using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InfiniteCogflies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteCogflies")]
[assembly: AssemblyTitle("InfiniteCogflies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Silksong
{
[BepInPlugin("com.fabbeyond.infinitecogflies", "InfiniteCogflies", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ToolItemLimiter))]
[HarmonyPatch("Break")]
private class Patch_ToolItemLimiter
{
private static bool Prefix()
{
return false;
}
}
public static Plugin instance;
private ConfigEntry<bool> instantAttack;
private void Start()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
instantAttack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "instantAttack", false, (ConfigDescription)null);
instance = this;
Harmony val = new Harmony("com.fabbeyond.infinitecoglies");
val.PatchAll();
}
private void Update()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)HeroController.instance != (Object)null)
{
Data toolData = PlayerData.instance.GetToolData("Cogwork Flier");
toolData.AmountLeft = 8;
PlayerData.instance.SetToolData("Cogwork Flier", toolData);
}
GameObject[] array = GameObject.FindGameObjectsWithTag("Knight Hatchling");
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
Scene scene = val.scene;
if (((Scene)(ref scene)).name != "DontDestroyOnLoad")
{
Object.DontDestroyOnLoad((Object)(object)val);
}
if (instantAttack.Value)
{
ClockworkHatchling component = val.GetComponent<ClockworkHatchling>();
FieldInfo field = typeof(ClockworkHatchling).GetField("cooldownTimer", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(component, -1);
}
}
}
}
}