using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CorruptedHealth
{
[BepInPlugin("lagerthon.CorruptedHealth", "CorruptedHealth", "1.0.0")]
public class CorruptedHealth : BaseUnityPlugin
{
public class CachedAudio
{
public AudioSource source;
public AudioLowPassFilter lowPass;
}
[CompilerGenerated]
private sealed class <DelayedFlashHealth>d__14 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CorruptedHealth <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedFlashHealth>d__14(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
FlashMasks.FlashHealth(pd.health);
keyPressed = true;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static ConfigEntry<float> MaxSpeed;
public static ConfigEntry<float> audioModulation;
public static ConfigEntry<KeyboardShortcut> flashKey;
public static bool keyPressed = false;
private bool wasAtBench = false;
private Coroutine delayedFlashCoroutine;
private static bool firstSpawn = true;
public static bool configChanged = false;
public static PlayerData pd;
internal static ManualLogSource Log;
public static readonly List<CachedAudio> Cached = new List<CachedAudio>();
private void Awake()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
MaxSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Max Speed", "Max Speed", 2f, new ConfigDescription("Sets the maximum speed of the game at full health", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1.5f, 2f), Array.Empty<object>()));
audioModulation = ((BaseUnityPlugin)this).Config.Bind<float>("Music and Audio", "Modulation intensity", 1f, new ConfigDescription("Adjusts how much the audio will modulate", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
flashKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Display Key", "Display Masks", new KeyboardShortcut((KeyCode)306, Array.Empty<KeyCode>()), "Temporarily displays masks (Silk required)");
SceneManager.sceneLoaded += OnSceneLoaded;
RebuildAudioCache(SceneManager.GetActiveScene());
pd = PlayerData.instance;
keyPressed = false;
MaxSpeed.SettingChanged += delegate
{
configChanged = true;
};
audioModulation.SettingChanged += delegate
{
configChanged = true;
};
new Harmony("lagerthon.CorruptedHealth").PatchAll();
Log.LogInfo((object)"Health and Speed Loaded");
}
private void Update()
{
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
HeroController instance = HeroController.instance;
PlayerData instance2 = PlayerData.instance;
if ((Object)(object)instance == (Object)null || instance2 == null)
{
return;
}
if (firstSpawn)
{
firstSpawn = false;
}
bool atBench = instance2.atBench;
if (atBench && !firstSpawn)
{
if (delayedFlashCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(delayedFlashCoroutine);
delayedFlashCoroutine = null;
FlashMasks.FlashHealth(instance2.maxHealth);
}
}
else if (wasAtBench && !atBench && delayedFlashCoroutine == null)
{
delayedFlashCoroutine = ((MonoBehaviour)this).StartCoroutine(DelayedFlashHealth());
}
wasAtBench = atBench;
KeyboardShortcut value = flashKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
if (instance2.silk < 3)
{
return;
}
instance.TakeSilk(3);
FlashMasks.FlashHealth(instance2.health);
keyPressed = true;
}
if (!atBench && keyPressed)
{
FlashMasks.HideHealth();
if (FlashMasks.health2Timers.Count == 0)
{
keyPressed = false;
}
}
}
[IteratorStateMachine(typeof(<DelayedFlashHealth>d__14))]
private IEnumerator DelayedFlashHealth()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedFlashHealth>d__14(0)
{
<>4__this = this
};
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
RebuildAudioCache(scene);
firstSpawn = true;
}
private static void RebuildAudioCache(Scene scene)
{
Cached.Clear();
AudioSource[] array = Resources.FindObjectsOfTypeAll<AudioSource>();
foreach (AudioSource val in array)
{
if (!((Object)(object)val == (Object)null) && !((Object)val).name.Contains("Audio Player Actor") && val.loop && !(val.spatialBlend > 0f) && (!((Object)(object)val.clip != (Object)null) || !(val.clip.length < 10f)))
{
AudioLowPassFilter val2 = ((Component)val).GetComponent<AudioLowPassFilter>();
if ((Object)(object)val2 == (Object)null)
{
val2 = ((Component)val).gameObject.AddComponent<AudioLowPassFilter>();
}
Cached.Add(new CachedAudio
{
source = val,
lowPass = val2
});
}
}
}
}
[HarmonyPatch]
internal class FracturedMaskPatch
{
public static int fracturedMask;
[HarmonyPatch(typeof(ToolItemManager), "GetCurrentEquippedTools")]
[HarmonyPostfix]
private static void PostfixFracturedMask(ref List<ToolItem> __result)
{
fracturedMask = 0;
if (__result == null)
{
return;
}
foreach (ToolItem item in __result)
{
if ((Object)(object)item != (Object)null && item.name == "Fractured Mask")
{
fracturedMask = 1;
break;
}
}
}
}
internal class FlashMasks
{
public static Dictionary<GameObject, float> health2Timers = new Dictionary<GameObject, float>();
public static HashSet<GameObject> flashedHealth2 = new HashSet<GameObject>();
public static void FlashHealth(int health)
{
PlayerData instance = PlayerData.instance;
PlayMakerFSM[] array = Resources.FindObjectsOfTypeAll<PlayMakerFSM>();
foreach (PlayMakerFSM val in array)
{
if (val.FsmName != "health_display" || !((Object)((Component)val).gameObject).name.Contains("Health 2+(Clone)"))
{
continue;
}
CorruptedHealth.Log.LogInfo((object)("Found: " + ((Object)((Component)val).gameObject).name));
FsmInt val2 = val.FsmVariables.FindFsmInt("Health Number");
if (val2 == null)
{
continue;
}
int value = val2.Value;
if (!flashedHealth2.Contains(((Component)val).gameObject))
{
flashedHealth2.Add(((Component)val).gameObject);
health2Timers[((Component)val).gameObject] = 2f;
if (value <= health)
{
val.SetState("Idle Enter");
}
}
}
}
public static void HideHealth()
{
List<GameObject> list = new List<GameObject>(health2Timers.Keys);
foreach (GameObject item in list)
{
health2Timers[item] -= Time.unscaledDeltaTime;
if (health2Timers[item] <= 0f)
{
PlayMakerFSM component = item.GetComponent<PlayMakerFSM>();
if ((Object)(object)component != (Object)null)
{
component.SetState("Inactive");
}
health2Timers.Remove(item);
flashedHealth2.Remove(item);
}
}
}
}
[HarmonyPatch(typeof(GameManager), "Update")]
internal class Patch_GameManager_Update
{
private static float currentPitch = 1f;
private static float pitchVelocity = 0f;
private static float lastTargetPitch = 1f;
private static float pulseTimer = 0f;
private static float pulseSign = 1f;
public static int fracturedMask = 0;
private static int lastHealth = -1;
private static int lastMaxHealth = -1;
private static float targetTimeScale = 1f;
private static float targetPitch = 1f;
private static float currentTimeScale = 1f;
private static float timeScaleVelocity = 0f;
private static void Postfix()
{
if ((Object)(object)GameManager.instance != (Object)null && GameManager.instance.isPaused)
{
return;
}
PlayerData instance = PlayerData.instance;
if (instance != null)
{
fracturedMask = FracturedMaskPatch.fracturedMask;
int num = instance.health + instance.healthBlue + fracturedMask;
int num2 = instance.maxHealth + instance.healthBlue + fracturedMask;
if (num != lastHealth || num2 != lastMaxHealth || CorruptedHealth.configChanged)
{
lastHealth = num;
lastMaxHealth = num2;
CorruptedHealth.configChanged = false;
RecalculateTargets(instance, num, num2);
}
UpdateTimeScale();
UpdateAudio(instance);
}
}
private static void RecalculateTargets(PlayerData pd, int health, int maxHealth)
{
float num = (float)health / (float)maxHealth;
targetTimeScale = 1f + (CorruptedHealth.MaxSpeed.Value - 1f) * num;
float num2 = 1f + num;
targetPitch = 1f + (num2 - 1.9f) * CorruptedHealth.audioModulation.Value;
if (Mathf.Abs(targetPitch - lastTargetPitch) > 0.01f)
{
pulseTimer = 0.5f;
pulseSign = ((targetPitch > lastTargetPitch) ? (-1f) : 1f);
lastTargetPitch = targetPitch;
}
}
private static void UpdateTimeScale()
{
currentTimeScale = Mathf.SmoothDamp(currentTimeScale, targetTimeScale, ref timeScaleVelocity, 0.25f, 5f, Time.unscaledDeltaTime);
Time.timeScale = currentTimeScale;
}
private static void UpdateAudio(PlayerData pd)
{
currentPitch = Mathf.SmoothDamp(currentPitch, lastTargetPitch, ref pitchVelocity, 0.5f, 2f, Time.unscaledDeltaTime);
float num = 0f;
if (pulseTimer > 0f)
{
pulseTimer -= Time.unscaledDeltaTime;
float num2 = 1f - pulseTimer / 0.5f;
float num3 = ((num2 < 0.5f) ? Mathf.InverseLerp(0f, 0.5f, num2) : (1f - Mathf.InverseLerp(0.5f, 1f, num2)));
num = num3 * 0.2f * pulseSign;
}
float pitch = currentPitch + num;
foreach (CorruptedHealth.CachedAudio item in CorruptedHealth.Cached)
{
if (!((Object)(object)item.source == (Object)null))
{
item.source.pitch = pitch;
float num4 = Mathf.InverseLerp(0.1f, 1f, (float)pd.health / (float)pd.maxHealth);
num4 *= num4;
item.lowPass.cutoffFrequency = 22000f - CorruptedHealth.audioModulation.Value * (22000f - 500f * Mathf.Pow(44f, num4));
}
}
}
}
}