How to Fish
Install

Details

Last Updated
First Uploaded
Downloads
353
Likes
0
Size
258KB
Dependency string
YoxiUI-CustomIslands_MapmakerKit-1.0.3
Dependants

Categories

Changelog

1.0.3

  • Sink palms - a slider that lowers every palm on the island, because they spawn a fraction above the ground by default. Press again to sink them further, Ctrl+Z puts them back.
  • Grass and Sand brushes - paint ground cover straight onto the terrain, with a colour palette for the grass. Note that grass looks wrong in the Unity viewport and correct in game: judge it in game.
  • Drop everything onto the ground - finds every prop left floating or buried and seats it on the surface.
  • Recovering an island from a shipped bundle. A map you have released is its own backup: Import a ripped map, adopt its terrain, relink its props and seat them, and you have an editable island again.
  • Every tool refreshed to the current versions.

1.0.2

  • Fix: builds now install into Thunderstore Mod Manager / r2modman profiles too, not just the game's Steam folder. If you play through a mod manager, your map now actually shows up in game. The build popup lists every place it installed to.
  • Fix: the map author no longer defaults to your Windows username. Set your name once in the new Author field in the Map Creator. Rebuild your maps to refresh their .json files.
  • The build warns when an installed island package (e.g. BetterIslands) claims the same island as your map.
  • README: how to update an existing kit project (quick swap of Assets/Editor), and a mod-manager section.

1.0.1

  • Clearer docs: maps replace one of the five islands, never add a sixth - and how to make an island that borrows no NPCs at all (ImportGameplay = false).

1.0.0

First release.

  • A complete Unity mapmaking project for How to Fish: terrain sculpting, a stamp brush with every island's terrain, a prop brush with the whole prop library, working shop stands and pickups by naming, one-button build-and-install.
  • One-button setup: the kit launches AssetRipper against YOUR copy of the game, watches the export, then imports, repairs and arms everything automatically.
  • Ships zero game assets - tools only.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.