Decompiled source of NoVignettePlugin v0.0.1

NoVignettePlugin.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoVignettePlugin")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoVignettePlugin")]
[assembly: AssemblyTitle("NoVignettePlugin")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SSKZ
{
	internal static class PluginMeta
	{
		public const string NAME = "NoVignettePlugin";

		public const string VERSION = "0.0.1";

		public const string GUID = "com.bepin.novgkz";
	}
	[BepInPlugin("com.bepin.novgkz", "NoVignettePlugin", "0.0.1")]
	public class NoVignettePlugin : BaseUnityPlugin
	{
		private static GameObject? CurrentObject { get; set; }

		private static Harmony? HarmonyPatcher { get; set; }

		public static ConfigFile? PersistentConfig { get; private set; }

		private void Awake()
		{
			PersistentConfig = ((BaseUnityPlugin)this).Config;
			ApplyPatches();
		}

		private void ApplyPatches()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			try
			{
				Harmony? harmonyPatcher = HarmonyPatcher;
				if (harmonyPatcher != null)
				{
					harmonyPatcher.UnpatchSelf();
				}
				HarmonyPatcher = new Harmony("com.bepin.novgkz");
				HarmonyPatcher.PatchAll(Assembly.GetExecutingAssembly());
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Failed to patch: {arg}");
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"BepinEx object destroyed (!)");
		}
	}
}
namespace SSKZ.Patches
{
	public static class HarmonyPatches
	{
		[HarmonyPatch(typeof(HeroController), "Start")]
		public static class HeroControllerStart
		{
			private static void Postfix(HeroController __instance)
			{
				((Renderer)__instance.vignette).enabled = false;
				Transform val = ((Component)__instance).transform.Find("Vignette");
				if ((Object)(object)val != (Object)null)
				{
					((Component)val).gameObject.SetActive(false);
				}
			}
		}

		[HarmonyPatch(typeof(HeroController), "Respawn")]
		public static class HeroControllerRespawn
		{
			private static void Postfix(HeroController __instance)
			{
				((Renderer)__instance.vignette).enabled = false;
				Transform val = ((Component)__instance).transform.Find("Vignette");
				if ((Object)(object)val != (Object)null)
				{
					((Component)val).gameObject.SetActive(false);
				}
			}
		}
	}
}