
You are viewing a potentially older version of this package. View Latest Version
SingleplayerPause
Freezes gameplay with the native pause menu in strict singleplayer only. Online and multi-client sessions are never frozen.Singleplayer Pause
Freezes gameplay time while the game's native pause menu is open in a strict singleplayer session.
Safety boundary
The mod changes Time.timeScale only when all of these conditions are true:
- the player is outside the main menu;
- the game is using its offline transport, not Steam;
- the local process is both server and client;
- exactly one client is connected;
- the local player exists;
- the native pause state is active.
Online hosts, online clients, offline clients, and local sessions containing more than one client are never frozen. The previous time scale is restored when the pause menu closes, a singleplayer condition becomes false, the mod is disabled, or the game exits.
Usage
- Start a Singleplayer world.
- Press
ESCto open the game's normal pause menu. - Gameplay freezes until the pause menu is closed.
There are no settings or custom keybinds. The mod follows the game's native pause action.
Compatibility
- How to Fish 1.0.4
- BepInEx 5.4.23.5
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.