using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using YuanAPI;
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace PortugueseBrazilLanguagePack;
[BepInDependency("cc.lymone.HoL.YuanAPI", "0.2.1")]
[BepInPlugin("br.com.community.HoL.PortugueseBrazilLanguagePack", "PortugueseBrazilLanguagePack", "0.1.3")]
public class PortugueseBrazilLanguagePackPlugin : BaseUnityPlugin
{
private const string MODNAME = "PortugueseBrazilLanguagePack";
private const string MODGUID = "br.com.community.HoL.PortugueseBrazilLanguagePack";
private const string VERSION = "0.1.3";
private void Awake()
{
Localization.RegisterLocale("pt-BR", "Português (Brasil)", new List<string> { "en-US" });
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string directoryName = Path.GetDirectoryName(executingAssembly.Location);
Localization.LoadFromPath(directoryName);
}
}