Decompiled source of HeartlessBellhome v1.0.0

HeartlessBellhome/HeartlessBellhome.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HeartlessBellhome")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+fdba49f90601d8ca13d0ecd245b792ac64b45982")]
[assembly: AssemblyProduct("HeartlessBellhome")]
[assembly: AssemblyTitle("HeartlessBellhome")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HeartlessBellhome
{
	[BepInPlugin("com.cometcake575.heartlessbellhome", "Heartless Bellhome", "1.0.0")]
	public class HeartlessBellhomePlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Heartless Bellhome has loaded!");
			new Hook((MethodBase)typeof(PlayRandomAudioEvent).GetMethod("Play"), (Delegate)(Action<Action<PlayRandomAudioEvent>, PlayRandomAudioEvent>)delegate(Action<PlayRandomAudioEvent> orig, PlayRandomAudioEvent self)
			{
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				GameObject gameObject = ((Component)self).gameObject;
				if (gameObject != null && ((Object)gameObject).name == "heartbeat_audio")
				{
					Scene scene = gameObject.scene;
					if (((Scene)(ref scene)).name == "Belltown_Room_Spare")
					{
						return;
					}
				}
				orig(self);
			});
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "HeartlessBellhome";

		public const string PLUGIN_NAME = "HeartlessBellhome";

		public const string PLUGIN_VERSION = "1.0.0.0";
	}
}