How to Fish
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Latest version
0.1.18
Last Updated
First Uploaded
Downloads
1.7K
Likes
1
Size
391KB
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Changelog

0.1.18

  • Preserves each fish's complete inspected sale value across storage, withdrawal, dropping, and repeated storage cycles.
  • Bakes protected value into restored fish state so compatible size, score, rod, and other price bonuses no longer disappear.
  • Keeps the protected base value while allowing cooking to update the fish price normally.

0.1.17

  • Preserved final fish prices from Better How to Fish rod sale upgrades and other compatible TotalWorth modifiers when catches enter storage.
  • Used each captured final value consistently in cooler rows, combined totals, and bulk-sale payouts.
  • Added animated rainbow text to stored drip-creature rows.
  • Added a persistent Auto bulk sell drip creatures option that is disabled by default.
  • Kept protected drip creatures in the cooler during ordinary bulk sales.

0.1.16

  • Added inventory sorting by cooking percentage, score, size, price, name, or most recent catch.
  • Added ascending and descending order controls.
  • Kept Take Out and Drop mapped to the correct stored fish while the list is sorted.
  • Updated cooler thumbnails to use the same inventory renderer material, mesh transform, skin, and cooking appearance as normal hotbar previews.

0.1.15

  • Tied the cooler information tooltip to the same deployed-cooler target used by the existing interaction tooltip.
  • Removed the separate proximity-selection path that could suppress the information tooltip while the interaction prompt was visible.

0.1.14

  • Replaced the cooler's floating world text with a local information tooltip above the existing interaction prompt.
  • Kept the one-metre proximity and look-direction requirements.
  • The tooltip shows cooler name, owner, fish count, capacity, and combined fish value.

0.1.13

  • Fixed focused cooler labels failing when the normal item raycast did not reach the custom model.
  • The local player now selects the closest deployed cooler from its actual collider distance and camera-facing angle.

0.1.12

  • Fixed live color changes on the host by updating every local visual instance for the selected cooler.
  • Applied cooler colors directly to both supported shader color properties and the renderer property block.

0.1.11

  • Reduced the bulk-sale cash register sound volume by 30%.

0.1.10

  • Replaced the broad IMGUI cooler nameplate with the game's native floating interaction text and font.
  • Labels now appear only when the local player is within one metre and looking directly at a deployed cooler.
  • Anchored each label to the exact cooler item found under that player's crosshair.
  • Kept cooler name, owner, fish count, capacity, and combined value in the focused label.
  • Removed distant and cross-island labels, including stale labels attached to unrelated Island 5 positions.

0.1.9

  • Fixed cooler colors updating for remote players but remaining blue for the host until reload.
  • Expanded deployed cooler nameplates to show cooler name, owner, fish count, and combined fish value.
  • Added optional stored-fish size multipliers to the inventory interface.
  • Added a local sale confirmation sound when bulk-selling cooler contents.
  • Allowed any player holding a loaded cooler to sell its fish while preserving the cooler and its ownership.
  • Added normal item sell-box detection for vendor areas such as Island 5.
  • Updated the Thunderstore thumbnail.

0.1.8

  • Added Inventory and Color tabs to the cooler interface.
  • Added an RGB color picker and original-blue restore button for the cooler body.
  • Saved and synchronized each cooler's selected color across held, dropped, and deployed states.
  • Kept the cooler hotbar icon fixed so custom world colors cannot affect other inventory previews.

0.1.7

  • Added a transparent floating nameplate over deployed coolers.
  • Nameplates show the saved cooler name, current fish count out of 20, and combined stored-fish value.
  • Synchronized nameplate information for all players and limited display to nearby coolers.

0.1.6

  • Fixed oversized creature, fish, gun, turret, and other 3D previews after they replace a cooler in a hotbar slot.
  • Restores each replacement item's native mesh, position, rotation, scale, skin, and cooking appearance immediately.

0.1.5

  • Reworked the cooler hotbar icon as a separate slot overlay so it never replaces the native preview texture used by fish, guns, turrets, or other items.
  • Restores the normal item preview immediately whenever a cooler leaves or changes hotbar slots.
  • Reorganized the README with the convenience features, controls, operation, and purchase locations at the top.

0.1.4

  • Made the cooler hotbar icon follow the item when it moves between inventory slots.
  • Saved each fish's exact name and sale value when it enters the cooler.
  • Unified row names, thumbnails, displayed prices, combined totals, and vendor payouts around the same stored fish entry.
  • Fixed bulk sales failing to credit money when a reconstructed prefab value was unavailable.
  • Added persistent multiplayer-synchronized cooler renaming with a Save Name button.

0.1.3

  • Reduced fish-vendor interaction range from six metres to five metres.
  • Fixed stored fish names by resolving species through the game's spawn catalog.
  • Restored withdrawn fish as dead creatures, including drip state, weight, cooking state, multipliers, and skin.
  • Fixed stale cooler artwork remaining on a hotbar slot after a fish is withdrawn into it.
  • When holding a cooler at a vendor, the sell-fish prompt appears above the [8] Buy Another Cooler prompt.

0.1.2

  • Restricted the cooler purchase prompt to the five fish-buying NPCs on Islands 2–5.
  • Uses the game's Money quest marker so only NPCs that accept fish and pay money qualify.
  • The prompt now requires the player to be within interaction range and looking directly at the vendor.
  • Added hover tracking, camera targeting, distance validation, and line-of-sight validation.

0.1.1

  • Changed the cooler purchase price to $1,000.
  • Added a [8] Buy Cooler - $1,000 overlay at every money vendor, positioned below the Water Walking Boots prompt.
  • Removed the need for separate cooler purchase displays.
  • Kept the held-cooler E interaction for selling all stored fish while retaining the empty cooler.
  • Added whole-cooler vendor-mouth sales for $500 plus the combined value of all stored fish.

0.1.0

  • Added a reusable low-poly cooler item with custom held, deployed, and hotbar visuals.
  • Added $2,500 cooler purchase displays beside item vendors.
  • Added hold-E deployment and pickup with persistent contents.
  • Added storage for 20 fish and a two-column contents interface.
  • Added fish thumbnails, names, cooking multipliers, score multipliers, and sale prices.
  • Added Take Out and Drop controls for every stored fish.
  • Added one-interaction bulk selling at fish vendors while preserving the empty cooler.
  • Added host-authoritative multiplayer synchronization and per-world persistence.
  • Added NoSharedMoney personal-wallet support.
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