using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Cogwork_Waltz.Components;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using WavLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Cogwork Waltz")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f39ca46b2c8d488a4d777bbbe365c692e4300ac4")]
[assembly: AssemblyProduct("Cogwork Waltz")]
[assembly: AssemblyTitle("Cogwork_Waltz")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/kaycodes13/Cogwork Waltz")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Cogwork_Waltz.Components
{
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(PlayMakerFSM))]
internal class ResyncCogworkDancers : MonoBehaviour
{
private AudioSource music;
private PlayMakerFSM dancerControl;
private PlayMakerFSM beatControl;
private int mult;
private float prevMusicTime;
private bool justLooped;
private float CurrentBeatTiming => beatControl.FsmVariables.FloatVariables[0].Value;
private void Awake()
{
music = ((Component)this).GetComponent<AudioSource>();
dancerControl = ((Component)this).GetComponents<PlayMakerFSM>().First((PlayMakerFSM x) => x.FsmName == "Control");
beatControl = ((Component)this).GetComponents<PlayMakerFSM>().First((PlayMakerFSM x) => x.FsmName == "Beat Control");
mult = 1;
prevMusicTime = -1f;
justLooped = false;
}
private void OnDestroy()
{
RestartBeatFSM();
}
private void Update()
{
if (!Object.op_Implicit((Object)(object)music.clip) || !music.loop || (!music.isPlaying && !HeroController.instance.IsPaused()))
{
if (!((Behaviour)beatControl).enabled)
{
mult = 1;
prevMusicTime = -1f;
justLooped = false;
RestartBeatFSM();
}
return;
}
((Behaviour)beatControl).enabled = false;
float currentBeatTiming = CurrentBeatTiming;
if (prevMusicTime > music.time)
{
justLooped = true;
}
prevMusicTime = music.time;
if ((float)mult * currentBeatTiming <= music.time)
{
mult++;
SendBeatEvent();
}
else if (justLooped && (float)mult * currentBeatTiming - music.clip.length <= music.time)
{
justLooped = false;
mult = 1;
SendBeatEvent();
}
}
private void SendBeatEvent()
{
dancerControl.SendEvent("BEAT");
EventRegister.SendEvent("BEAT", ((Component)this).gameObject);
}
private void RestartBeatFSM()
{
((Behaviour)beatControl).enabled = true;
beatControl.SendEvent("STOP");
beatControl.SendEvent("BEGIN");
}
}
}
namespace CogworkWaltz
{
[BepInPlugin("io.github.kaycodes13.cogworkwaltz", "Cogwork_Waltz", "1.0.0")]
public class CogworkWaltzPlugin : BaseUnityPlugin
{
private static List<AudioClip> Phases = new List<AudioClip>();
public const string Id = "io.github.kaycodes13.cogworkwaltz";
public static string Name => "Cogwork_Waltz";
public static string Version => "1.0.0";
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.kaycodes13.cogworkwaltz) has loaded!"));
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
Phases.Add(LoadEmbeddedWav(manifestResourceNames.First((string n) => n.EndsWith("sting.wav")), executingAssembly, "sting"));
int i;
for (i = 1; i <= 4; i++)
{
Phases.Add(LoadEmbeddedWav(manifestResourceNames.First((string n) => n.EndsWith($"phase_{i}.wav")), executingAssembly, $"phase_{i}"));
}
SceneManager.sceneLoaded += ReplaceMusic;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= ReplaceMusic;
Phases.Clear();
}
private void ReplaceMusic(Scene scene, LoadSceneMode _)
{
if (((Scene)(ref scene)).name != "Cog_Dancers_boss")
{
return;
}
GameObject obj = GameObject.Find("Dancer Control");
obj.AddComponent<ResyncCogworkDancers>();
FsmState[] fsmStates = obj.GetComponents<PlayMakerFSM>().First((PlayMakerFSM fsm) => fsm.FsmName == "Music Control").FsmStates;
foreach (FsmState val in fsmStates)
{
if (val.Name == "Stop")
{
val.Actions.OfType<AudioPlaySimple>().First().oneShotClip = FsmObject.op_Implicit((Object)(object)Phases[0]);
continue;
}
for (int j = 1; j <= 4; j++)
{
if (val.Name == $"P{j} Music")
{
val.Actions.OfType<SetAudioClip>().First().audioClip = FsmObject.op_Implicit((Object)(object)Phases[j]);
break;
}
}
}
}
private static AudioClip LoadEmbeddedWav(string path, Assembly asm, string name)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
WavData val = new WavData();
using (Stream stream = asm.GetManifestResourceStream(path))
{
val.Parse(stream, (Action<string>)null);
}
float[] samples = val.GetSamples();
AudioClip obj = AudioClip.Create(name, samples.Length / val.FormatChunk.NumChannels, (int)val.FormatChunk.NumChannels, (int)val.FormatChunk.SampleRate, false);
obj.SetData(samples, 0);
return obj;
}
}
}