How to Fish
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Details

Latest version
0.2.0
Last Updated
First Uploaded
Downloads
29.2K
Likes
5
Size
1.8MB
Dependants

Changelog

0.2.0

  • Reworked the Butterfly Knife first-person grip alignment with a dedicated per-knife GripPose.
  • Fixed the handle sitting too far out of the player's palm during normal holding.
  • Improved Butterfly alignment throughout the game's native Inspect animation without replacing the native hand/finger choreography.
  • Separated model-space coordinates from gameplay grip-space calibration for a more stable attachment pipeline.
  • Preserved the Butterfly mechanical blade/handle pivot hierarchy while keeping the native Knife bone as the animation driver.
  • Restored native inspect audio behavior in the custom inspect path.
  • Added development-only runtime grip calibration tools and backward-compatible rig metadata.
  • Verified the updated build against How to Fish 1.0.10.

0.1.10

  • Aligned the Butterfly handle-to-tip axis directly with the original game's native Knife bone, matching the M9's first-person holding direction.
  • Removed the Karambit from the catalog and shop selector; the mod now contains only the original M9 and Butterfly Knife.
  • Kept both available knives priced at exactly $45.

0.1.9

  • Replaced the old flat procedural Butterfly implementation with the embedded Blender-authored Butterfly V4 mesh: 65,472 rendered vertices, 125,132 triangles, curved blade/handles, recessed inlays, liners, bores, and hardware.
  • Rebuilt its hierarchy as a real mechanical chain: bite handle fixed in the hand, blade at the bite pin, and safe handle at the second pin. This eliminates the previous shared fake pivot and part overlap.
  • Reworked the Butterfly inspect layer to preserve the base game's complete hand/finger/wrist clip while animating the safe handle through a clearance-aware fan and catch. The custom root no longer adds camera-moving wrist transforms.
  • Added a polished purple/cyan titanium material set and a pre-rendered selector thumbnail; retained the original M9 and the $45 price for every choice.

0.1.8

  • Re-authored the Butterfly and Karambit silhouettes with deeper bevels, blade-face geometry, layered handle construction, machined fasteners, jimping, and ring/pivot hardware.
  • Added subtle generated normal detail to metal and grip materials for better highlights in first-person and the shop preview.
  • Reworked the selector cards with larger thumbnails, lit face shading, and a live rotating 3D selected-knife preview instead of reusing a flat icon.

0.1.7

  • Removed the compounded full-wrist spins that could throw Butterfly/Karambit out of frame.
  • Kept the native game Inspect clip as the sole hand/finger/knife-bone driver; custom layers are now bounded pivot accents only.

0.1.6

  • Reused the native How to Fish Inspect clip for custom knives, including the game's hand, finger, IK, and knife-bone curves.
  • Matched inspect timing to the native clip and limited custom overlays to Butterfly hinge motion and Karambit twirl motion.
  • Removed the guessed full-hand inspect pose that could freeze hands or push the weapon outside the camera.

0.1.5

  • Corrected the first-person mesh basis so custom blades show their broad face and full silhouette instead of an edge-on strip.
  • Switched live inspect playback to bounded IK/root posing so the knife and hand remain inside the camera view.
  • Updated Butterfly and Karambit materials to silver blades with black grips for clearer CS-style contrast.

0.1.4

  • Reduced the shop to the original M9 Bayonet, Butterfly Knife, and Karambit only.
  • Removed all other knife cards and custom definitions from the active catalog.
  • Rebuilt the Karambit as a broad hooked crescent with fuller, cutting edge, contoured scale, finger grooves, pin, bridge, and ring hardware.
  • Preserved the previous Butterfly and Karambit skin codes so existing saves keep those purchases.

0.1.3

  • Restored the original game's detailed M9 Bayonet model, materials, hands, and inspect animation; the mod no longer substitutes a procedural M9.
  • Kept the M9 in the $45 selector as a native-game choice while retaining 18 custom knife models.
  • Rebuilt inspect playback around the game's legacy Animation + IK target path so the hand and knife move together.
  • Added per-knife rig curves for wrist, hand target, root motion, and dual-wield mirroring.
  • Refined the selector layout with an accent header, model filter bar, preview badge, and cleaner card borders.

0.1.2

  • Fixed the vanilla and custom held knife models rendering on top of each other.
  • Replaced the vanilla inspect clip for modded knives instead of layering custom movement over it.
  • Added 19 distinct inspect motion profiles, one for every knife.
  • Rebuilt the butterfly knife with grouped blade, handle hinges, inset panels, rivets, and latch details.
  • Replaced the plain button menu with crisp model thumbnails, a large detail preview, selection state, and explicit Buy for $45 confirmation.

0.1.1

  • Replaced the world-space knife rack with a cursor-driven selection menu opened from the original knife.
  • Made knife selection independent of shop position and map layout.
  • Added movement/camera blocking while the menu is open and Esc/X close controls.
  • Kept all 19 knives priced at $45 and retained the vanilla purchase flow.

0.1.0

  • Initial release for How to Fish 1.0.9.
  • Added 19 buyable knife variants, all priced at $45.
  • Added original procedural models and independent inspect flourishes.
  • Added inventory, save, and FishNet multiplayer synchronization support.
  • Verified all 19 catalog meshes and world-model attachments in the live game runtime.
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