How to Fish
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11K
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Size
104KB
Dependency string
evansvl-FishHP-0.2.2
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Changelog

0.2.2

  • Fixed the entire creature HUD drifting half a row to the left and upward after it was created.
  • The damage-shake spring now returns to the row's actual stretched-layout position instead of local (0, 0).

0.2.1

  • Fixed creature names being clipped or placed beyond the left edge at the legacy default offset.
  • Reset inherited native text margins and alignment for stable placement at different resolutions.
  • Migrates the old default LeftOffset value from 36 to 72 without changing custom offsets.

0.2.0

  • Added separate stacked HUD rows for multiple living damaged creatures.
  • The most recently damaged creature now moves to the top without replacing other living targets.
  • Added configurable bar color using Default, #RRGGBB, or #RRGGBBAA.
  • Added maximum-target and row-spacing settings while preserving numeric HP, delayed damage trails, and native shake.

0.1.3

  • Added synchronized current / maximum HP numbers on the creature-name row.
  • Right-aligned the numeric HP to the health bar's right edge while keeping the creature name left-aligned.

0.1.2

  • Rebuilt the health bar as an independent native-sprite UI instead of reusing the boss bar's masked hierarchy.
  • Preserved the native red fill, white delayed damage trail, outline, font, and boss-style damage shake.
  • Added a real in-game fish HUD package icon with a readable FISH HP title.

0.1.1

  • Kept required health-bar ancestors active while hiding unrelated cloned graphics.
  • Corrected the cloned bar's left-side positioning.

0.1.0

  • Added synchronized health display for the last non-boss creature damaged by the local player.
  • Kept the fish target visible when a boss takes damage.
  • Added native HUD visibility matching and read-only combat observation.
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