using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using SilklessSkills.Settings;
using TeamCherry.Localization;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SilklessSkills")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+f291d1d083d446fb29547194229eeae45a244e69")]
[assembly: AssemblyProduct("SilklessSkills")]
[assembly: AssemblyTitle("SilklessSkills")]
[assembly: NeutralResourcesLanguage("EN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace SilklessSkills
{
public static class SharedData
{
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("io.github.danielstegink.silklessskills", "SilklessSkills", "0.1.0")]
public class SilklessSkills : BaseUnityPlugin
{
internal static SilklessSkills instance;
public const string Id = "io.github.danielstegink.silklessskills";
public static string Name => "SilklessSkills";
public static string Version => "0.1.0";
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
new Harmony("io.github.danielstegink.silklessskills").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.silklessskills) has loaded!"));
}
private void Start()
{
ConfigSettings.Initialize(((BaseUnityPlugin)this).Config);
}
internal void Log(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)message);
}
}
}
namespace SilklessSkills.Settings
{
public static class ConfigSettings
{
public static ConfigEntry<bool> tauntFlag;
public static ConfigEntry<bool> harpoonFlag;
public static ConfigEntry<bool> superJumpFlag;
public static ConfigEntry<bool> needolinFlag;
public static ConfigEntry<bool> speedFlag;
public static ConfigEntry<bool> gunFlag;
public static ConfigEntry<bool> trapFlag;
public static ConfigEntry<bool> lanternFlag;
public static void Initialize(ConfigFile config)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Unknown result type (might be due to invalid IL or missing references)
//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
bool flag = true;
LocalisedString val = default(LocalisedString);
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "TAUNT_NAME");
LocalisedString val2 = default(LocalisedString);
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "TAUNT_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
tauntFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
tauntFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "HARPOON_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "HARPOON_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
harpoonFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
harpoonFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "SUPER_JUMP_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "SUPER_JUMP_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
superJumpFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
superJumpFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "NEEDOLIN_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "NEEDOLIN_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
needolinFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
needolinFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "SPEED_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "SPEED_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
speedFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
speedFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "GUN_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "GUN_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
gunFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
gunFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "TRAP_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "TRAP_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
trapFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
trapFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.silklessskills", "LANTERN_NAME");
((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.silklessskills", "LANTERN_DESC");
if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists)
{
lanternFlag = config.Bind<bool>("Modifier", LocalisedString.op_Implicit(val), flag, LocalisedString.op_Implicit(val2));
}
else
{
lanternFlag = config.Bind<bool>("Modifier", "1", flag, "2");
}
}
}
public enum SilkSkills
{
Taunt,
Clawline,
SilkSoar,
Needolin,
SilkspeedAnklets,
Silkshot,
SnareSetter,
WispfireLantern,
None
}
}
namespace SilklessSkills.Helpers
{
[HarmonyPatch(typeof(AddUsingSilk), "OnEnter")]
public static class AddUsingSilk_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(AddUsingSilk __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.Amount.value;
__instance.Amount.Value = 0;
}
}
[HarmonyPostfix]
public static void Postfix(AddUsingSilk __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.Amount.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(AddUsingSilk __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.SilkSoar => ConfigSettings.superJumpFlag.Value,
SilkSkills.Needolin => ConfigSettings.needolinFlag.Value,
SilkSkills.SilkspeedAnklets => ConfigSettings.speedFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(AddUsingSilk __instance)
{
if (((FsmStateAction)__instance).fsm.name.Equals("Superjump") && ((FsmStateAction)__instance).State.name.Equals("Ground Charge"))
{
return SilkSkills.SilkSoar;
}
if (((FsmStateAction)__instance).State.Name.Equals("Start Needolin Proper") || ((FsmStateAction)__instance).State.Name.Equals("Resume Fast Travel Fail React"))
{
return SilkSkills.Needolin;
}
if (((FsmStateAction)__instance).Fsm.Name.Equals("Sprint Silk Usage") && ((FsmStateAction)__instance).State.Name.Equals("Usage"))
{
return SilkSkills.SilkspeedAnklets;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(CallMethodProper), "OnEnter")]
public static class CallMethodProper_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(CallMethodProper __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.parameters[0].intValue;
__instance.parameters[0].intValue = 0;
}
}
[HarmonyPostfix]
public static void Postfix(CallMethodProper __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.parameters[0].intValue = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(CallMethodProper __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.Silkshot => ConfigSettings.gunFlag.Value,
SilkSkills.SnareSetter => ConfigSettings.trapFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(CallMethodProper __instance)
{
if (((FsmStateAction)__instance).State.Name.Equals("Silk? F") || ((FsmStateAction)__instance).State.Name.Equals("Silk? A"))
{
return SilkSkills.Silkshot;
}
if (((FsmStateAction)__instance).State.Name.Equals("Snare Grnd Check"))
{
return SilkSkills.SnareSetter;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(HeroController), "TakeSilk", new Type[]
{
typeof(int),
typeof(SilkTakeSource)
})]
public static class HeroController_TakeSilk
{
[HarmonyPrefix]
public static void Prefix(HeroController __instance, ref int amount, SilkTakeSource source)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Invalid comparison between Unknown and I4
if (ConfigSettings.lanternFlag.Value && (int)source == 1)
{
amount = 0;
}
}
}
[HarmonyPatch(typeof(IntCompare), "OnEnter")]
public static class IntCompare_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(IntCompare __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.integer1.Value;
__instance.integer1.Value = Math.Max(__instance.integer1.Value, __instance.integer2.Value + 1);
}
}
[HarmonyPostfix]
public static void Postfix(IntCompare __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.integer1.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(IntCompare __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.Clawline => ConfigSettings.harpoonFlag.Value,
SilkSkills.SilkSoar => ConfigSettings.superJumpFlag.Value,
SilkSkills.SilkspeedAnklets => ConfigSettings.speedFlag.Value,
SilkSkills.Silkshot => ConfigSettings.gunFlag.Value,
SilkSkills.SnareSetter => ConfigSettings.trapFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(IntCompare __instance)
{
if (((FsmStateAction)__instance).fsm.name.Equals("Harpoon Dash") && ((FsmStateAction)__instance).State.name.Equals("Can Do?"))
{
return SilkSkills.Clawline;
}
if (((FsmStateAction)__instance).fsm.name.Equals("Superjump") && ((FsmStateAction)__instance).State.name.Equals("Enough Silk?") && ConfigSettings.superJumpFlag.Value)
{
return SilkSkills.SilkSoar;
}
if (((FsmStateAction)__instance).Fsm.Name.Equals("Sprint Silk Usage") && (((FsmStateAction)__instance).State.name.Equals("Start Usage") || ((FsmStateAction)__instance).State.name.Equals("Usage") || ((FsmStateAction)__instance).State.name.Equals("Pause Usage")))
{
return SilkSkills.SilkspeedAnklets;
}
if (((FsmStateAction)__instance).State.name.Equals("Silk? F") || ((FsmStateAction)__instance).State.name.Equals("Silk? A"))
{
return SilkSkills.Silkshot;
}
if (((FsmStateAction)__instance).State.name.Equals("Silk? Snare"))
{
return SilkSkills.SnareSetter;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(PlayerdataIntCompare), "OnEnter")]
public static class PlayerdataIntCompare_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(PlayerdataIntCompare __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.compareTo.Value;
__instance.compareTo.Value = 0;
}
}
[HarmonyPostfix]
public static void Postfix(PlayerdataIntCompare __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.compareTo.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(PlayerdataIntCompare __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
if (skill == SilkSkills.Taunt)
{
return ConfigSettings.tauntFlag.Value;
}
return false;
}
private static SilkSkills GetCurrentSkill(PlayerdataIntCompare __instance)
{
if (((FsmStateAction)__instance).fsm.name.Equals("Silk Specials") && ((FsmStateAction)__instance).State.name.Equals("Silk Check"))
{
return SilkSkills.Taunt;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(RemoveUsingSilk), "OnEnter")]
public static class RemoveUsingSilk_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(RemoveUsingSilk __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.Amount.value;
__instance.Amount.Value = 0;
}
}
[HarmonyPostfix]
public static void Postfix(RemoveUsingSilk __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.Amount.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(RemoveUsingSilk __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.Needolin => ConfigSettings.needolinFlag.Value,
SilkSkills.SilkSoar => ConfigSettings.superJumpFlag.Value,
SilkSkills.SilkspeedAnklets => ConfigSettings.speedFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(RemoveUsingSilk __instance)
{
if (((FsmStateAction)__instance).State.Name.Equals("Next Chunk?") || ((FsmStateAction)__instance).State.Name.Equals("Next Chunk? 2") || ((FsmStateAction)__instance).State.Name.Equals("End Needolin"))
{
return SilkSkills.Needolin;
}
if (((FsmStateAction)__instance).fsm.name.Equals("Superjump") && (((FsmStateAction)__instance).State.name.Equals("Cancel Ground Charge") || ((FsmStateAction)__instance).State.name.Equals("Ground Charged")))
{
return SilkSkills.SilkSoar;
}
if (((FsmStateAction)__instance).Fsm.Name.Equals("Sprint Silk Usage") && (((FsmStateAction)__instance).State.Name.Equals("Use Silk") || ((FsmStateAction)__instance).State.Name.Equals("Pause Usage") || ((FsmStateAction)__instance).State.Name.Equals("StopUsage")))
{
return SilkSkills.SilkspeedAnklets;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(TakeSilkV2), "OnEnter")]
public static class TakeSilkV2_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(TakeSilkV2 __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.Amount.value;
__instance.Amount.Value = 0;
}
}
[HarmonyPostfix]
public static void Postfix(TakeSilkV2 __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.Amount.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(TakeSilkV2 __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.SilkSoar => ConfigSettings.superJumpFlag.Value,
SilkSkills.Needolin => ConfigSettings.needolinFlag.Value,
SilkSkills.SilkspeedAnklets => ConfigSettings.speedFlag.Value,
SilkSkills.Silkshot => ConfigSettings.gunFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(TakeSilkV2 __instance)
{
if (((FsmStateAction)__instance).fsm.name.Equals("Superjump") && ((FsmStateAction)__instance).State.name.Equals("Ground Charged"))
{
return SilkSkills.SilkSoar;
}
if (((FsmStateAction)__instance).State.Name.Equals("Next Chunk?") || ((FsmStateAction)__instance).State.Name.Equals("Next Chunk? 2"))
{
return SilkSkills.Needolin;
}
if (((FsmStateAction)__instance).Fsm.Name.Equals("Sprint Silk Usage") && ((FsmStateAction)__instance).State.Name.Equals("Use Silk"))
{
return SilkSkills.SilkspeedAnklets;
}
if (((FsmStateAction)__instance).State.Name.Equals("WebShot Antic W"))
{
return SilkSkills.Silkshot;
}
return SilkSkills.None;
}
}
[HarmonyPatch(typeof(TakeSilk), "OnEnter")]
public static class TakeSilk_OnEnter
{
private static Dictionary<SilkSkills, int?> silkCosts = new Dictionary<SilkSkills, int?>();
[HarmonyPrefix]
public static void Prefix(TakeSilk __instance)
{
if (NegateCost(__instance, out var skill))
{
if (!silkCosts.ContainsKey(skill))
{
silkCosts.Add(skill, null);
}
silkCosts[skill] = __instance.amount.Value;
__instance.amount.Value = 0;
}
}
[HarmonyPostfix]
public static void Postfix(TakeSilk __instance)
{
SilkSkills currentSkill = GetCurrentSkill(__instance);
if (silkCosts.ContainsKey(currentSkill) && silkCosts[currentSkill].HasValue)
{
__instance.amount.Value = silkCosts[currentSkill].Value;
silkCosts[currentSkill] = null;
}
}
private static bool NegateCost(TakeSilk __instance, out SilkSkills skill)
{
skill = GetCurrentSkill(__instance);
return skill switch
{
SilkSkills.Taunt => ConfigSettings.tauntFlag.Value,
SilkSkills.Clawline => ConfigSettings.harpoonFlag.Value,
SilkSkills.Needolin => ConfigSettings.needolinFlag.Value,
_ => false,
};
}
private static SilkSkills GetCurrentSkill(TakeSilk __instance)
{
if (((FsmStateAction)__instance).Fsm.Name.Equals("Silk Specials") && ((FsmStateAction)__instance).State.Name.Equals("Silk Taunt"))
{
return SilkSkills.Taunt;
}
if (((FsmStateAction)__instance).Fsm.Name.Equals("Harpoon Dash") && ((FsmStateAction)__instance).State.Name.Equals("Take Control"))
{
return SilkSkills.Clawline;
}
if (((FsmStateAction)__instance).State.Name.Equals("Take Silk End"))
{
return SilkSkills.Needolin;
}
return SilkSkills.None;
}
}
}