How to Fish
Install

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Last Updated
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Downloads
815
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1
Size
36KB
Dependency string
PapaSalazar-AimUrWay-0.1.0
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Changelog

0.1.0

First release. Early — the plugin loads and patches cleanly, but the assist's feel has not been tuned against live play yet.

  • Soft aim assist for mouse and keyboard, hooked into the game's own PlayerAimAssist.GetRotationDelta extension point so it runs where the game intends and inherits its feel.
  • Tracks fish and animals only, by walking the same ItemManager.Items list the vanilla scan uses. There is no player-targeting option, deliberately.
  • Cannot snap. The pull is an exponential approach hard-clamped by MaxRotationSpeed (default 90°/s), with no instant correction anywhere in the code.
  • Yields to you. The pull scales down by how fast you are turning and stops entirely past ManualOverrideDegPerSec (default 140°/s), so a flick always beats the assist.
  • Narrow acquisition — 12° half-angle, line of sight required, capped at 60 m. All the game's own numbers.
  • Proportional damage penalty applied at Attachments.Damage, scaled by how much of the aiming the assist actually did, so a clean manual flick is never punished. The assist disables itself rather than run un-penalised if that patch fails to apply.
  • Exact sensitivity converter derived from PlayerCamera.MouseInput, with presets for CS2/CS:GO, Valorant, Apex Legends, Overwatch 2, Team Fortress 2 and Quake, plus a cm/360 field that covers every other game.
  • FOV panel showing vertical and horizontal FOV for your actual aspect ratio, the live aim-down-sights sensitivity multiplier, and a setter clamped to the game's own 40–140 limits.
  • Works around the game's FOV persistence bug, where the options menu saves under FOV but loads from Fov, so your FOV no longer silently resets every launch.
  • F9 toggles the assist, F10 opens the panel.
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