using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GlobalSettings;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FreeCompass")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreeCompass")]
[assembly: AssemblyTitle("FreeCompass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace FreeCompass;
[BepInPlugin("x753.FreeCompass", "FreeCompass", "1.0.0")]
public class FreeCompassMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameMap), "PositionCompassAndCorpse")]
private class GameMap_PositionCompassAndCorpse_Patch
{
[HarmonyPostfix]
public static void GameMap_PositionCompassAndCorpse_Postfix(GameMap __instance)
{
if (!RequiresCompassEquipped && (Object)(object)__instance.currentSceneObj != (Object)null && (Gameplay.CompassTool.IsUnlocked || !RequiresCompassPurchased))
{
__instance.compassIcon.SetActive(true);
__instance.displayingCompass = true;
}
}
}
[HarmonyPatch(typeof(ShopItem), "get_Cost")]
private class ShopItem_Cost_Patch
{
[HarmonyPrefix]
public static bool ShopItem_Cost_Prefix(ShopItem __instance, ref int __result)
{
if (((Object)__instance).name == "Mapper Compass Tool")
{
__result = CompassPrice;
return false;
}
return true;
}
}
private const string modGUID = "x753.FreeCompass";
private const string modName = "FreeCompass";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("x753.FreeCompass");
internal static ManualLogSource ModLogger;
public static FreeCompassMod Instance;
public static bool RequiresCompassPurchased;
public static bool RequiresCompassEquipped;
public static int CompassPrice;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
ModLogger = Logger.CreateLogSource("FreeCompass");
ModLogger.LogInfo((object)"Plugin FreeCompass is loaded!");
InitializeConfigs();
}
public void InitializeConfigs()
{
RequiresCompassPurchased = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Requires Compass Purchased", false, "Do you need to purchase the compass?").Value;
RequiresCompassEquipped = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Requires Compass Equipped", false, "Do you need to equip the compass?").Value;
CompassPrice = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Compass Price", 0, "How much does the compass cost?").Value;
}
}