using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("UnlimitedHarem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnlimitedHarem")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9df70249-fc5b-4c89-977d-d9f676d0efd1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UnlimitedHarem;
[BepInPlugin("cc.lymone.HoL.UnlimitedHarem", "UnlimitedHarem", "1.0.0")]
public class UnlimitedHarem : BaseUnityPlugin
{
private static ConfigEntry<bool> OtherFamilyLimit;
private void Start()
{
OtherFamilyLimit = ((BaseUnityPlugin)this).Config.Bind<bool>("配置 Config", "其他家族也无限结婚 Is remove other clans marry limit", false, "启用后其他家族成员也能无限结婚。Once it's enabled, other clans members can also get married as many times as they want.");
Harmony.CreateAndPatchAll(typeof(UnlimitedHarem), (string)null);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FormulaData), "isCanNaQie")]
public static bool unlimited_NaQie_Prefix(ref int ShijiaIndex)
{
if (ShijiaIndex == -1)
{
ShijiaIndex = -2;
}
if (OtherFamilyLimit.Value && ShijiaIndex >= 0)
{
ShijiaIndex = -2;
}
return true;
}
}