using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GlobalEnums;
using GlobalSettings;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using TeamCherry.Localization;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PaleOilSoap")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.0.0")]
[assembly: AssemblyInformationalVersion("0.3.0+1774c6641fe93d08655897e26872f92efad5f632")]
[assembly: AssemblyProduct("PaleOilSoap")]
[assembly: AssemblyTitle("PaleOilSoap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PaleOilSoap
{
internal sealed class Assets
{
public readonly AudioClip disableSound;
public readonly AudioClip overrideSound;
public readonly AudioClip constrainedSound;
public bool initialized
{
get
{
if (Object.op_Implicit((Object)(object)disableSound) && Object.op_Implicit((Object)(object)overrideSound))
{
return Object.op_Implicit((Object)(object)constrainedSound);
}
return false;
}
}
public Assets()
{
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "aa", "StandaloneWindows64", "sfxstatic_assets_shared.bundle"));
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogWarning((object)"Failed to locate asset bundle.");
return;
}
disableSound = val.LoadAsset<AudioClip>("Assets/Audio/SFX/Heroes/Hornet/Crest Weapons/hornet_hunter_needleart_slash_2.wav");
overrideSound = val.LoadAsset<AudioClip>("Assets/Audio/SFX/Enemy/Bosses/Hornet/hornet_needle_catch.wav");
constrainedSound = val.LoadAsset<AudioClip>("Assets/Audio/SFX/sword_hit_reject.wav");
val.Unload(false);
if (initialized)
{
Plugin.Logger.LogDebug((object)"Located assets.");
}
else
{
Plugin.Logger.LogWarning((object)"Failed to locate assets.");
}
}
}
internal sealed class Config
{
private readonly ConfigFile file;
private readonly AcceptableValueRange<int> acceptableTargetNeedleUpgradeLevels = new AcceptableValueRange<int>(-1, 4);
private readonly ConfigEntry<int> targetNeedleUpgradeLevel;
private readonly ConfigEntry<bool> allowTargetAboveUpgradedLevel;
public int TargetNeedleUpgradeLevel
{
get
{
return targetNeedleUpgradeLevel.Value;
}
internal set
{
targetNeedleUpgradeLevel.Value = value;
}
}
public bool AllowTargetAboveUpgradedLevel => allowTargetAboveUpgradedLevel.Value;
internal void Reload()
{
Plugin.Logger.LogDebug((object)("Reloading " + file.ConfigFilePath.Substring(file.ConfigFilePath.LastIndexOf(Path.DirectorySeparatorChar) + 1)));
file.Reload();
}
internal Config(ConfigFile config)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
file = config;
targetNeedleUpgradeLevel = config.Bind<int>("Needle", "targetNeedleUpgradeLevel", -1, new ConfigDescription("The target upgrade level to override the Needle to.\n(-1 to disable override, 0 for starting Needle, 1–4 for each Needle upgrade)", (AcceptableValueBase)(object)acceptableTargetNeedleUpgradeLevels, Array.Empty<object>()));
allowTargetAboveUpgradedLevel = config.Bind<bool>("Needle", "allowTargetAboveUpgradedLevel", false, "Allow targetNeedleUpgradeLevel to use levels higher than has been acquired through the Pinmaster.");
}
}
[HarmonyPatch]
internal static class NailUpgrades
{
private static int AdjustNailUpgrade(int acquiredNailUpgrade)
{
Config config = Plugin.Config;
if (config.TargetNeedleUpgradeLevel < 0)
{
return acquiredNailUpgrade;
}
if (!config.AllowTargetAboveUpgradedLevel && config.TargetNeedleUpgradeLevel > acquiredNailUpgrade)
{
return acquiredNailUpgrade;
}
return config.TargetNeedleUpgradeLevel;
}
[HarmonyILManipulator]
[HarmonyPatch(typeof(InventoryItemNail), "UpdateState")]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPatch(typeof(HealthManager), "ApplyDamageScaling")]
private static void Redirect__PlayerData_nailUpgrades(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
ILCursor val = new ILCursor(il);
int num = default(int);
Func<Instruction, bool>[] array = new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerData>(x, "nailUpgrades"),
(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref num)
};
if (val.TryGotoNext((MoveType)2, array))
{
int index = val.Index;
val.Index = index - 1;
val.EmitDelegate<Func<int, int>>((Func<int, int>)AdjustNailUpgrade);
}
else
{
Plugin.Logger.LogError((object)"Cannot hook: failed to match IL instructions.");
}
}
}
[BepInPlugin("itsschwer.NeedleSwapper", "NeedleSwapper", "0.3.0")]
public sealed class Plugin : BaseUnityPlugin
{
public const string GUID = "itsschwer.NeedleSwapper";
public const string Author = "itsschwer";
public const string Name = "NeedleSwapper";
public const string Version = "0.3.0";
internal static ManualLogSource Logger { get; private set; }
internal static Config Config { get; private set; }
internal static Assets Assets { get; private set; }
private void Awake()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
Logger.Sources.Remove((ILogSource)(object)((BaseUnityPlugin)this).Logger);
Logger = Logger.CreateLogSource("itsschwer.NeedleSwapper");
Config = new Config(((BaseUnityPlugin)this).Config);
Assets = new Assets();
new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
Logger.LogMessage((object)"~awake.");
}
private void Update()
{
if (Input.GetKey((KeyCode)278) && Input.GetKeyDown((KeyCode)279))
{
Logger.LogWarning((object)"Debugging input triggered, reloading config.");
Config.Reload();
}
}
}
[HarmonyPatch(typeof(InventoryItemSelectable))]
internal static class UX
{
[HarmonyPostfix]
[HarmonyPatch(typeof(InventoryItemNail), "Start")]
private static void InventoryItemNail_Start(InventoryItemNail __instance)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
InventoryItemButtonPrompt component = ((Component)__instance).GetComponent<InventoryItemButtonPrompt>();
if ((Object)(object)component == (Object)null)
{
Plugin.Logger.LogWarning((object)"Tried to set up button prompts but InventoryItemNail did not have any to copy from!");
return;
}
LocalisedString responseText = default(LocalisedString);
((LocalisedString)(ref responseText))..ctor("Tools", "UI_BUTTON_TOGGLE_STATE");
InventoryItemButtonPrompt val = ((Component)__instance).gameObject.AddComponent<InventoryItemButtonPrompt>();
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).appearCondition = ((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)component).appearCondition;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).display = ((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)component).display;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).data.ResponseText = responseText;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).data.Action = (HeroActionButton)((Object.op_Implicit((Object)(object)Platform.Current) && Platform.Current.WasLastInputKeyboard) ? 2 : 18);
InventoryItemButtonPrompt obj = ((Component)__instance).gameObject.AddComponent<InventoryItemButtonPrompt>();
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)obj).appearCondition = ((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).appearCondition;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)obj).display = ((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).display;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)obj).data.ResponseText = ((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)val).data.ResponseText;
((InventoryItemButtonPromptBase<InventoryItemButtonPromptData>)(object)obj).data.Action = (HeroActionButton)0;
Plugin.Logger.LogDebug((object)"Set up button prompts.\n The preceding two instances of NullReferenceException from InventoryItemButtonPromptBase.OnEnable should be safe to ignore (no elegant workaround).");
}
[HarmonyPatch("Submit")]
[HarmonyPostfix]
private static void InventoryItemSelectable_Submit(InventoryItemSelectable __instance)
{
InventoryItemNail val = (InventoryItemNail)(object)((__instance is InventoryItemNail) ? __instance : null);
if (val != null)
{
ChangeNail(val, 1);
}
}
[HarmonyPatch("Extra")]
[HarmonyPostfix]
private static void InventoryItemSelectable_Extra(InventoryItemSelectable __instance)
{
InventoryItemNail val = (InventoryItemNail)(object)((__instance is InventoryItemNail) ? __instance : null);
if (val != null)
{
ChangeNail(val, -1);
}
}
private static void ChangeNail(InventoryItemNail nail, int delta)
{
int targetNeedleUpgradeLevel = Plugin.Config.TargetNeedleUpgradeLevel;
Plugin.Config.TargetNeedleUpgradeLevel += delta;
nail.UpdateState();
((InventoryItemSelectable)nail).UpdateDisplay();
Plugin.Logger.LogDebug((object)string.Format("Changed {0} from {1} to {2}", "TargetNeedleUpgradeLevel", targetNeedleUpgradeLevel, Plugin.Config.TargetNeedleUpgradeLevel));
PlayAudioFeedback(targetNeedleUpgradeLevel);
}
private static void PlayAudioFeedback(int before)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Assets.initialized)
{
return;
}
Config config = Plugin.Config;
PlayerData instance = PlayerData.instance;
if (instance == null)
{
Plugin.Logger.LogWarning((object)"Tried to play audio feedback but PlayerData.instance is null!");
return;
}
AudioEvent val = default(AudioEvent);
val.PitchMin = 0.95f;
val.PitchMax = 1.05f;
val.Volume = 1f;
if (config.TargetNeedleUpgradeLevel < 0)
{
val.Clip = Plugin.Assets.disableSound;
}
else if ((!config.AllowTargetAboveUpgradedLevel && config.TargetNeedleUpgradeLevel > instance.nailUpgrades) || before == config.TargetNeedleUpgradeLevel)
{
val.Clip = Plugin.Assets.constrainedSound;
}
else
{
val.Clip = Plugin.Assets.overrideSound;
val.PitchMax = (val.PitchMin = 1f + 0.1f * (float)config.TargetNeedleUpgradeLevel);
}
((AudioEvent)(ref val)).SpawnAndPlayOneShot(Audio.DefaultUIAudioSourcePrefab, Vector3.zero, (Action)null);
}
}
}