ArmedToTheGills
See the weapons in every player's inventory strapped to their body, with the equipped weapon removed from the display.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.1.1] - 2026-09-04
Changed
- Clarify that the visible weapon collection grows as additional inventory slots are purchased.
Fixed
- Rebind body-mounted weapons after the game rebuilds a player's visual model, preventing repeated
NullReferenceExceptionerrors.
[0.1.0] - 2026-09-03
Added
- Display the seven base-game weapons carried in each player's inventory.
- Hide a weapon's body display while that weapon is equipped.
- Preserve current weapon skins and support the regular player model.
- Attach long guns, sidearms, and melee weapons to appropriate body regions.
Fixed
- Match body-mounted weapon proportions to the native models shown outside the player's hand.
- Keep body-mounted weapons in their calibrated positions during rapid inventory-slot changes.
