using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ParticleOverdrive")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.1.0")]
[assembly: AssemblyInformationalVersion("0.3.1+b9dbd7422fb5fa3ad185850dc31854d30c2431bc")]
[assembly: AssemblyProduct("ParticleOverdrive")]
[assembly: AssemblyTitle("ParticleOverdrive")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/alexkiri/ParticleOverdrivePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal sealed class ConfigurationManagerAttributes
{
public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);
public bool? ShowRangeAsPercent;
public Action<ConfigEntryBase> CustomDrawer;
public CustomHotkeyDrawerFunc CustomHotkeyDrawer;
public bool? Browsable;
public string Category;
public object DefaultValue;
public bool? HideDefaultButton;
public bool? HideSettingName;
public string Description;
public string DispName;
public int? Order;
public bool? ReadOnly;
public bool? IsAdvanced;
public Func<object, string> ObjToStr;
public Func<string, object> StrToObj;
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ParticleOverdrive
{
[BepInPlugin("io.github.alexkiri.particleoverdrive", "ParticleOverdrive", "0.3.1")]
public class ParticleOverdrive : BaseUnityPlugin
{
public enum ParticlesMultiplier
{
VanillaLow,
VanillaHigh,
Double,
Triple,
Quadruple,
High5x,
High6x,
High7x,
High8x,
Ultra10x,
Ultra12x,
Ultra16x,
Extreme16xPlus
}
internal static ManualLogSource Log;
private readonly Harmony harmony = new Harmony("io.github.alexkiri.particleoverdrive");
public static ConfigEntry<ParticlesMultiplier> particlesMultiplierConfigEntry;
public static ConfigEntry<bool> upgradeAllParticleSystemsConfigEntry;
public static ConfigEntry<int> extremeMultiplierConfigEntry;
public const string Id = "io.github.alexkiri.particleoverdrive";
public static string Name => "ParticleOverdrive";
public static string Version => "0.3.1";
public static float MultiplierToFloat(ParticlesMultiplier multiplier)
{
return multiplier switch
{
ParticlesMultiplier.VanillaLow => 0.5f,
ParticlesMultiplier.VanillaHigh => 1f,
ParticlesMultiplier.Double => 2f,
ParticlesMultiplier.Triple => 3f,
ParticlesMultiplier.Quadruple => 4f,
ParticlesMultiplier.High5x => 5f,
ParticlesMultiplier.High6x => 6f,
ParticlesMultiplier.High7x => 7f,
ParticlesMultiplier.High8x => 8f,
ParticlesMultiplier.Ultra10x => 10f,
ParticlesMultiplier.Ultra12x => 12f,
ParticlesMultiplier.Ultra16x => 16f,
_ => 1f,
};
}
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
particlesMultiplierConfigEntry = ((BaseUnityPlugin)this).Config.Bind<ParticlesMultiplier>("General", "ParticlesMultiplier", ParticlesMultiplier.VanillaHigh, new ConfigDescription("Increases the amount of particles, while decreasing performance.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = 3
}
}));
particlesMultiplierConfigEntry.SettingChanged += delegate
{
GameManager.instance.RefreshParticleSystems();
};
upgradeAllParticleSystemsConfigEntry = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UpgradeAllParticleSystems", true, new ConfigDescription("Upgrades all the particle systems to be affected by the multiplier. Requires quit & reload in order to be applied.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = 1
}
}));
extremeMultiplierConfigEntry = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ExtremeMultiplier", 16, new ConfigDescription("Same as above, but in addition, ridiculously high values are allowed. It's recommended to disable the `UpgradeAllParticleSystems` option when using this multiplier, otherwise the game would be unplayable. Use carefully, as it can greatly decrease the performance.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(16, 128), new object[1]
{
new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 2
}
}));
extremeMultiplierConfigEntry.SettingChanged += delegate
{
particlesMultiplierConfigEntry.Value = ParticlesMultiplier.Extreme16xPlus;
GameManager.instance.RefreshParticleSystems();
};
Log.LogInfo((object)("Plugin " + Name + " (io.github.alexkiri.particleoverdrive) has loaded!"));
}
private void OnDestroy()
{
harmony.UnpatchSelf();
Log.LogInfo((object)("Plugin " + Name + " (io.github.alexkiri.particleoverdrive) has unloaded!"));
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Log.LogDebug((object)("loaded '" + ((Scene)(ref scene)).name + "'"));
if (upgradeAllParticleSystemsConfigEntry.Value)
{
upgradeAllParticleSystems();
}
}
private void upgradeAllParticleSystems()
{
ParticleSystem[] array = Object.FindObjectsByType<ParticleSystem>((FindObjectsInactive)1, (FindObjectsSortMode)0);
Log.LogDebug((object)$"Found particleSystems: {array.Length}");
ParticleSystem[] array2 = array.Where(delegate(ParticleSystem ps)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Invalid comparison between Unknown and I4
EmissionModule emission = ps.emission;
if (((EmissionModule)(ref emission)).enabled)
{
emission = ps.emission;
MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime;
if (((MinMaxCurve)(ref rateOverTime)).constant > 0f)
{
emission = ps.emission;
if (((EmissionModule)(ref emission)).rateOverTimeMultiplier > 0f)
{
MainModule main = ps.main;
if ((int)((MainModule)(ref main)).cullingMode == 1)
{
return (Object)(object)((Component)ps).gameObject.GetComponent<ReduceParticleEffects>() == (Object)null;
}
}
}
}
return false;
}).ToArray();
ParticleSystem[] array3 = array2;
for (int i = 0; i < array3.Length; i++)
{
Extensions.AddComponentIfNotPresent<ReduceParticleEffects>(((Component)array3[i]).gameObject);
}
Log.LogInfo((object)$"Filtered and upgraded: {array2.Length}");
}
}
[HarmonyPatch]
public class Patcher
{
private static readonly ManualLogSource Log = ParticleOverdrive.Log;
[HarmonyPatch(typeof(ReduceParticleEffects), "SetEmission")]
[HarmonyPrefix]
private static bool ReduceParticleEffects_SetEmission(ReduceParticleEffects __instance)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
ParticleOverdrive.ParticlesMultiplier value = ParticleOverdrive.particlesMultiplierConfigEntry.Value;
float num = ((value != ParticleOverdrive.ParticlesMultiplier.Extreme16xPlus) ? ParticleOverdrive.MultiplierToFloat(value) : ((float)ParticleOverdrive.extremeMultiplierConfigEntry.Value));
if ((Object)(object)__instance.emitter != (Object)null)
{
EmissionModule emission = __instance.emitter.emission;
((EmissionModule)(ref emission)).rateOverTimeMultiplier = __instance.emissionRateHigh * num;
MainModule main = __instance.emitter.main;
((MainModule)(ref main)).maxParticles = (int)((float)__instance.maxParticlesHigh * num);
}
return false;
}
}
}