using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GlobalSettings;
using HarmonyLib;
using LootLogger.Helpers;
using Microsoft.CodeAnalysis;
using TeamCherry.SharedUtils;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LootLogger")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+8185ba7bd048f165c4c8ae2752c976cc3f40ec33")]
[assembly: AssemblyProduct("LootLogger")]
[assembly: AssemblyTitle("LootLogger")]
[assembly: NeutralResourcesLanguage("EN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace LootLogger
{
[BepInPlugin("io.github.danielstegink.lootlogger", "LootLogger", "0.1.1")]
public class LootLogger : BaseUnityPlugin
{
internal static LootLogger instance;
public const string Id = "io.github.danielstegink.lootlogger";
public static string Name => "LootLogger";
public static string Version => "0.1.1";
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
new Harmony("io.github.danielstegink.lootlogger").PatchAll();
SceneManager.sceneLoaded += OnSceneLoaded;
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.lootlogger) has loaded!"));
}
private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
{
Log("New scene: " + ((Scene)(ref arg0)).name);
Log("Breakables");
LogBreakables.Log();
Log("Enemies");
}
internal void Log(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)message);
}
}
}
namespace LootLogger.Helpers
{
[HarmonyPatch(typeof(HealthManager), "Awake")]
public static class HealthManager_Awake
{
[HarmonyPostfix]
public static void Postfix(HealthManager __instance)
{
List<string> list = new List<string>();
if (__instance.smallGeoDrops > 0)
{
list.Add($"{__instance.smallGeoDrops} Rosaries");
}
if (__instance.mediumGeoDrops > 0)
{
list.Add($"{__instance.mediumGeoDrops} Shell Rosaries");
}
if (__instance.largeGeoDrops > 0)
{
list.Add($"{__instance.largeGeoDrops} Pearl Rosaries");
}
if (__instance.shellShardDrops > 0)
{
list.Add($"{__instance.shellShardDrops} Shell Shards");
}
Shared.LogLootable(((Component)__instance).gameObject, list);
}
}
public static class LogBreakables
{
public static void Log()
{
Breakables();
BreakableHolders();
RosaryStrings();
RosaryCaches();
}
private static void Breakables()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
Breakable[] objects = Shared.GetObjects<Breakable>();
foreach (Breakable obj in objects)
{
MinMaxInt smallGeoDrops = obj.smallGeoDrops;
MinMaxInt mediumGeoDrops = obj.mediumGeoDrops;
MinMaxInt largeGeoDrops = obj.largeGeoDrops;
MinMaxInt shellShardDrops = obj.shellShardDrops;
List<string> list = new List<string>();
if (smallGeoDrops.End > 0)
{
list.Add($"{smallGeoDrops.Start}-{smallGeoDrops.End} Rosaries");
}
if (mediumGeoDrops.End > 0)
{
list.Add($"{mediumGeoDrops.Start}-{mediumGeoDrops.End} Shell Rosaries");
}
if (largeGeoDrops.End > 0)
{
list.Add($"{largeGeoDrops.Start}-{largeGeoDrops.End} Pearl Rosaries");
}
if (shellShardDrops.End > 0)
{
list.Add($"{shellShardDrops.Start}-{shellShardDrops.End} Shell Shards");
}
Shared.LogLootable(((Component)obj).gameObject, list);
}
}
private static void BreakableHolders()
{
BreakableHolder[] objects = Shared.GetObjects<BreakableHolder>();
foreach (BreakableHolder val in objects)
{
int totalHits = val.totalHits;
int payoutPerHit = val.payoutPerHit;
int num = totalHits * payoutPerHit + val.finalPayout;
string lootType = Shared.GetLootType(Probability.GetRandomGameObjectByProbability(val.holdingGameObjects));
List<string> lootDrops = new List<string> { $"{num} {lootType}" };
Shared.LogLootable(((Component)val).gameObject, lootDrops);
}
}
private static void RosaryStrings()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
RosaryCacheString[] objects = Shared.GetObjects<RosaryCacheString>();
foreach (RosaryCacheString val in objects)
{
List<FlintObject> flingObjects = val.flingObjects;
Dictionary<string, int> dictionary = new Dictionary<string, int>();
foreach (FlintObject item in flingObjects)
{
string lootType = Shared.GetLootType(item.Obj);
if (!dictionary.ContainsKey(lootType))
{
dictionary.Add(lootType, 0);
}
dictionary[lootType]++;
}
List<string> list = new List<string>();
foreach (string key in dictionary.Keys)
{
int num = dictionary[key];
list.Add($"{num} {key}");
}
Shared.LogLootable(((Component)val).gameObject, list);
}
}
private static void RosaryCaches()
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
RosaryCache[] array = (from x in Shared.GetObjects<RosaryCache>()
where ((object)x).GetType() != typeof(RosaryCacheString)
select x).ToArray();
foreach (RosaryCache val in array)
{
_ = val.hitStates.Count;
Config[] flingOnStateChange = val.flingOnStateChange;
Dictionary<string, List<Tuple<int, int>>> dictionary = new Dictionary<string, List<Tuple<int, int>>>();
Config[] array2 = flingOnStateChange;
foreach (Config val2 in array2)
{
string lootType = Shared.GetLootType(val2.Prefab);
if (!dictionary.ContainsKey(lootType))
{
dictionary.Add(lootType, new List<Tuple<int, int>>());
}
dictionary[lootType].Add(new Tuple<int, int>(val2.AmountMin, val2.AmountMax));
}
List<string> list = new List<string>();
foreach (string key in dictionary.Keys)
{
int num = 0;
int num2 = 0;
foreach (Tuple<int, int> item in dictionary[key])
{
num += item.Item1;
num2 += item.Item2;
}
list.Add($"{num}-{num2} {key}");
}
Shared.LogLootable(((Component)val).gameObject, list);
}
}
}
public static class Shared
{
public static T[] GetObjects<T>() where T : Object
{
return Object.FindObjectsByType<T>((FindObjectsSortMode)1).ToArray();
}
public static void LogLootable(GameObject gameObject, List<string> lootDrops)
{
string objectPath = GetObjectPath(gameObject);
if (lootDrops.Count > 0)
{
LootLogger.instance.Log(objectPath + ": " + string.Join(", ", lootDrops));
}
}
internal static string GetObjectPath(GameObject gameObject)
{
string text = ((Object)gameObject).name;
Transform val = gameObject.transform.parent;
while ((Object)(object)val != (Object)null)
{
if ((Object)(object)((Component)val).gameObject == (Object)null)
{
val = null;
continue;
}
text = ((Object)val).name + "\\" + text;
val = val.parent;
}
return text;
}
internal static string GetLootType(GameObject gameObject)
{
GameObject gameObject2 = gameObject;
List<string> source = new List<string> { "rosary bead large" };
if ((Object)(object)gameObject2 == (Object)(object)Gameplay.LargeGeoPrefab || source.Any((string x) => ((Object)gameObject2).name.Contains(x)))
{
return "Pearl Rosaries";
}
List<string> source2 = new List<string> { "rosary bead medium" };
if ((Object)(object)gameObject2 == (Object)(object)Gameplay.MediumGeoPrefab || source2.Any((string x) => ((Object)gameObject2).name.Contains(x)))
{
return "Shell Rosaries";
}
List<string> source3 = new List<string> { "rosary bead" };
if ((Object)(object)gameObject2 == (Object)(object)Gameplay.SmallGeoPrefab || source3.Any((string x) => ((Object)gameObject2).name.Contains(x)))
{
return "Rosaries";
}
if (Gameplay.IsShellShardPrefab(gameObject2))
{
return "Shell Shards";
}
LootLogger.instance.Log("Loot type " + ((Object)gameObject2).name + " not recognized");
return "Unknown";
}
}
}