MoreFish
1,166 fish variants across 53 species, 10 new fish with custom models, abilities that change their value, armed fish that shoot back, and trophy mounting.Changelog
1.0.2
- Fixed mounted trophies rendering bright magenta. Creatures drawn with skinned meshes have no MeshFilter, so the trophy found no material at all.
- Fixed Toxic and Scalding variants never poisoning or burning whoever ate them: the patch bound to parameter names that do not exist in the shipped assembly, so it silently never applied.
- Added species now resolve their model recipe from their own tag, so mounted ones keep their eyes.
1.0.1
- Fixed mounted trophies rendering bright magenta when a fish's display mesh has more than one submesh, such as a lobster's claws. Every submesh now gets a material.
1.0.0
First public release.
- 1,166 fish variants — 22 morphs applied across all 53 species.
- 10 new species with procedurally generated models: Dolphin, Orca, Narwhal, Hammerhead, Swordfish, Manta Ray, Sea Turtle, Giant Squid, Moon Jelly and Sea Serpent.
- Abilities — every morph changes how a fish heals, feeds, fights back or poisons you, and its sale value is derived from those effects.
- Armed variants — Armed and Outlaw fish carry a real weapon, chase you and shoot, with burst fire, spread and line-of-sight checks.
- Per-individual size — a fish's rendered size now tracks the weight the game already rolled for it, vanilla fish included.
- Variant journal — click a species in the Tab journal to page through its morphs and see which you have caught.
- Trophies — mount any dead fish on a wall, on a wooden board with a nail. Saved per world, and taking one down hands the fish back.
- Uses no item ids, so unmodded players can join a modded host.
