using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using DanielSteginkUtils.Utilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ScavengerOfPharloom.Settings;
using TeamCherry.Localization;
using TeamCherry.SharedUtils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScavengerOfPharloom")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("This is a library of custom helpers and logic for Hollow Knight: Silksong mods.")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0+595dd95fc22eba9d554b0bab44937c5732120470")]
[assembly: AssemblyProduct("ScavengerOfPharloom")]
[assembly: AssemblyTitle("ScavengerOfPharloom")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/danielstegink/Silksong.DanielSteginkUtils")]
[assembly: NeutralResourcesLanguage("EN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ScavengerOfPharloom
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("io.github.danielstegink.scavengerofpharloom", "ScavengerOfPharloom", "2.0.0")]
public class ScavengerOfPharloom : BaseUnityPlugin
{
public const string Id = "io.github.danielstegink.scavengerofpharloom";
internal static ScavengerOfPharloom Instance { get; private set; }
public static string Name => "ScavengerOfPharloom";
public static string Version => "2.0.0";
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
new Harmony("io.github.danielstegink.scavengerofpharloom").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.scavengerofpharloom) has loaded!"));
}
private void Start()
{
ConfigSettings.Initialize(((BaseUnityPlugin)this).Config);
}
internal void Log(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)message);
}
}
}
namespace ScavengerOfPharloom.Settings
{
public static class ConfigSettings
{
public static ConfigEntry<bool> setShardDrop;
public static ConfigEntry<bool> setRosaryDrop;
public static ConfigEntry<bool> setSilkDrop;
public static ConfigEntry<bool> setLifebloodDrop;
public static void Initialize(ConfigFile config)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
LocalisedString val = default(LocalisedString);
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "SHARD_NAME");
LocalisedString val2 = default(LocalisedString);
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "SHARD_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
setShardDrop = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), true, LocalisedString.op_Implicit(val2));
}
else
{
setShardDrop = config.Bind<bool>("Modifier", "Shell Pots", true, "Allows pots, statues and more to drop shell shards");
}
LocalisedString val3 = default(LocalisedString);
((LocalisedString)(ref val3))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "ROSARY_NAME");
LocalisedString val4 = default(LocalisedString);
((LocalisedString)(ref val4))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "ROSARY_DESC");
if (((LocalisedString)(ref val3)).Exists && ((LocalisedString)(ref val4)).Exists)
{
setRosaryDrop = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val3), true, LocalisedString.op_Implicit(val4));
}
else
{
setRosaryDrop = config.Bind<bool>("Modifier", "Wealth of the Citadel", true, "Allows pots in the Citadel to drop rosaries");
}
LocalisedString val5 = default(LocalisedString);
((LocalisedString)(ref val5))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "SILK_NAME");
LocalisedString val6 = default(LocalisedString);
((LocalisedString)(ref val6))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "SILK_DESC");
if (((LocalisedString)(ref val5)).Exists && ((LocalisedString)(ref val6)).Exists)
{
setSilkDrop = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val5), true, LocalisedString.op_Implicit(val6));
}
else
{
setSilkDrop = config.Bind<bool>("Modifier", "Gratitude of the Silk Flies", true, "Allows Silk Flies to replenish Silk when freed");
}
LocalisedString val7 = default(LocalisedString);
((LocalisedString)(ref val7))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "LIFEBLOOD_NAME");
LocalisedString val8 = default(LocalisedString);
((LocalisedString)(ref val8))..ctor("Mods.io.github.danielstegink.scavengerofpharloom", "LIFEBLOOD_DESC");
if (((LocalisedString)(ref val7)).Exists && ((LocalisedString)(ref val8)).Exists)
{
setLifebloodDrop = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val7), true, LocalisedString.op_Implicit(val8));
}
else
{
setLifebloodDrop = config.Bind<bool>("Modifier", "Lifeblood Bounty", true, "Allows plasmium bulbs to give lifeblood");
}
}
}
}
namespace ScavengerOfPharloom.Helpers
{
[HarmonyPatch(typeof(Breakable), "Break")]
public static class BreakPatch
{
[HarmonyPrefix]
public static void Prefix(Breakable __instance, float flingAngleMin, float flingAngleMax, float impactMultiplier)
{
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
Breakable __instance2 = __instance;
if (ConfigSettings.setShardDrop.Value && new List<string>
{
"loom_room_jar", "generic_break_pot_", "bone_goomba_skull_break", "Bone_house_breakable_point", "Bone_house_breakable_mid", "Bone_house_pieces_squat", "brk_barrel_", "Dock_Table", "ant_brk_barrel_", "pilgrim_fossil_break",
"fossil_judge_break_leanRight", "Hornet_Coral_Chunk_Break", "slab_pot_basic"
}.Any((string x) => ((Object)((Component)__instance2).gameObject).name.Contains(x)))
{
ClassIntegrations.SetField<Breakable>(__instance2, "shellShardDrops", (object)new MinMaxInt(0, 1), BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
if (ConfigSettings.setRosaryDrop.Value && new List<string> { "rosary_shrine_break", "Hornet_way_pole_harp", "sc_break_pot_", "sc_break_extras_detail_clutter_spike", "sc_break_extras_detail_small_spike_ball", "break_abacus", "slab_pot_gold" }.Any((string x) => ((Object)((Component)__instance2).gameObject).name.Contains(x)))
{
ClassIntegrations.SetField<Breakable>(__instance2, "smallGeoDrops", (object)new MinMaxInt(0, 1), BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
}
[HarmonyPostfix]
public static void Postfix(Breakable __instance, float flingAngleMin, float flingAngleMax, float impactMultiplier)
{
Breakable __instance2 = __instance;
if (!ConfigSettings.setSilkDrop.Value)
{
return;
}
if (((Object)((Component)__instance2).gameObject).name.Equals("lamp_pivot"))
{
HeroController.instance.AddSilk(3, false);
}
else if (((Object)((Component)__instance2).gameObject).name.Equals("Active"))
{
if (!((Object)(object)((Component)__instance2).transform.parent != (Object)null))
{
return;
}
GameObject gameObject = ((Component)((Component)__instance2).transform.parent).gameObject;
if (((Object)gameObject).name.Equals("lamp") && (Object)(object)gameObject.transform.parent != (Object)null)
{
GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
bool num = ((Object)gameObject2).name.Contains("city_lamp_") && ((Object)gameObject2).name.Contains("_breakable");
List<string> source = new List<string> { "dock_chain_lamp", "Lamp 0", "ant_lamp_up_breakable", "grey_halfway_lamp_", "break_grey_lamp_", "swamp_lamp_simple_hang", "Slab Chain Lamp" };
if ((num || source.Any((string x) => ((Object)((Component)__instance2).gameObject).name.Contains(x))) && Random.Range(1, 101) <= 50)
{
HeroController.instance.SilkGain();
}
}
else if (((Object)gameObject).name.Equals("cap") && (Object)(object)gameObject.transform.parent != (Object)null)
{
_ = ((Component)gameObject.transform.parent).gameObject;
if (((Object)gameObject).name.Contains("shell_hang_rope") && Random.Range(1, 101) <= 50)
{
HeroController.instance.SilkGain();
}
}
}
else if (new List<string>
{
"Bone_house_pieces_post", "lamp_roof_break_always_on", "break_grey_lamp_", "break_aspid_lamp", "break_lamp_slab_bridge", "sc_mid_roof_lamp", "sc_mid_room_lamp_small_breakable", "break_silk_fly_jar", "library_lamp_wall", "Lamp_Full",
"library_lamp_stand", "organ lamp", "organ lamp_mounted", "caravan_signpost"
}.Any((string x) => ((Object)((Component)__instance2).gameObject).name.Contains(x)) && Random.Range(1, 101) <= 50)
{
HeroController.instance.SilkGain();
}
}
}
[HarmonyPatch(typeof(HealthManager), "TakeDamage")]
public static class EnemyTakeDamagePatch
{
[HarmonyPostfix]
public static void Postfix(HealthManager __instance, HitInstance hitInstance)
{
if (ConfigSettings.setSilkDrop.Value && __instance.isDead && ((Object)((Component)__instance).gameObject).name.ToLower().Contains("automaton") && !((Object)((Component)__instance).gameObject).name.ToLower().Contains("breakable") && Random.Range(1, 101) <= 50)
{
HeroController.instance.SilkGain();
}
}
}
[HarmonyPatch(typeof(LifebloodPustule), "Break")]
public static class LifebloodBreakPatch
{
[HarmonyPostfix]
public static void Postfix()
{
if (ConfigSettings.setLifebloodDrop.Value && Random.Range(1, 101) <= 50)
{
EventRegister.SendEvent(EventRegisterEvents.AddBlueHealth, (GameObject)null);
}
}
}
}