using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using MonoMod.RuntimeDetour;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EvilShalame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EvilShalame")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dbfb1655-0a85-4bdd-bc01-3fc1a9b76788")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.akino.evilshalame", "Evil Shalame", "1.0")]
public class EvilShalame : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <CacheRoachPrefabNew>d__11 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public EvilShalame <>4__this;
private AsyncOperationHandle<GameObject> <hornetPrefab>5__1;
private GameObject <hornet>5__2;
private MethodInfo <target>5__3;
private Hook <unloadHook>5__4;
private AsyncOperationHandle<SceneInstance> <process>5__5;
private GameObject[] <rootObjects>5__6;
private GameObject <foundObject>5__7;
private GameObject[] <>s__8;
private int <>s__9;
private GameObject <obje>5__10;
private GameObject[] <>s__11;
private int <>s__12;
private GameObject <obje>5__13;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CacheRoachPrefabNew>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
<hornetPrefab>5__1 = default(AsyncOperationHandle<GameObject>);
<hornet>5__2 = null;
<target>5__3 = null;
<unloadHook>5__4 = null;
<process>5__5 = default(AsyncOperationHandle<SceneInstance>);
<rootObjects>5__6 = null;
<foundObject>5__7 = null;
<>s__8 = null;
<obje>5__10 = null;
<>s__11 = null;
<obje>5__13 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Expected O, but got Unknown
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitUntil((Func<bool>)(() => (Object)(object)GameManager.instance != (Object)null));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<hornetPrefab>5__1 = GameManager.instance.LoadHeroPrefab();
<>2__current = <hornetPrefab>5__1;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<hornet>5__2 = Object.Instantiate<GameObject>(<hornetPrefab>5__1.Result);
Object.DontDestroyOnLoad((Object)(object)<hornet>5__2);
<target>5__3 = typeof(AssetBundle).GetMethod("UnloadAsync");
<unloadHook>5__4 = new Hook((MethodBase)<target>5__3, typeof(EvilShalame).GetMethod("ForceUnloadFalse", BindingFlags.Static | BindingFlags.NonPublic));
<>2__current = null;
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
<process>5__5 = Addressables.LoadSceneAsync((object)"Scenes/Dust_02", (LoadSceneMode)1, true, 100, (SceneReleaseMode)0);
<>2__current = <process>5__5;
<>1__state = 4;
return true;
case 4:
{
<>1__state = -1;
SceneInstance result = <process>5__5.Result;
Scene scene = ((SceneInstance)(ref result)).Scene;
<rootObjects>5__6 = ((Scene)(ref scene)).GetRootGameObjects();
<>s__8 = <rootObjects>5__6;
for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++)
{
<obje>5__10 = <>s__8[<>s__9];
<obje>5__10.SetActive(false);
<obje>5__10 = null;
}
<>s__8 = null;
<foundObject>5__7 = null;
<>s__11 = <rootObjects>5__6;
for (<>s__12 = 0; <>s__12 < <>s__11.Length; <>s__12++)
{
<obje>5__13 = <>s__11[<>s__12];
if (((Object)<obje>5__13).name.Contains("Roachfeeder Short"))
{
<foundObject>5__7 = <obje>5__13;
}
<obje>5__13 = null;
}
<>s__11 = null;
if ((Object)(object)<foundObject>5__7 == (Object)null)
{
Log.LogError((object)"Could not find Roachfeeder...");
}
else
{
roachPrefab = Object.Instantiate<GameObject>(<foundObject>5__7);
roachPrefab.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)roachPrefab);
}
<>2__current = Addressables.UnloadSceneAsync(<process>5__5, true);
<>1__state = 5;
return true;
}
case 5:
<>1__state = -1;
<unloadHook>5__4.Dispose();
Object.Destroy((Object)(object)<hornet>5__2);
Resources.UnloadUnusedAssets();
GameManager.instance.UnloadHeroPrefab();
<>4__this.ModifyRoachProperties();
AudioListener.pause = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnRoach>d__10 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public EvilShalame <>4__this;
private GameObject <hero>5__1;
private int <face>5__2;
private int <i>5__3;
private Vector3 <pos>5__4;
private GameObject <roachEnemy>5__5;
private PlayMakerFSM <fsm>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnRoach>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<hero>5__1 = null;
<roachEnemy>5__5 = null;
<fsm>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
tryingToSpawnRoach = true;
<>2__current = (object)new WaitUntil((Func<bool>)(() => (Object)(object)GameObject.Find("Evil Shalame") == (Object)null));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)HeroController.instance == (Object)null)
{
tryingToSpawnRoach = false;
return false;
}
<hero>5__1 = ((Component)HeroController.instance).gameObject;
<face>5__2 = 1;
if (!HeroController.instance.cState.facingRight)
{
<face>5__2 = -1;
}
<i>5__3 = 0;
while (<i>5__3 < howMany.Value)
{
<pos>5__4 = <hero>5__1.transform.position + new Vector3(27f * (float)<face>5__2 + Random.Range(-1f, 1f), Random.Range(0f, 13f), 0f);
<roachEnemy>5__5 = Object.Instantiate<GameObject>(roachPrefab, <pos>5__4, Quaternion.identity);
((Object)<roachEnemy>5__5).name = "Evil Shalame";
<roachEnemy>5__5.SetActive(true);
<fsm>5__6 = FSMUtility.LocateMyFSM(<roachEnemy>5__5, "Control");
<fsm>5__6.SendEvent("ALERT");
<roachEnemy>5__5 = null;
<fsm>5__6 = null;
<i>5__3++;
}
tryingToSpawnRoach = false;
<>2__current = null;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnRoachFamily>d__14 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Scene scene;
public EvilShalame <>4__this;
private GameObject <foundObject>5__1;
private GameObject[] <rootObjects>5__2;
private PlayMakerFSM <fsm>5__3;
private FsmState <state>5__4;
private float <amount>5__5;
private GameObject[] <>s__6;
private int <>s__7;
private GameObject <obje>5__8;
private int <i>5__9;
private double <angle>5__10;
private GameObject <obj>5__11;
private PlayMakerFSM <_fsm>5__12;
private FsmState <_state>5__13;
private HealthManager <hm>5__14;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnRoachFamily>d__14(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<foundObject>5__1 = null;
<rootObjects>5__2 = null;
<fsm>5__3 = null;
<state>5__4 = null;
<>s__6 = null;
<obje>5__8 = null;
<obj>5__11 = null;
<_fsm>5__12 = null;
<_state>5__13 = null;
<hm>5__14 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<foundObject>5__1 = null;
<rootObjects>5__2 = ((Scene)(ref scene)).GetRootGameObjects();
<>s__6 = <rootObjects>5__2;
for (<>s__7 = 0; <>s__7 < <>s__6.Length; <>s__7++)
{
<obje>5__8 = <>s__6[<>s__7];
if (((Object)<obje>5__8).name.Contains("Roachfeeder Short"))
{
<foundObject>5__1 = <obje>5__8;
}
<obje>5__8 = null;
}
<>s__6 = null;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)<foundObject>5__1 == (Object)null)
{
((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.SpawnRoach());
return false;
}
<fsm>5__3 = FSMUtility.LocateMyFSM(<foundObject>5__1, "Control");
<state>5__4 = <fsm>5__3.Fsm.GetState("Idle Fly");
if (<state>5__4 == null)
{
Log.LogWarning((object)"State not found!");
return false;
}
<state>5__4.Transitions = <state>5__4.Transitions.Where((FsmTransition t) => t.EventName != "ALERT").ToArray();
<fsm>5__3.SetState("Idle Fly");
<>2__current = null;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<amount>5__5 = 8f;
<i>5__9 = 0;
while ((float)<i>5__9 < <amount>5__5)
{
<angle>5__10 = Math.PI * 2.0 * (double)((float)<i>5__9 / <amount>5__5);
<obj>5__11 = Object.Instantiate<GameObject>(<foundObject>5__1, <foundObject>5__1.transform.position + new Vector3((float)Math.Cos(<angle>5__10) * 4f, (float)Math.Sin(<angle>5__10) * 4f, 0f), Quaternion.identity);
<_fsm>5__12 = FSMUtility.LocateMyFSM(<obj>5__11, "Control");
<_state>5__13 = <_fsm>5__12.Fsm.GetState("Idle Fly");
if (<_state>5__13 == null)
{
Log.LogWarning((object)"State not found!");
return false;
}
<_state>5__13.Transitions = <_state>5__13.Transitions.Where((FsmTransition t) => t.EventName != "ALERT").ToArray();
<_fsm>5__12.SetState("Idle Fly");
<hm>5__14 = <obj>5__11.GetComponent<HealthManager>();
<hm>5__14.TookDamage += <>4__this.HornetDie;
<obj>5__11 = null;
<_fsm>5__12 = null;
<_state>5__13 = null;
<hm>5__14 = null;
<i>5__9++;
}
<foundObject>5__1.SetActive(false);
<>2__current = null;
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static ManualLogSource Log;
private static GameObject roachPrefab;
private static bool tryingToSpawnRoach;
public static ConfigEntry<int> howMany;
public static ConfigEntry<bool> GiveSilk;
private const float horizontalDistance = 27f;
private const float horizontalVariance = 1f;
private const float verticalVariance = 13f;
private void Awake()
{
AudioListener.pause = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"com.akino.evilshalame loaded and initialized.");
Log = ((BaseUnityPlugin)this).Logger;
roachPrefab = null;
Harmony.CreateAndPatchAll(typeof(EvilShalame), (string)null);
howMany = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Spawn Amount", 1, "Decides how many Shalames shall spawn at any given time. (Can be set to 0 to disable spawns completely)");
GiveSilk = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Give Silk", true, "With this setting off, Shalames will no longer give silk. Restart game for changes to apply.");
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(CacheRoachPrefabNew());
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)GameManager.instance != (Object)null && !GameManager.instance.IsNonGameplayScene() && !((Object)(object)roachPrefab == (Object)null) && !GameManager.instance.IsStagTravelScene())
{
if (((Scene)(ref scene)).name == "Dust_02")
{
((MonoBehaviour)this).StartCoroutine(SpawnRoachFamily(scene));
}
else if (!tryingToSpawnRoach)
{
((MonoBehaviour)this).StartCoroutine(SpawnRoach());
}
}
}
[IteratorStateMachine(typeof(<SpawnRoach>d__10))]
private IEnumerator SpawnRoach()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnRoach>d__10(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<CacheRoachPrefabNew>d__11))]
private IEnumerator CacheRoachPrefabNew()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CacheRoachPrefabNew>d__11(0)
{
<>4__this = this
};
}
private void ModifyRoachProperties()
{
HealthManager component = roachPrefab.GetComponent<HealthManager>();
component.hp = int.MaxValue;
Rigidbody2D component2 = roachPrefab.GetComponent<Rigidbody2D>();
component2.bodyType = (RigidbodyType2D)1;
component2.simulated = true;
if (!GiveSilk.Value)
{
FieldInfo field = typeof(HealthManager).GetField("doNotGiveSilk", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(component, true);
}
PlayMakerFSM val = FSMUtility.LocateMyFSM(roachPrefab, "Control");
FsmState state = val.Fsm.GetState("Get In Range");
if (state == null)
{
Log.LogWarning((object)"State not found!");
return;
}
state.Transitions = state.Transitions.Where((FsmTransition t) => t.EventName != "UNALERT").ToArray();
}
private static AssetBundleUnloadOperation ForceUnloadFalse(Func<AssetBundle, bool, AssetBundleUnloadOperation> orig, AssetBundle self, bool unloadAllLoadedObjects)
{
return orig(self, arg2: false);
}
[IteratorStateMachine(typeof(<SpawnRoachFamily>d__14))]
private IEnumerator SpawnRoachFamily(Scene scene)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnRoachFamily>d__14(0)
{
<>4__this = this,
scene = scene
};
}
private void HornetDie()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
DamageTagInstance val = default(DamageTagInstance);
val.amount = 9999;
val.specialDamageType = (SpecialDamageTypes)0;
val.isHeroDamage = true;
HeroController.instance.ApplyTagDamage(val);
}
}