Decompiled source of Phantom Of The Organ v1.0.0

PhantomOfTheOrgan.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using Silksong.FsmUtil;
using TeamCherry.Localization;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PhantomOfTheOrgan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PhantomOfTheOrgan")]
[assembly: AssemblyTitle("PhantomOfTheOrgan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace PhantomOfTheOrgan
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.zhorox.phantomoftheorgan", "PhantomOfTheOrgan", "1.0.0")]
	public class PhantomOfTheOrganaPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Language), "Get")]
		[HarmonyPatch(new Type[]
		{
			typeof(string),
			typeof(string)
		})]
		public static class Language_Get_Patch
		{
			private static void Postfix(string key, string sheetTitle, ref string __result)
			{
				if (key == "PHANTOM_MAIN")
				{
					__result = "Phantom";
				}
				if (key == "PHANTOM_SUB")
				{
					__result = "Of The Organ";
				}
			}
		}

		[HarmonyPatch(typeof(PlayMakerFSM), "Start")]
		private static class PlayMakerFSMPatch
		{
			private static void Postfix(PlayMakerFSM __instance)
			{
				//IL_0501: Unknown result type (might be due to invalid IL or missing references)
				//IL_0506: Unknown result type (might be due to invalid IL or missing references)
				//IL_0507: Unknown result type (might be due to invalid IL or missing references)
				//IL_0511: Expected O, but got Unknown
				//IL_0511: Unknown result type (might be due to invalid IL or missing references)
				//IL_051c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0526: Expected O, but got Unknown
				//IL_052b: Expected O, but got Unknown
				//IL_0532: Unknown result type (might be due to invalid IL or missing references)
				//IL_0537: Unknown result type (might be due to invalid IL or missing references)
				//IL_0538: Unknown result type (might be due to invalid IL or missing references)
				//IL_0542: Expected O, but got Unknown
				//IL_0542: Unknown result type (might be due to invalid IL or missing references)
				//IL_0549: Unknown result type (might be due to invalid IL or missing references)
				//IL_0553: Expected O, but got Unknown
				//IL_0553: Unknown result type (might be due to invalid IL or missing references)
				//IL_055a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0564: Expected O, but got Unknown
				//IL_0564: Unknown result type (might be due to invalid IL or missing references)
				//IL_0570: Expected O, but got Unknown
				//IL_05d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_05dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_05dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e7: Expected O, but got Unknown
				//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_05f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_05fc: Expected O, but got Unknown
				//IL_0601: Expected O, but got Unknown
				//IL_068d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0692: Unknown result type (might be due to invalid IL or missing references)
				//IL_0693: Unknown result type (might be due to invalid IL or missing references)
				//IL_069d: Expected O, but got Unknown
				//IL_069d: Unknown result type (might be due to invalid IL or missing references)
				//IL_06a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_06b2: Expected O, but got Unknown
				//IL_06b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_06be: Expected O, but got Unknown
				GameObject val = ((__instance != null) ? ((Component)__instance).gameObject : null);
				if (!((Object)(object)val == (Object)null) && ((Object)val).name.StartsWith("phantom", StringComparison.OrdinalIgnoreCase) && string.Equals(__instance.FsmName, "Control", StringComparison.OrdinalIgnoreCase))
				{
					healthManager = ((Component)__instance).gameObject.GetComponent<HealthManager>();
					healthManager.hp = 1200;
					FsmState state = __instance.Fsm.GetState("Close Range");
					FsmState state2 = __instance.Fsm.GetState("Far Range");
					FsmState state3 = __instance.Fsm.GetState("G Pull Wait");
					FsmState state4 = __instance.Fsm.GetState("A Pull Wait");
					FsmState state5 = __instance.Fsm.GetState("A Thunk");
					FsmState state6 = __instance.Fsm.GetState("Dragoon Blast");
					FsmState state7 = __instance.Fsm.GetState("Run To");
					FsmState state8 = __instance.Fsm.GetState("Run Away");
					FsmState state9 = __instance.Fsm.GetState("Parry Stab");
					FsmState state10 = __instance.Fsm.GetState("Init");
					FsmState state11 = __instance.Fsm.GetState("Stab 1");
					FsmState state12 = __instance.Fsm.GetState("Stab 3");
					Wait val2 = state3.actions.OfType<Wait>().FirstOrDefault();
					val2.time = FsmFloat.op_Implicit(0.01f);
					Wait val3 = state4.actions.OfType<Wait>().FirstOrDefault();
					val3.time = FsmFloat.op_Implicit(0.01f);
					Wait val4 = state5.actions.OfType<Wait>().FirstOrDefault();
					val4.time = FsmFloat.op_Implicit(0.01f);
					SetVelocityByScale val5 = state11.actions.OfType<SetVelocityByScale>().FirstOrDefault();
					val5.speed = FsmFloat.op_Implicit(-100f);
					SetVelocityByScale val6 = state12.actions.OfType<SetVelocityByScale>().FirstOrDefault();
					val6.speed = FsmFloat.op_Implicit(-100f);
					SetVelocityByScale val7 = state7.actions.OfType<SetVelocityByScale>().FirstOrDefault();
					val7.speed = FsmFloat.op_Implicit(-24f);
					SetVelocityByScale val8 = state8.actions.OfType<SetVelocityByScale>().FirstOrDefault();
					val8.speed = FsmFloat.op_Implicit(-18f);
					Wait val9 = state6.actions.OfType<Wait>().FirstOrDefault();
					val9.time = FsmFloat.op_Implicit(0.1f);
					MultiplyIntByFloat val10 = state10.actions.OfType<MultiplyIntByFloat>().FirstOrDefault((Func<MultiplyIntByFloat, bool>)((MultiplyIntByFloat a) => ((NamedVariable)a.storeResult).Name == "Dragoon HP"));
					val10.multiplyFloat = FsmFloat.op_Implicit(0.7f);
					MultiplyIntByFloat val11 = state10.actions.OfType<MultiplyIntByFloat>().FirstOrDefault((Func<MultiplyIntByFloat, bool>)((MultiplyIntByFloat a) => ((NamedVariable)a.storeResult).Name == "Rage HP"));
					val11.multiplyFloat = FsmFloat.op_Implicit(0.715f);
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().Library.GetClipByName("Jump Antic").fps = 40f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().Library.GetClipByName("Stab 1").fps = 30f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().Library.GetClipByName("Stab 2").fps = 30f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().Library.GetClipByName("Stab 3").fps = 30f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().library.GetClipByName("Air Throw Antic").fps = 20f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().library.GetClipByName("Land").fps = 30f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().library.GetClipByName("Parry End").fps = 30f;
					((Component)__instance).GetComponent<tk2dSpriteAnimator>().library.GetClipByName("Parry StabMiss").fps = 30f;
					FsmUtil.CopyState(__instance, "Dragoon?", "Throw Rng");
					FsmUtil.ChangeTransition(__instance, "Throw Rng", "FINISHED", "Phase Antic");
					FsmUtil.ChangeTransition(__instance, "Throw Rng", "DRAGOON", "Parry Swipe");
					FsmUtil.RemoveAction(__instance, "Throw Rng", 0);
					FsmState state13 = FsmUtil.GetState(__instance, "Throw Rng");
					SendRandomEventV4 val12 = state13.actions.OfType<SendRandomEventV4>().FirstOrDefault();
					val12.weights = (FsmFloat[])(object)new FsmFloat[2]
					{
						FsmFloat.op_Implicit(0.7f),
						FsmFloat.op_Implicit(0.3f)
					};
					val12.eventMax = (FsmInt[])(object)new FsmInt[2]
					{
						FsmInt.op_Implicit(2),
						FsmInt.op_Implicit(1)
					};
					val12.missedMax = (FsmInt[])(object)new FsmInt[2]
					{
						FsmInt.op_Implicit(1),
						FsmInt.op_Implicit(2)
					};
					FsmUtil.CopyState(__instance, "Stab Antic", "Pin Catch");
					FsmUtil.ChangeTransition(__instance, "Catch Stab 1", "FINISHED", "Pin Catch");
					FsmUtil.ChangeTransition(__instance, "Pin Catch", "FINISHED", "Throw Rng");
					FsmUtil.AddAction(__instance, "Dragoon End", (FsmStateAction)new SetGravity2dScale
					{
						gameObject = new FsmOwnerDefault(),
						gravityScale = new FsmFloat(FsmFloat.op_Implicit(2.5f))
					});
					FsmUtil.AddAction(__instance, "Dragoon End", (FsmStateAction)new SetInvincible
					{
						target = new FsmOwnerDefault(),
						Invincible = new FsmBool(FsmBool.op_Implicit(false)),
						InvincibleFromDirection = new FsmInt(FsmInt.op_Implicit(0)),
						resetOnStateExit = false
					});
					FsmUtil.CopyState(__instance, "Dragoon?", "A Catch Tele");
					FsmUtil.ChangeTransition(__instance, "A Catch", "FINISHED", "A Catch Tele");
					FsmUtil.ChangeTransition(__instance, "A Catch Tele", "DRAGOON", "A Fall");
					FsmUtil.ChangeTransition(__instance, "A Catch Tele", "FINISHED", "Phase Antic");
					FsmUtil.RemoveAction(__instance, "A Catch Tele", 0);
					FsmUtil.AddAction(__instance, "A Catch", (FsmStateAction)new SetGravity2dScale
					{
						gameObject = new FsmOwnerDefault(),
						gravityScale = new FsmFloat(FsmFloat.op_Implicit(2.5f))
					});
					FsmState state14 = FsmUtil.GetState(__instance, "A Catch Tele");
					SendRandomEventV4 val13 = state14.actions.OfType<SendRandomEventV4>().FirstOrDefault();
					val13.weights = (FsmFloat[])(object)new FsmFloat[2]
					{
						FsmFloat.op_Implicit(0.3f),
						FsmFloat.op_Implicit(0.7f)
					};
					val13.eventMax = (FsmInt[])(object)new FsmInt[2]
					{
						FsmInt.op_Implicit(2),
						FsmInt.op_Implicit(3)
					};
					val13.missedMax = (FsmInt[])(object)new FsmInt[2]
					{
						FsmInt.op_Implicit(3),
						FsmInt.op_Implicit(2)
					};
					FsmUtil.AddAction(__instance, "Phase Antic", (FsmStateAction)new DecelerateV2
					{
						gameObject = new FsmOwnerDefault(),
						deceleration = new FsmFloat(FsmFloat.op_Implicit(0.8f)),
						brakeOnExit = false
					});
				}
			}
		}

		public static ManualLogSource Log;

		internal static HealthManager healthManager;

		public const string Id = "com.zhorox.phantomoftheorgan";

		public static string Name => "PhantomOfTheOrgan";

		public static string Version => "1.0.0";

		private void Start()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(PlayMakerFSMPatch), (string)null);
			Harmony.CreateAndPatchAll(typeof(Language_Get_Patch), (string)null);
		}
	}
}