Decompiled source of LootLogger v0.1.1

LootLogger.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GlobalSettings;
using HarmonyLib;
using LootLogger.Helpers;
using Microsoft.CodeAnalysis;
using TeamCherry.SharedUtils;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LootLogger")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+8185ba7bd048f165c4c8ae2752c976cc3f40ec33")]
[assembly: AssemblyProduct("LootLogger")]
[assembly: AssemblyTitle("LootLogger")]
[assembly: NeutralResourcesLanguage("EN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace LootLogger
{
	[BepInPlugin("io.github.danielstegink.lootlogger", "LootLogger", "0.1.1")]
	public class LootLogger : BaseUnityPlugin
	{
		internal static LootLogger instance;

		public const string Id = "io.github.danielstegink.lootlogger";

		public static string Name => "LootLogger";

		public static string Version => "0.1.1";

		private void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			new Harmony("io.github.danielstegink.lootlogger").PatchAll();
			SceneManager.sceneLoaded += OnSceneLoaded;
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.lootlogger) has loaded!"));
		}

		private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
		{
			Log("New scene: " + ((Scene)(ref arg0)).name);
			Log("Breakables");
			LogBreakables.Log();
			Log("Enemies");
		}

		internal void Log(string message)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)message);
		}
	}
}
namespace LootLogger.Helpers
{
	[HarmonyPatch(typeof(HealthManager), "Awake")]
	public static class HealthManager_Awake
	{
		[HarmonyPostfix]
		public static void Postfix(HealthManager __instance)
		{
			List<string> list = new List<string>();
			if (__instance.smallGeoDrops > 0)
			{
				list.Add($"{__instance.smallGeoDrops} Rosaries");
			}
			if (__instance.mediumGeoDrops > 0)
			{
				list.Add($"{__instance.mediumGeoDrops} Shell Rosaries");
			}
			if (__instance.largeGeoDrops > 0)
			{
				list.Add($"{__instance.largeGeoDrops} Pearl Rosaries");
			}
			if (__instance.shellShardDrops > 0)
			{
				list.Add($"{__instance.shellShardDrops} Shell Shards");
			}
			Shared.LogLootable(((Component)__instance).gameObject, list);
		}
	}
	public static class LogBreakables
	{
		public static void Log()
		{
			Breakables();
			BreakableHolders();
			RosaryStrings();
			RosaryCaches();
		}

		private static void Breakables()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			Breakable[] objects = Shared.GetObjects<Breakable>();
			foreach (Breakable obj in objects)
			{
				MinMaxInt smallGeoDrops = obj.smallGeoDrops;
				MinMaxInt mediumGeoDrops = obj.mediumGeoDrops;
				MinMaxInt largeGeoDrops = obj.largeGeoDrops;
				MinMaxInt shellShardDrops = obj.shellShardDrops;
				List<string> list = new List<string>();
				if (smallGeoDrops.End > 0)
				{
					list.Add($"{smallGeoDrops.Start}-{smallGeoDrops.End} Rosaries");
				}
				if (mediumGeoDrops.End > 0)
				{
					list.Add($"{mediumGeoDrops.Start}-{mediumGeoDrops.End} Shell Rosaries");
				}
				if (largeGeoDrops.End > 0)
				{
					list.Add($"{largeGeoDrops.Start}-{largeGeoDrops.End} Pearl Rosaries");
				}
				if (shellShardDrops.End > 0)
				{
					list.Add($"{shellShardDrops.Start}-{shellShardDrops.End} Shell Shards");
				}
				Shared.LogLootable(((Component)obj).gameObject, list);
			}
		}

		private static void BreakableHolders()
		{
			BreakableHolder[] objects = Shared.GetObjects<BreakableHolder>();
			foreach (BreakableHolder val in objects)
			{
				int totalHits = val.totalHits;
				int payoutPerHit = val.payoutPerHit;
				int num = totalHits * payoutPerHit + val.finalPayout;
				string lootType = Shared.GetLootType(Probability.GetRandomGameObjectByProbability(val.holdingGameObjects));
				List<string> lootDrops = new List<string> { $"{num} {lootType}" };
				Shared.LogLootable(((Component)val).gameObject, lootDrops);
			}
		}

		private static void RosaryStrings()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			RosaryCacheString[] objects = Shared.GetObjects<RosaryCacheString>();
			foreach (RosaryCacheString val in objects)
			{
				List<FlintObject> flingObjects = val.flingObjects;
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				foreach (FlintObject item in flingObjects)
				{
					string lootType = Shared.GetLootType(item.Obj);
					if (!dictionary.ContainsKey(lootType))
					{
						dictionary.Add(lootType, 0);
					}
					dictionary[lootType]++;
				}
				List<string> list = new List<string>();
				foreach (string key in dictionary.Keys)
				{
					int num = dictionary[key];
					list.Add($"{num} {key}");
				}
				Shared.LogLootable(((Component)val).gameObject, list);
			}
		}

		private static void RosaryCaches()
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			RosaryCache[] array = (from x in Shared.GetObjects<RosaryCache>()
				where ((object)x).GetType() != typeof(RosaryCacheString)
				select x).ToArray();
			foreach (RosaryCache val in array)
			{
				_ = val.hitStates.Count;
				Config[] flingOnStateChange = val.flingOnStateChange;
				Dictionary<string, List<Tuple<int, int>>> dictionary = new Dictionary<string, List<Tuple<int, int>>>();
				Config[] array2 = flingOnStateChange;
				foreach (Config val2 in array2)
				{
					string lootType = Shared.GetLootType(val2.Prefab);
					if (!dictionary.ContainsKey(lootType))
					{
						dictionary.Add(lootType, new List<Tuple<int, int>>());
					}
					dictionary[lootType].Add(new Tuple<int, int>(val2.AmountMin, val2.AmountMax));
				}
				List<string> list = new List<string>();
				foreach (string key in dictionary.Keys)
				{
					int num = 0;
					int num2 = 0;
					foreach (Tuple<int, int> item in dictionary[key])
					{
						num += item.Item1;
						num2 += item.Item2;
					}
					list.Add($"{num}-{num2} {key}");
				}
				Shared.LogLootable(((Component)val).gameObject, list);
			}
		}
	}
	public static class Shared
	{
		public static T[] GetObjects<T>() where T : Object
		{
			return Object.FindObjectsByType<T>((FindObjectsSortMode)1).ToArray();
		}

		public static void LogLootable(GameObject gameObject, List<string> lootDrops)
		{
			string objectPath = GetObjectPath(gameObject);
			if (lootDrops.Count > 0)
			{
				LootLogger.instance.Log(objectPath + ": " + string.Join(", ", lootDrops));
			}
		}

		internal static string GetObjectPath(GameObject gameObject)
		{
			string text = ((Object)gameObject).name;
			Transform val = gameObject.transform.parent;
			while ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)((Component)val).gameObject == (Object)null)
				{
					val = null;
					continue;
				}
				text = ((Object)val).name + "\\" + text;
				val = val.parent;
			}
			return text;
		}

		internal static string GetLootType(GameObject gameObject)
		{
			GameObject gameObject2 = gameObject;
			List<string> source = new List<string> { "rosary bead large" };
			if ((Object)(object)gameObject2 == (Object)(object)Gameplay.LargeGeoPrefab || source.Any((string x) => ((Object)gameObject2).name.Contains(x)))
			{
				return "Pearl Rosaries";
			}
			List<string> source2 = new List<string> { "rosary bead medium" };
			if ((Object)(object)gameObject2 == (Object)(object)Gameplay.MediumGeoPrefab || source2.Any((string x) => ((Object)gameObject2).name.Contains(x)))
			{
				return "Shell Rosaries";
			}
			List<string> source3 = new List<string> { "rosary bead" };
			if ((Object)(object)gameObject2 == (Object)(object)Gameplay.SmallGeoPrefab || source3.Any((string x) => ((Object)gameObject2).name.Contains(x)))
			{
				return "Rosaries";
			}
			if (Gameplay.IsShellShardPrefab(gameObject2))
			{
				return "Shell Shards";
			}
			LootLogger.instance.Log("Loot type " + ((Object)gameObject2).name + " not recognized");
			return "Unknown";
		}
	}
}