Decompiled source of Regenerate Shards v1.0.0

RegenerateShards.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GlobalSettings;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RegenerateShards")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RegenerateShards")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("858bb454-93ea-4d92-9b19-d5301dcab3da")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.slimybonesjones.regenerateshards", "Regenerate Shards", "1.0.0")]
public class RegenerateShards : BaseUnityPlugin
{
	private ConfigEntry<int> configShardIncrement;

	private ConfigEntry<int> configTimePeriod;

	private ConfigEntry<bool> configPendantRequired;

	public static float timer;

	public static bool flag;

	private void Awake()
	{
		configShardIncrement = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ShardIncrement", 5, "The number of shards gained per increment");
		configTimePeriod = ((BaseUnityPlugin)this).Config.Bind<int>("General", "TimePeriod", 30, "The amount of time passed in seconds before shards are incremented. Takes Integer Values.");
		configPendantRequired = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PendantRequired", false, "Decides if Shard Pendant is required for the effect to work.");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin loaded and initialised");
		Harmony.CreateAndPatchAll(typeof(RegenerateShards), (string)null);
	}

	private void Update()
	{
		if ((!configPendantRequired.Value || ToolItemManager.IsToolEquipped("Bone Necklace")) && CurrencyManager.GetCurrencyAmount((CurrencyType)1) < Gameplay.GetCurrencyCap((CurrencyType)1))
		{
			timer += Time.deltaTime;
			if (timer >= (float)configTimePeriod.Value)
			{
				CurrencyManager.AddShards(configShardIncrement.Value);
				timer = 0f;
			}
		}
	}
}