How to Fish
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Latest version
1.3.0
Last Updated
First Uploaded
Downloads
2.7K
Likes
3
Size
63MB
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Changelog

All notable changes to HowToFishXR will be documented here.

1.3.0

  • Changed empty-hand, brass-knuckle, and knife attacks from head aim to calibrated right-hand aim.
  • Increased VR melee targeting reach from the game's 1.5 meters to a 3-meter minimum and added direct input-time targeting for ground-creature bodies whose small or buried colliders are rejected by the delayed melee pipeline.
  • Added a temporary segmented melee guide for empty fists, brass knuckles, and the knife: red during/recent trigger input, then light blue before hiding five seconds after the last input. It starts enabled and has an on/off toggle in VR Settings.
  • Added a None turning mode for players who want physical turning only.
  • Restored the crab rod's native physical-reel path and throttled only its rate while physically cranking, retaining immediate feedback without the original excessive speed.
  • Put the knife through the same authored right-hand root-grip solve used by guns, while suppressing only its local flat-screen sway and attack-lunge animation in VR.
  • Added physical reeling support for the crab fishing rod's differently authored crank axis.
  • Fixed the sailing main-menu camera and tracking basis when returning from gameplay, including reuse of the clean initial boat-camera offset.
  • Fixed snap-turn body drift by synchronizing the IK body's tracking parent immediately after each turn.
  • Centered the full-body IK on the headset's floor-projected body pivot, matching Unity XRI/LCVR and removing the remaining player-root offset that caused a small orbit during snap and smooth turns.
  • Moved the knife toward headset/view-left rather than raw controller-local X, restored its previously correct authored-grip rotation solve, and kept the hand fully controller-driven.
  • Made the melee guide display the exact input-time assisted target without restoring per-frame creature scans.
  • Increased the crab rod's physical-crank speed to 60% of its native rate and enabled the regular rod's fast-reeling multiplier/text when cranked quickly.
  • Removed HowToFishXR-owned log output and eliminated per-frame creature enumeration from the melee aiming guide; normal BepInEx logging remains unchanged.
  • Prevented remote-player death UI and stale death canvases from appearing in the local headset during multiplayer.
  • Made low-health, blood/hit, underwater, and death effects independent of HUD Scale so full-view overlays retain fixed coverage.
  • Added full fists, brass-knuckles, knife, and segmented melee-guide documentation with a new showcase GIF.

1.2.0

  • Added a VR keyboard that opens for text-entry fields, follows the active menu, uses a dedicated keyboard pointer, and includes a reliable Close button.
  • Improved right-hand menu clicking and dragging while keeping the normal menu laser hidden during keyboard input.
  • Improved SteamVR cold-start handling so launching before SteamVR is ready does not produce an inverted VR view.
  • Applied the finalized hand calibration consistently to guns, fishing rods, and both brass-knuckle meshes.
  • Improved render-timed hand, arm IK, and knuckle posing for smoother, correctly aligned motion.
  • Restored normal BepInEx logging behavior while keeping unnecessary mod diagnostics and dump systems removed.

1.0.0

  • Initial public release.
  • Full 6DoF OpenXR head and controller tracking.
  • Roomscale movement, physical crouching, snap/smooth turning, recentering, and guided calibration.
  • Full-body IK and Hands Only presentation modes.
  • Motion-controlled tools, physics-held items, dead bodies, TNT, brass knuckles, and hand-directed throwing.
  • Physical rod casting presentation, two-hand reel grip, and physical reeling.
  • One- and two-handed gun aiming, physical sights/scopes, muzzle-correct firing, and recoil handling.
  • VR conversion for HUD, menus, dialogue, item markers, overlays, character customization, and pointer dragging.
  • Underwater, death, damage, low-health, and UI-blur presentation adapted for VR.
  • Multiplayer VR body, hand, foot, held-tool, and fishing-line pose synchronization.
  • Optional VR/flat-screen startup while the mod remains installed.
  • Streamlined VR settings with permanent right-hand primary controls and tested HUD/visual defaults.
  • Separate GitHub release packaging with installation documentation; BepInEx remains an external requirement.
  • Thunderstore-specific manifest, README, icon, dependency declaration, and package builder.
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