Decompiled source of ToolRefund v1.0.0

ToolRefund.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using MonoMod.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ToolRefund")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ToolRefund")]
[assembly: AssemblyTitle("ToolRefund")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToolRefund
{
	[BepInPlugin("pseudopulse.ToolRefund", "ToolRefund", "1.0.0")]
	public class ToolRefund : BaseUnityPlugin
	{
		public delegate bool orig_TryReplenishSingle(ToolItem self, bool doReplenish, float inCost, out float outCost, out int reserveCost);

		public delegate void orig_OnWasUsed(ToolItem self, bool isEmpty);

		public delegate IEnumerator orig_Respawn(HeroController self, Transform point);

		public const string GUID = "pseudopulse.ToolRefund";

		public const string NAME = "ToolRefund";

		public const string VERSION = "1.0.0";

		public static Dictionary<string, int> ToolMapBuffer = new Dictionary<string, int>();

		public static Dictionary<string, int> ToolMap = new Dictionary<string, int>();

		private void Awake()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			new Hook((MethodBase)typeof(ToolItem).GetMethod("TryReplenishSingle", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("RefundTool", (BindingFlags)(-1)));
			new Hook((MethodBase)typeof(ToolItem).GetMethod("OnWasUsed", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("MarkForRefund", (BindingFlags)(-1)));
			new Hook((MethodBase)typeof(HeroController).GetMethod("Respawn", (BindingFlags)(-1)), typeof(ToolRefund).GetMethod("Reset", (BindingFlags)(-1)));
		}

		public static bool RefundTool(orig_TryReplenishSingle orig, ToolItem self, bool doReplenish, float inCost, out float outCost, out int reserveCost)
		{
			bool result = orig(self, doReplenish, inCost, out outCost, out reserveCost);
			ToolMapBuffer.Clear();
			Debug.Log((object)self.name);
			Debug.Log((object)("contains?: " + ToolMap.ContainsKey(self.name)));
			if (ToolMap.ContainsKey(self.name) && ToolMap[self.name] > 0)
			{
				Debug.Log((object)ToolMap[self.name]);
				outCost = 0f;
				if (!doReplenish)
				{
					return true;
				}
				ToolMap[self.name]--;
				return true;
			}
			return result;
		}

		public static void MarkForRefund(orig_OnWasUsed orig, ToolItem self, bool isEmpty)
		{
			orig(self, isEmpty);
			if (!ToolMapBuffer.ContainsKey(self.name))
			{
				Debug.Log((object)("added " + self.name + " to buffer"));
				ToolMapBuffer.Add(self.name, 0);
			}
			ToolMapBuffer[self.name]++;
			Debug.Log((object)$"{self.name} count is {ToolMapBuffer[self.name]}");
		}

		public static IEnumerator Reset(orig_Respawn orig, HeroController self, Transform point)
		{
			ToolMap.Clear();
			Extensions.AddRange<string, int>(ToolMap, ToolMapBuffer);
			Debug.Log((object)"copying buffer");
			return orig(self, point);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}