using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using MonoMod.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ToolRefund")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ToolRefund")]
[assembly: AssemblyTitle("ToolRefund")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ToolRefund
{
[BepInPlugin("pseudopulse.ToolRefund", "ToolRefund", "1.0.0")]
public class ToolRefund : BaseUnityPlugin
{
public delegate bool orig_TryReplenishSingle(ToolItem self, bool doReplenish, float inCost, out float outCost, out int reserveCost);
public delegate void orig_OnWasUsed(ToolItem self, bool isEmpty);
public delegate IEnumerator orig_Respawn(HeroController self, Transform point);
public const string GUID = "pseudopulse.ToolRefund";
public const string NAME = "ToolRefund";
public const string VERSION = "1.0.0";
public static Dictionary<string, int> ToolMapBuffer = new Dictionary<string, int>();
public static Dictionary<string, int> ToolMap = new Dictionary<string, int>();
private void Awake()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
new Hook((MethodBase)typeof(ToolItem).GetMethod("TryReplenishSingle", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("RefundTool", (BindingFlags)(-1)));
new Hook((MethodBase)typeof(ToolItem).GetMethod("OnWasUsed", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("MarkForRefund", (BindingFlags)(-1)));
new Hook((MethodBase)typeof(HeroController).GetMethod("Respawn", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("Reset", (BindingFlags)(-1)));
}
public static bool RefundTool(orig_TryReplenishSingle orig, ToolItem self, bool doReplenish, float inCost, out float outCost, out int reserveCost)
{
bool result = orig(self, doReplenish, inCost, out outCost, out reserveCost);
ToolMapBuffer.Clear();
Debug.Log((object)self.name);
Debug.Log((object)("contains?: " + ToolMap.ContainsKey(self.name)));
if (ToolMap.ContainsKey(self.name) && ToolMap[self.name] > 0)
{
Debug.Log((object)ToolMap[self.name]);
outCost = 0f;
if (!doReplenish)
{
return true;
}
ToolMap[self.name]--;
return true;
}
return result;
}
public static void MarkForRefund(orig_OnWasUsed orig, ToolItem self, bool isEmpty)
{
orig(self, isEmpty);
if (!ToolMapBuffer.ContainsKey(self.name))
{
Debug.Log((object)("added " + self.name + " to buffer"));
ToolMapBuffer.Add(self.name, 0);
}
ToolMapBuffer[self.name]++;
Debug.Log((object)$"{self.name} count is {ToolMapBuffer[self.name]}");
}
public static IEnumerator Reset(orig_Respawn orig, HeroController self, Transform point)
{
ToolMap.Clear();
Extensions.AddRange<string, int>(ToolMap, ToolMapBuffer);
Debug.Log((object)"copying buffer");
return orig(self, point);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}