
private void HideHealthBar()
{
if ((Object)(object)healthBarUI != (Object)null)
{
healthBarUI.SetActive(false);
}
}
private void SetupUILayout()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)bgImage != (Object)null)
{
RectTransform rectTransform = ((Graphic)bgImage).rectTransform;
rectTransform.anchorMin = new Vector2(0.5f, 0f);
rectTransform.anchorMax = new Vector2(0.5f, 0f);
rectTransform.pivot = new Vector2(0.5f, 0f);
rectTransform.anchoredPosition = new Vector2(Plugin.BossPositionX.Value, (float)Screen.height * 0.82f + Plugin.BossPositionY.Value);
((Transform)rectTransform).localScale = Vector3.one * baseScale * Plugin.BossScale.Value;
rectTransform.sizeDelta = new Vector2(1572f, 35f) + new Vector2(Plugin.BossWidthOffset.Value, Plugin.BossHeightOffset.Value);
RectTransform component = ((Component)((Transform)rectTransform).Find("Fill")).GetComponent<RectTransform>();
component.sizeDelta = rectTransform.sizeDelta;
Transform obj = ((Transform)component).Find("Right");
RectTransform val = ((obj != null) ? ((Component)obj).GetComponent<RectTransform>() : null);
Transform obj2 = ((Transform)component).Find("Left");
RectTransform val2 = ((obj2 != null) ? ((Component)obj2).GetComponent<RectTransform>() : null);
if ((Object)(object)val2 != (Object)null && (Object)(object)val != (Object)null)
{
float x = component.sizeDelta.x;
float num = 65f;
float num2 = x / 2f;
val2.anchoredPosition = new Vector2(0f - num2 - num, val2.anchoredPosition.y);
val.anchoredPosition = new Vector2(num2 + num, val.anchoredPosition.y);
}
}
}
public void RefreshLayout()
{
SetupUILayout();
}
private void UpdateNameLayout()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)bossNameText == (Object)null) && !((Object)(object)leftImage == (Object)null) && !((Object)(object)rightImage == (Object)null))
{
Vector2 val2 = default(Vector2);
try
{
TextGenerator val = new TextGenerator();
TextGenerationSettings generationSettings = bossNameText.GetGenerationSettings(Vector2.zero);
float preferredWidth = val.GetPreferredWidth(bossNameText.text, generationSettings);
float preferredHeight = val.GetPreferredHeight(bossNameText.text, generationSettings);
val2 = new Vector2(preferredWidth, preferredHeight);
}
catch (Exception)
{
((Vector2)(ref val2))..ctor(200f, 30f);
}
RectTransform rectTransform = ((Graphic)bossNameText).rectTransform;
rectTransform.sizeDelta = new Vector2(val2.x, rectTransform.sizeDelta.y);
RectTransform rectTransform2 = ((Graphic)leftImage).rectTransform;
RectTransform rectTransform3 = ((Graphic)rightImage).rectTransform;
float x = val2.x;
float num = x * 0.5f;
rectTransform2.anchoredPosition = new Vector2(0f - num - fixedDistance, 0f);
rectTransform3.anchoredPosition = new Vector2(num + fixedDistance, 0f);
}
}
private void UpdateHealthBar()
{
if (!((Object)(object)fillImage == (Object)null) && !((Object)(object)healthManager == (Object)null))
{
float fillAmount = (float)healthManager.hp / maxHealth;
fillImage.fillAmount = fillAmount;
}
}
private void UpdateMaxHealth()
{
if (!((Object)(object)healthManager == (Object)null))
{
float num = healthManager.hp;
if (num > maxHealth && num <= 3000f)
{
maxHealth = num;
}
}
}
private void CheckVisibilityConditions()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthBarUI == (Object)null || (Object)(object)playerTransform == (Object)null)
{
return;
}
bool flag = true;
float num = Vector3.Distance(((Component)this).transform.position, playerTransform.position);
if (num > detectionDistance)
{
flag = false;
}
if (healthBarUI.activeSelf != flag)
{
if (flag)
{
ShowHealthBar();
}
else
{
HideHealthBar();
}
}
}
public void OnTakeDamage()
{
if ((Object)(object)healthBarUI != (Object)null)
{
ShowHealthBar();
}
}
private MapZone GetCurrentMapZone()
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
try
{
GameManager instance = GameManager.instance;
if ((Object)(object)instance != (Object)null)
{
GameMap gameMap = instance.gameMap;
if ((Object)(object)gameMap != (Object)null)
{
return gameMap.GetCurrentMapZone();
}
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("获取当前MapZone失败: " + ex.Message));
}
return (MapZone)0;
}
private string GetLocalizedAreaName(MapZone mapZone)
{
try
{
string text = ((object)(MapZone)(ref mapZone)).ToString();
if (!string.IsNullOrEmpty(text))
{
return Language.Get(text, "Map Zones");
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("获取区域本地化名称失败: " + ex.Message));
}
return ((object)(MapZone)(ref mapZone)).ToString();
}
private void UpdateBossTitle()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
try
{
MapZone currentMapZone = GetCurrentMapZone();
string localizedAreaName = GetLocalizedAreaName(currentMapZone);
if (!((Object)(object)healthBarUI != (Object)null))
{
return;
}
Transform val = healthBarUI.transform.Find("BG");
if ((Object)(object)val != (Object)null)
{
Transform val2 = val.Find("BossName/Title");
if ((Object)(object)val2 != (Object)null)
{
Text component = ((Component)val2).GetComponent<Text>();
if ((Object)(object)component != (Object)null)
{
component.text = Plugin.PreTitle.Value + localizedAreaName + Plugin.PostTitle.Value;
component.fontSize += 10;
Plugin.Log.LogInfo((object)$"BOSS标题已更新: {component.text}, 字体大小: {component.fontSize}");
}
else
{
Plugin.Log.LogWarning((object)"未找到Title对象的Text组件");
}
}
else
{
Plugin.Log.LogWarning((object)"未找到BG对象下的Title对象");
}
}
else
{
Plugin.Log.LogWarning((object)"未找到healthBarUI下的BG对象");
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("更新BOSS标题失败: " + ex.Message));
}
}
private string GetBossName()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_0336: Unknown result type (might be due to invalid IL or missing references)
string name = ((Object)((Component)healthManager).gameObject).name;
try
{
EnemyDeathEffects component = ((Component)healthManager).gameObject.GetComponent<EnemyDeathEffects>();
if ((Object)(object)component != (Object)null && (Object)(object)component.journalRecord != (Object)null)
{
LocalisedString displayName = component.journalRecord.displayName;
if (!string.IsNullOrEmpty(LocalisedString.op_Implicit(displayName)))
{
return LocalisedString.op_Implicit(displayName);
}
}
List<EnemyJournalRecord> allEnemies = EnemyJournalManager.GetAllEnemies();
string name2 = ((Object)((Component)healthManager).gameObject).name;
string[] array = name2.Split(new char[5] { ' ', '(', ')', '_', '-' }, StringSplitOptions.RemoveEmptyEntries);
foreach (EnemyJournalRecord item in allEnemies)
{
if ((Object)(object)item == (Object)null || string.IsNullOrEmpty(((Object)item).name))
{
continue;
}
string[] array2 = ((Object)item).name.Split(new char[5] { ' ', '(', ')', '_', '-' }, StringSplitOptions.RemoveEmptyEntries);
int num = 0;
string[] array3 = array;
foreach (string text in array3)
{
if (string.IsNullOrEmpty(text) || text.Length < 2)
{
continue;
}
string[] array4 = array2;
foreach (string text2 in array4)
{
if (!string.IsNullOrEmpty(text2) && text2.Length >= 2 && string.Equals(text, text2, StringComparison.OrdinalIgnoreCase))
{
num++;
break;
}
}
}
if (num < 2 || string.IsNullOrEmpty(LocalisedString.op_Implicit(item.displayName)))
{
continue;
}
Plugin.Log.LogInfo((object)$"通过EnemyJournalManager匹配到Boss名称: {item.displayName} (匹配单词数: {num})");
return LocalisedString.op_Implicit(item.displayName);
}
foreach (EnemyJournalRecord item2 in allEnemies)
{
if ((Object)(object)item2 == (Object)null || string.IsNullOrEmpty(((Object)item2).name))
{
continue;
}
string[] array5 = ((Object)item2).name.Split(new char[5] { ' ', '(', ')', '_', '-' }, StringSplitOptions.RemoveEmptyEntries);
string[] array6 = array;
foreach (string text3 in array6)
{
if (string.IsNullOrEmpty(text3) || text3.Length < 3)
{
continue;
}
string[] array7 = array5;
foreach (string text4 in array7)
{
if (!string.IsNullOrEmpty(text4) && text4.Length >= 3 && string.Equals(text3, text4, StringComparison.OrdinalIgnoreCase) && !string.IsNullOrEmpty(LocalisedString.op_Implicit(item2.displayName)))
{
Plugin.Log.LogInfo((object)$"通过EnemyJournalManager单词匹配到Boss名称: {item2.displayName} (匹配单词: {text3})");
return LocalisedString.op_Implicit(item2.displayName);
}
}
}
}
name = CleanGameObjectName(((Object)((Component)healthManager).gameObject).name);
}
catch (Exception ex)
{
Plugin.Log.LogWarning((object)("获取Boss名称时发生异常: " + ex.Message));
name = CleanGameObjectName(((Object)((Component)healthManager).gameObject).name);
}
return name;
}
private string CleanGameObjectName(string originalName)
{
if (string.IsNullOrEmpty(originalName))
{
return "未知Boss";
}
int num = originalName.IndexOf('(');
if (num >= 0)
{
originalName = originalName.Substring(0, num).Trim();
}
string[] array = new string[4] { " Clone", "(Clone)", " Instance", "(Instance)" };
string[] array2 = array;
foreach (string text in array2)
{
if (originalName.EndsWith(text))
{
originalName = originalName.Substring(0, originalName.Length - text.Length).Trim();
}
}
return string.IsNullOrEmpty(originalName) ? "未知Boss" : originalName;
}
public RectTransform GetHealthBarTransform()
{
if ((Object)(object)healthBarUI != (Object)null && (Object)(object)bgImage != (Object)null)
{
return ((Graphic)bgImage).rectTransform;
}
return null;
}
public void SetBossName(bool isHide)
{
if ((Object)(object)bossNameText != (Object)null)
{
RectTransform rectTransform = ((Graphic)bossNameText).rectTransform;
((Component)rectTransform).gameObject.SetActive(!isHide);
}
}
private void OnDestroy()
{
if ((Object)(object)BossHealthBarManager.Instance != (Object)null)
{
BossHealthBarManager.Instance.UnregisterHealthBar(this);
}
if ((Object)(object)healthBarUI != (Object)null)
{
Object.Destroy((Object)(object)healthBarUI);
}
}
}
}