Preserves each fish's complete inspected sale value across storage, withdrawal, dropping, and repeated storage cycles.
Bakes protected value into restored fish state so compatible size, score, rod, and other price bonuses no longer disappear.
Keeps the protected base value while allowing cooking to update the fish price normally.
0.1.17
Preserved final fish prices from Better How to Fish rod sale upgrades and other compatible TotalWorth modifiers when catches enter storage.
Used each captured final value consistently in cooler rows, combined totals, and bulk-sale payouts.
Added animated rainbow text to stored drip-creature rows.
Added a persistent Auto bulk sell drip creatures option that is disabled by default.
Kept protected drip creatures in the cooler during ordinary bulk sales.
0.1.16
Added inventory sorting by cooking percentage, score, size, price, name, or most recent catch.
Added ascending and descending order controls.
Kept Take Out and Drop mapped to the correct stored fish while the list is sorted.
Updated cooler thumbnails to use the same inventory renderer material, mesh transform, skin, and cooking appearance as normal hotbar previews.
0.1.15
Tied the cooler information tooltip to the same deployed-cooler target used by the existing interaction tooltip.
Removed the separate proximity-selection path that could suppress the information tooltip while the interaction prompt was visible.
0.1.14
Replaced the cooler's floating world text with a local information tooltip above the existing interaction prompt.
Kept the one-metre proximity and look-direction requirements.
The tooltip shows cooler name, owner, fish count, capacity, and combined fish value.
0.1.13
Fixed focused cooler labels failing when the normal item raycast did not reach the custom model.
The local player now selects the closest deployed cooler from its actual collider distance and camera-facing angle.
0.1.12
Fixed live color changes on the host by updating every local visual instance for the selected cooler.
Applied cooler colors directly to both supported shader color properties and the renderer property block.
0.1.11
Reduced the bulk-sale cash register sound volume by 30%.
0.1.10
Replaced the broad IMGUI cooler nameplate with the game's native floating interaction text and font.
Labels now appear only when the local player is within one metre and looking directly at a deployed cooler.
Anchored each label to the exact cooler item found under that player's crosshair.
Kept cooler name, owner, fish count, capacity, and combined value in the focused label.
Removed distant and cross-island labels, including stale labels attached to unrelated Island 5 positions.
0.1.9
Fixed cooler colors updating for remote players but remaining blue for the host until reload.
Expanded deployed cooler nameplates to show cooler name, owner, fish count, and combined fish value.
Added optional stored-fish size multipliers to the inventory interface.
Added a local sale confirmation sound when bulk-selling cooler contents.
Allowed any player holding a loaded cooler to sell its fish while preserving the cooler and its ownership.
Added normal item sell-box detection for vendor areas such as Island 5.
Updated the Thunderstore thumbnail.
0.1.8
Added Inventory and Color tabs to the cooler interface.
Added an RGB color picker and original-blue restore button for the cooler body.
Saved and synchronized each cooler's selected color across held, dropped, and deployed states.
Kept the cooler hotbar icon fixed so custom world colors cannot affect other inventory previews.
0.1.7
Added a transparent floating nameplate over deployed coolers.
Nameplates show the saved cooler name, current fish count out of 20, and combined stored-fish value.
Synchronized nameplate information for all players and limited display to nearby coolers.
0.1.6
Fixed oversized creature, fish, gun, turret, and other 3D previews after they replace a cooler in a hotbar slot.
Restores each replacement item's native mesh, position, rotation, scale, skin, and cooking appearance immediately.
0.1.5
Reworked the cooler hotbar icon as a separate slot overlay so it never replaces the native preview texture used by fish, guns, turrets, or other items.
Restores the normal item preview immediately whenever a cooler leaves or changes hotbar slots.
Reorganized the README with the convenience features, controls, operation, and purchase locations at the top.
0.1.4
Made the cooler hotbar icon follow the item when it moves between inventory slots.
Saved each fish's exact name and sale value when it enters the cooler.
Unified row names, thumbnails, displayed prices, combined totals, and vendor payouts around the same stored fish entry.
Fixed bulk sales failing to credit money when a reconstructed prefab value was unavailable.
Added persistent multiplayer-synchronized cooler renaming with a Save Name button.
0.1.3
Reduced fish-vendor interaction range from six metres to five metres.
Fixed stored fish names by resolving species through the game's spawn catalog.
Restored withdrawn fish as dead creatures, including drip state, weight, cooking state, multipliers, and skin.
Fixed stale cooler artwork remaining on a hotbar slot after a fish is withdrawn into it.
When holding a cooler at a vendor, the sell-fish prompt appears above the [8] Buy Another Cooler prompt.
0.1.2
Restricted the cooler purchase prompt to the five fish-buying NPCs on Islands 2–5.
Uses the game's Money quest marker so only NPCs that accept fish and pay money qualify.
The prompt now requires the player to be within interaction range and looking directly at the vendor.
Added hover tracking, camera targeting, distance validation, and line-of-sight validation.
0.1.1
Changed the cooler purchase price to $1,000.
Added a [8] Buy Cooler - $1,000 overlay at every money vendor, positioned below the Water Walking Boots prompt.
Removed the need for separate cooler purchase displays.
Kept the held-cooler E interaction for selling all stored fish while retaining the empty cooler.
Added whole-cooler vendor-mouth sales for $500 plus the combined value of all stored fish.
0.1.0
Added a reusable low-poly cooler item with custom held, deployed, and hotbar visuals.