Changelog
0.1.4
- Added a configurable color for the official boss health fill.
- Accepts
Default, #RRGGBB, or #RRGGBBAA and restores the game's original color when detached.
0.1.3
- Replaced the package icon with a real in-game boss health preview and a readable
BOSS HP title.
- No health tracking or HUD behavior changed in this release.
0.1.2
- Attached the HP readout to the native boss bar shake-and-rotation transform.
- The readout now moves and rotates with the official boss HUD when damage is dealt.
0.1.1
- Positioned the numeric HP readout to the left of the native boss health bar.
- Added live scale, opacity, horizontal offset, and vertical offset settings.
0.1.0
- Added synchronized current and maximum boss HP display.
- Added automatic visibility matching for boss fights, pause, and menus.
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