using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HeartlessBellhome")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+fdba49f90601d8ca13d0ecd245b792ac64b45982")]
[assembly: AssemblyProduct("HeartlessBellhome")]
[assembly: AssemblyTitle("HeartlessBellhome")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HeartlessBellhome
{
[BepInPlugin("com.cometcake575.heartlessbellhome", "Heartless Bellhome", "1.0.0")]
public class HeartlessBellhomePlugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Heartless Bellhome has loaded!");
new Hook((MethodBase)typeof(PlayRandomAudioEvent).GetMethod("Play"), (Delegate)(Action<Action<PlayRandomAudioEvent>, PlayRandomAudioEvent>)delegate(Action<PlayRandomAudioEvent> orig, PlayRandomAudioEvent self)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)self).gameObject;
if (gameObject != null && ((Object)gameObject).name == "heartbeat_audio")
{
Scene scene = gameObject.scene;
if (((Scene)(ref scene)).name == "Belltown_Room_Spare")
{
return;
}
}
orig(self);
});
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "HeartlessBellhome";
public const string PLUGIN_NAME = "HeartlessBellhome";
public const string PLUGIN_VERSION = "1.0.0.0";
}
}