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FishGatherer
Teleport all loose items or fish to you, sell every dead fish and gull with one key, and automatically collect everything the boat passes over.FishGatherer
Stop hunting for loose items around the map.
Keys (configurable)
| Key | Action |
|---|---|
| F8 | Teleport all loose items in front of you (filtered by the F9 mode) |
| F9 | Cycle the F8 mode: All / FishOnly / ItemsOnly |
| F10 | Sell every loose dead fish and dead gull (host / singleplayer only) |
| F11 | Toggle the automatic boat net on/off |
Items held in hand, in inventory or on a rod, and live creatures, are never touched.
Boat net (automatic)
While the boat is moving, everything it passes over (items, fish, dead gulls) is collected onto the deck. It uses the boat's own "on boat" volume as the hitbox and checks every frame, so nothing is skipped at high speed. The F9 mode does not affect it. Items already aboard are left alone.
On-screen HUD
Top-left overlay shows the F8 mode, the boat net state (ON/OFF, boat speed, pending items) and a short message for each action (gather, sell, net pickups).
Config
BepInEx/config/com.dan.htf.test.cfg:
General:GatherKey,Distance,Mode,CycleModeKey,SellFishKey.BoatNet:Enabled,Margin(extra meters around the boat volume),MinSpeed,ToggleKey.
Notes
- Gathering works for any player. Selling needs the host because money is server-side.
BoatNetRadiusandIntervalfrom 0.4.0 no longer exist; delete the old cfg if you want a clean file.- Game version tested: 1.0.12.
Changelog
- 0.5.1 Fish no longer deform/fly when gathered (physics bodies synced, wider spacing). Boat hitbox is now rotation-independent. Large batches (50+ fish) wait for ownership adaptively and the net places at most 8 items per frame.
- 0.5.0 Boat net rewritten: per-frame check against the boat's real hitbox (no more missed items at speed), collects everything regardless of F9 mode, items placed on the deck. HUD overlay. F10 also sells dead gulls.
- 0.4.0 Automatic boat net (radius sweep). 0.3.0 Sell key. 0.2.0 Gather modes. 0.1.0 Initial.