Changelog
[Unreleased]
0.5.3 - 2026-08-31
Changed
- Updated Native Status UI to 0.2.1.
0.5.2 - 2026-08-31
- Replaced the package icon with a poisoned fisherman visibly affected after eating a fish.
0.5.1 - 2026-08-31
- Colored only each effect name in the inspection card to match its HUD indicator.
0.5.0 - 2026-08-31
- Replaced redundant health and fullness bonuses with Regeneration, Agility, Fast Bite, Resistance, and Slowness.
- Added deterministic species assignments and raw/cooked durations for every timed effect.
- Kept native Poison for dangerous raw creatures and native Fire for food cooked beyond 125%.
- Added server-authoritative Regeneration, Fast Bite, and Resistance behavior.
- Added local movement modifiers for Agility and Slowness.
- Added native-style duration indicators and white-alpha masks for all custom effects.
- Added simultaneous effect support with duration refresh instead of strength stacking.
- Updated the Native Status UI dependency to 0.2.0.
0.4.0 - 2026-08-31
- Migrated the Luck indicator to the reusable Native Status UI library.
- Added Native Status UI 0.1.0 as a required dependency.
0.3.3 - 2026-08-31
- Clamped the clover texture UVs to prevent repeated copies appearing around the animated icon.
0.3.2 - 2026-08-31
- Replaced the traced clover with a clean 960×960 white-alpha mask.
- Restored the native animated vitals material for the Luck icon.
0.3.1 - 2026-08-31
- Fixed the clover icon inheriting the fire shader's rotation and distortion.
- Preserved the clover's aspect ratio in the native HUD slot.
0.3.0 - 2026-08-31
- Added a native-style Luck duration indicator using the supplied clover artwork.
- Synchronized Luck activation to the affected player's client.
0.2.0 - 2026-08-31
- Added a 60-second Luck effect after eating Drip creatures.
- Added a second weight roll while Luck is active and kept the better result.
- Reused the active weight generator without hardcoded size limits.
- Added the Drip Luck reward to the live inspection card.
0.1.0 - 2026-08-31
- Added deterministic species and cookness-based food effects.
- Added native health, fullness, damage, poison, and fire outcomes.
- Added compatibility with normal eating and Feed Friends.
- Added live effect information to the native food inspection card.
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