CUEP
Add more features to Cinematic_Unity_Explorer
| Last updated | 12 hours ago |
| Total downloads | 14 |
| Total rating | 0 |
| Categories | Utility |
| Dependency string | shownyoung-CUEP-0.5.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Silksong
BepInEx modloader. Preconfigured and ready to use.
Preferred version: 5.4.2304Yukikaco-Cinematic_Unity_Explorer
An in-game UI for exploring, debugging and modifying Unity games.
Preferred version: 1.3.1README
CUEP
There is a useful mod called UnityExplorerPlus (find it there), which is made for HollowKnight. This mod port some of it's features to silksong and might be helpful for modding developers.
Additionally, I also referenced FSMExpress to implement an in-game FSM viewer in this mod, which can help you know exactly how the FSM runs.
Implemented features
- Show Fsm Info in the list view.
- Add Collider/Enemy/Renderer Inspect.
- Show and Dump extracted sprite and tk2dsprite.
- Show shader info in inspector of Material.
- In-game Fsm viewer.
- ...
For FSM Viewer
- When you inspect a PlayMakerFSM, a button labeled "Open Fsm Inspector" will appear in the upper-right corner. Click it to open the viewer.
- The State, Event, and Variables pages function identically to their counterparts in FSMExpress.
- The Operations page displays the currently selected State and Transition. With "Recording" enabled, it can also log the FSM's transition process.
- Occasionally, connection lines may appear in incorrect positions. Reopening the viewer typically resolves this issue. If you know how to fix it permanently, feel free to raise a Pull Request.
REFERENCE
- We have used the code of original UnityExplorerPlus. It uses the MIT license, and the license can be found here